16 resultados para tesi Android Arduino monitoraggio controllo qualità acqua piscina

em Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho"


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Pós-graduação em Serviço Social - FCHS

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Pós-graduação em Engenharia Elétrica - FEIS

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O objetivo deste estudo foi analisar os efeitos do treinamento de natação na intensidade do limiar anaeróbio (LAn), determinado na piscina e no ergômetro de braço, verificando se este pode ser utilizado para avaliar os efeitos do treinamento em nadadores. Participaram do estudo sete nadadores de ambos os sexos, com nível de performance regional, que foram submetidos aos seguintes testes, antes e após oito semanas de treinamento: 1) dois tiros de 400m, um a 85% e outro a 95% do máximo, com coleta de 25mil de sangue do lóbulo da orelha no 1º, 3º e 5º minuto após cada tiro, para posterior análise do lactato sanguíneo (YSI 1500); 2) teste contínuo progressivo realizado no ergômetro de braço (UBE 2462 Cybex), com carga inicial de 33,3W e incrementos de 16,6W a cada três minutos até a exaustão voluntária, com coleta de sangue ao final de cada estágio. Um grupo controle de indivíduos não ativos (n = 9), que se manteve sedentário, realizou somente o procedimento 2 no mesmo intervalo de tempo. O LAn na natação (NLAn) e no ergômetro de braço (BLAn) foi encontrado através de interpolação linear, considerando uma concentração fixa de lactato de 4mM e 3,5mM, respectivamente. Os resultados demonstram diferença significante para o grupo treinado, entre o pré (130,4 ± 20,4W) e o pós-teste (137,7 ± 17,9W) para o BLAn. Porém, não foi encontrada diferença significante para o NLAn (1,09 ± 0,1m.s-1 e 1,13 ± 0,1m.s-1, p = 0,06). No grupo controle não foi encontrada diferença para o BLAn entre o pré (93,2 ± 11,5W) e o pós-teste (87,7 ± 7,2W). Pode-se concluir através desses dados que a determinação do LAn no ergômetro de braço é útil para detectar adaptações na capacidade aeróbia de nadadores com nível de performance regional.

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Objectives. To search intermittent and continous trainning (IT and CT, respectively) effects through deep water running for the control and prevention of excessive body fat accumulation and improvement of quality of life. Methods. Experimental study composed by 30 women, aged between 34 to 58 years old, during 12 weeks, three sessions per week, 47 minutes each. Body composition, cardiorespiratory condition and Quality of Life by WHOQOL-Brief were considered. Student's and Wilcoxon's non parametric tests were applied at 5% significance level. Results. With the only exception for social domain of quality of life, all investigated variables revealed improvement in both groups for IT in comparison to CT. Conclusion. Deep water running contributes to body fat reduction, physical fitness evolution and improvement of WHOQOL-Brief domains, regardless of the trainning type conducted. © 2012 Revista Andaluza de Medicina del Deporte.

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Pós-graduação em Engenharia Elétrica - FEIS

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Pós-graduação em Direito - FCHS

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The AEDROMO (Experimental and Didactic Environment with Mobile Robots) is a versatile, user friendly and scalable environment that supports a wide range of experiments. In it there is an area that is similar to a desk where objects can interact with each other, including robots and other objects, and thus can perform numerous activities. In it's current state, AEDROMO has client computers that interact with the system through an interface, and thus realize the communication between the user and AEDROMO. This project offer support to create a new form of interface for AEDROMO and can therefore be used for devices running Android, the app developed in this project will serve as a basis for future work on this new interface

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This project brings the development of an Android application which will allow users to access 3D models on web. The application developed allows Android devices to access web pages which have code that should use OPENGL to renderize. To demonstrate this functionality, an example web application was build, using technologies such as X3DOM and HTML5, which uses WebGL to get renderized. This web application gives to the user an environment of a virtual city, where he could surf by and interact with the objects. The Android application brings this immersion to the mobile world, also. The access and storage of data was developed a Webserver, which bring to the web application a simple API to give access to the database

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The traditional model of teaching little is modernized in recent decades. When in contact with this system, it is normal that the new-generation students feel unmo tivated in carrying out the proposed activities in the classroom. Considers Prensky (2001) these students, called Digital Natives, born with a modern way of thinking and learn and feel encouraged and motivated with activities that invite to interact. For this reason, it has been proposed the development of an object of learning in the form of application for Android tablets, exploring the internal sensors available in them, with the purpose of offering an interactive activity to students on the physical concepts involved in the process of photosynthesis in plants. For the construction, informational texts written in didactic language and easy to understand, illustrative images and animations were employed. In addition, we used the light sensor in the interactive activity on the process of photosynthesis so that the student could observe and understand how the environment is able to interfere with this process

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With the technology advancement, mobile devices have become increasingly more powerful and have started to have functions beyond of making phone calls. New applications, which perform these new functions, have been launched. The digital entertainment market has become one of the most benefited with this, once the games have become one of the most used applications for various types of users. This monograph presents the development of a game for Android OS, considering concepts like: physics, scenarios/views and character animation

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The mobile application proposed in this undergraduate project, classified as a Location-Based Service and named Traveller, was developed to support users of mobile phones equipped with GPS in unknown locations by providing information about weather, location of users and stores in urban areas. The mobile devices whose this project is intended are those equipped with Android. The programming language Java was selected and the Eclipse development environment was used along with the toolkit for developing Android (ADT - Android Development Tools)

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The search for more reliable security systems and information management of these systems is leading to a growing progress in new technologies investments that allow the implementation of equipment with a high level of reliability, but also have an agile and practical operation. This led people to turn increasingly looking for home automation systems, enterprise and industry for the automation and integration of their systems. The identification by radio frequency is very widespread today for ensuring both agility in handling records data, the reliability of their identification systems, which are increasingly advanced and less susceptible to fraud. Attached to this technology, the use of the database is always very important for the storage of information collected, the area where the MySQL platform is widely used. Using the open source Arduino platform for programming and manipulation of RFID module and LabVIEW software for the union of all these technologies and to develop a user-friendly interface, you can create a highly reliable access control and agility places a high turnover of people. This project aims to prove the advantages of using all these technologies working together, thus improving a flawed system effectively safety, cheaper and quicker

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Pós-graduação em Serviço Social - FCHS

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This paper presents a Project of an automatic feeder for pets using an Arduino Uno as the control center. Through studies on this driver was possible to create a device with an interface capable to receiving user input and then use it to activate the feeder in the defined hours. For mounting equipment were used steps motors, sensors, keyboard and display, which work together to instrument operation. The project goal was reached and the prototype developed indicating that the Arduino can be used for various applications that can simplify daily tasks