51 resultados para Balassa, Iván: Magyar néprajz nyolc kötetben
Resumo:
[EN]We present a new method, based on the idea of the meccano method and a novel T-mesh optimization procedure, to construct a T-spline parameterization of 2D geometries for the application of isogeometric analysis. The proposed method only demands a boundary representation of the geometry as input data. The algorithm obtains, as a result, high quality parametric transformation between 2D objects and the parametric domain, the unit square. First, we define a parametric mapping between the input boundary of the object and the boundary of the parametric domain. Then, we build a T-mesh adapted to the geometric singularities of the domain in order to preserve the features of the object boundary with a desired tolerance…
Resumo:
[EN]En este trabajo presentamos avances del método del mecano para la generación de mallas de tetraedros y la parametrización volumétrica de sólidos. El método combina varios procedimientos: una transformación desde la frontera del mecano (espacio paramétrico sencillo) a la superficie del sólido (espacio físico), un algoritmo de refinamiento local de mallas de tetraedros, y un desenredo y suavizado simultáneo de mallas. La base del método consiste en la definición de una transformación volumétrica biyectiva entre el mecano y el sólido. Se mostrarán resultados usando elementos finitos adaptativos en varios problemas medioambientales : campos de viento, contaminación atmósférica, etc…
Resumo:
[EN]We present a new strategy for constructing tensor product spline spaces over quadtree and octree T-meshes. The proposed technique includes some simple rules for inferring local knot vectors to define spline blending functions. These rules allow to obtain for a given T-mesh a set of cubic spline functions that span a space with nice properties: it can reproduce cubic polynomials, the functions are C2-continuous, linearly independent, and spaces spanned by nested T-meshes are also nested. In order to span spaces with these properties applying the proposed rules, the T-mesh should fulfill the only requirement of being a 0-balanced quadtree or octree. ..
Resumo:
[EN]A new methodology for wind field simulation or forecasting over complex terrain is introduced. The idea is to use wind measurements or predictions of the HARMONIE mesoscale model as the input data for an adaptive finite element mass consistent wind model. The method has been recently implemented in the freely-available Wind3D code. A description of the HARMONIE Non-Hydrostatic Dynamics can be found in. HARMONIE provides wind prediction with a maximum resolution about 1 Km that is refined by the finite element model in a local scale (about a few meters). An interface between both models is implemented such that the initial wind field approximation is obtained by a suitable interpolation of the HARMONIE results…
Resumo:
[EN]Isogeometric analysis (IGA) has arisen as an attempt to unify the fields of CAD and classical finite element methods. The main idea of IGA consists in using for analysis the same functions (splines) that are used in CAD representation of the geometry. The main advantage with respect to the traditional finite element method is a higher smoothness of the numerical solution and more accurate representation of the geometry. IGA seems to be a promising tool with wide range of applications in engineering. However, this relatively new technique have some open problems that require a solution. In this work we present our results and contributions to this issue…
Resumo:
[ES]El ingenioso hidalgo don Quijote de La Mancha es una obra literaria que tiene las características necesarias para funcionar como videojuego. El personaje protagonista de la novela de Cervantes y el jugador videolúdico comparten una serie de rasgos que resultan interesantes para realizar un análisis interdiscursivo entre la Literatura y el Videojuego. [EN]The ingenious hidalgo don Quixote is a literary work that has significant potential as videogame. The main character of the novel by Cervantes and the player of videogames share a number of traits that are interesting for a interdiscursive analysis between Literature and Videogames.