147 resultados para Framework de avaliação formativa. Instrumentos de avaliação. Jogos digitais

em Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho"


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Pós-graduação em Desenvolvimento Humano e Tecnologias - IBRC

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Having in sight the current inertia found on the school physical environments as well as on the High School learning methods used, digital games appear as a different tool to build the individuals'/students' knowledge and becomes a driving factor for this research. The usage of this media resource tries to rescue a stimulant type of learning focused on the students' experiences while getting them closer to Science, Technology and Society (STS). The usefulness of this method falls short, however, without the capacitated guidance of a teacher. A literature review has been made about the possible schooling that electronic/digital games provide; it also brings the opinions of students and teachers to help comprehend how the insertion of this new tool in the classroom happens, as well as its efficiency and acceptance. Having in sight the relationship between individuals and the preoccupations about the future of mankind, components of humanity's destiny have been evidenced in the teaching of Chemistry. It is possible to conclude that these games can, indeed, help in the teaching process, although it is necessary that they develop a main didactic role, linked to the teaching of concepts and content, or else become only educational for that matter. Using the tools given by digital games it is possible, for example, through playfulness, to teach the theory of many abstract models, mathematical equations and chemical formulas, making it possible then to grab the students' attention, to thrill them and to develop their participation based on the experience they so often already have with cell phones and personal computers

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Pós-graduação em Educação para a Ciência - FC

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The market of digital games have grown in the last years, becoming popular between many ages, the number of smartphones and tablets users have also showed a recent increase, including the ones using Android as operational system. The main objective of a digital game is the ludic activity but also it can be used as a tool to education, learning and even simulation. This work proposes the development of a game for smartphones or tablet running on Android operational system, this game will simulate living beings in an environment, each one with different behaviors, based in the concepts of artificial live, cellular automata and emergence. This way simulating the behavior of a living being community with a computational base in artificial live and following concepts of game design. The game can represent visually some characteristics of living beings, as well behaviors and interactions between them, in a very simple way. The game can be upgraded in the future to represent better living beings using more details to the simulation of these

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Este artigo analisa um processo reflexivo vivido ao longo de uma trajetória de desenvolvimento de jogos, sobre questões de Física, que foram criados por iniciativa de uma professora (MCF), em diferentes realidades do ensino médio. Duas fases foram identificadas: a primeira representou uma busca para tornar o ensino de física prazeroso; a segunda, sob influência da perspectiva teórica de Paul Black, materializou-se em resposta a uma indagação, feita pela professora, sobre quais elementos da avaliação formativa poderiam ser trabalhados no jogo. A análise também revelou que as influências interpessoais e teóricas vivenciadas pela professora, na segunda fase, foram determinantes para que, ao final da trajetória, ela pudesse reconhecer-se como uma professora reflexiva.

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The worry to assess the information Literacy is growing up on literature, which points out the need to verify the effectiveness of information literacy programs. In Brazil, the movement to de actions to assess is turn to the diagnostic line. There are few specific initiatives to assess the development of the programs, called formative assessment. Researchers of the area of education defend assess like a social practical that requires rigor and methods and confirmed that this can‟t be considered just like a measure. Before these aspects, approach to methods and tools for formative assessment of information literacy, the way in the instruments don‟t to be seeing like principal pieces in assess, but like auxiliary tools for the measurement of results and principal as school guiding that are useful for learning.

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O presente artigo tem por objetivo abordar as bases, finalidades e composição de dois instrumentos de avaliação de juízo moral: a Moral Judgment Interview (MJI) e o Defining Issues Test (DIT), e um de competência moral: o Moral Judgment Test (MJT). Retoma a teoria do desenvolvimento moral de Kohlberg que fundamenta esses instrumentos, assim como os últimos estudos realizados com os mesmos. A MJI é uma entrevista semiestruturada que avalia o nível de juízo moral. O DIT é um teste objetivo que mede a proporção de respostas pós-convencionais. O MJT é um instrumento objetivo, que avalia a competência moral. Destaca-se a crescente utilização desses instrumentos em pesquisas sobre moralidade.