121 resultados para Complementaridade (Filosofia)
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Pós-graduação em Educação - FCT
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Pós-graduação em História - FCHS
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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The most challenging Deleuze/Guattari’s lesson regar- ding art is that it is an autonomous way of thinking and bears of no lack relatively to philosophy and science. In fact, creating artistically is thinking. Throughout this article, I will try to show that art and philosophy are autonomous modes of thinking, as far as the statute of their creations is multiplicity. The multiplicity that characterizes philosophy is concept; the multiplicity that characterizes art is sen- sation. Both of them have their multiplicity character guaranteed by the instance of the problems, to which they are solutions. The most important is that the problems although independent constitute in- terference channels through which two modalities of meeting could happen. First, sensations point out how could a thinker endures in the instance of problems, avoiding both to deprive the concept and to fall in philosophical illusions. In second place in the instance of the problem philosophy and art exchange, so that either a thinker takes an art sensation and extracts from it its generating problem to be philosophically solved or, vice-versa, an artist takes a concept and solves its problem creating new art sensations.
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The Throughout the work of Merleau-Ponty, besides philosophical concepts and images of his thinking, some theoretical-anthropological devices exist that reveal his approximation of human sciences. That is the case of the notion of body schema. Interested in discussing the role the critical development of this concept may have played in the passage from the first phase of his work to the period when the philosopher finds himself able to outline a new ontology, in this paper, we study the presence of the body schema notion in the Phenomenology of perception. We show that, in this book, Merleau-Ponty unsubstantiates the notion under analysis which, from a cognitive core that organizes our bodily experience, turns into the expression of our body parts’ mutual permeability, but also of the body’s permeability towards the world and other people.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Pós-graduação em Filosofia - FFC
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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Pós-graduação em Educação Matemática - IGCE
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By establishing a relationship among several sections of Biology, the theory of the evolution enables a more systemized and less fragmented education of this science. However, students seem to have difficulties of understanding the concept of biological evolution, by virtue of misunderstanding conceptual and historical data present in textbooks, among other causes. One of these mentioned distortions is the shock between Lamarck and Darwin’s ideas. We aimed, in this work, to investigate the understanding of Biology’s students in pre-service teachers education concerning the Lamarck and Darwin’s theories at different moments of the Evolution discipline. For this, some steps had been followed: 1) Verification of the previous conceptions; 2) Elaboration of a pedagogical material, containing diverse historical texts of primary and secondary sources; 3) Debates in two didactic modules, using the pedagogical material elaborated; 4) Analysis of the conceptions constructed by the students, from the didactic intervention. The results obtained show the preconceptions of the students interviewed, concerning the Lamarck and Darwin’s theories, resemble the explanations presented in textbooks and the insertion of historical texts in the Evolution lessons can be an interesting strategy to construction of knowledge of this theme
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In front of the vast and widespread use of new technology in 3D animation currently, this research aims to give an overview adjacent to major film productions with Studio Ghibli and its main director/animator: Hayao Miyazaki. Showing up as an interesting exception to worldwide success, the Ghibli feature films are made with the predominance of 2D hand-drawn art. Its process dates back to the first animations created in the early twentieth century, though such tools have been “overcome” by big studios like Walt Disney, Pixar and Dreamworks, the works of Miyazaki still get considerable highlight, preferring the pencil and paper than the computer. With the aid of some authors in particular as McCloud and the founders of Anima Mundi, and other theorists of design and subjective philosophy, some analyzes are mapped to better understand the connection between the work of Miyazaki and his contribution to the field of illustration and originality as a whole. The objective is to find the key points of Ghibli animations which will drive new parameters between creativity, illustration and Western and Eastern praxis.