103 resultados para Médias sociaux
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Pós-graduação em Educação - FCT
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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O presente trabalho buscou relacionar as novas mídias e o corpo contemporâneo juntamente com a tecnologia, isso foi desenvolvido através de uma pesquisa bibliográfica e descritiva. Foram usados buscadores eletrônicos para a consulta dos produtos científicos e acadêmicos, além dos itens convencionais de pesquisa, tais como, dissertações, teses e afins. Depois de feita toda a revisão com o material adequado e apoiada na literatura atual, consegui-se concluir que o corpo contemporâneo quando relacionado com as novas mídias atravessa não só o processo de transformação usual, mas o que vale ser destacado é a velocidade das mutações corporais que estes novos meios de comunicação exercem sobre os corpos atuais. Quando o foco passa para o corpo tecnológico, temos que este corpo é representado por uma espécie de maquina humana, que através de seus implantes e principalmente da biocompatibilidade da medicina se torna realidade na vida cotidiana e passa a despertar cada vez mais a atenção dos estudiosos do tema, outro ponto de destaque foi as duvidas e inquietações que as temáticas trouxeram ao mesmo tempo em que estas podem servir como desafio e impulsionar novos trabalhos nessa área
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Pós-graduação em Geografia - FCT
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Creative spaces need freedom. Any productions, especially with artistic content, need space to mistakes, that is, for an attempt away from the standard. The independent production environment is recognized in different artistic sectors as a space for innovation, to be free of the serial production logic. The major innovations in the international scenario of games came from the independent productions. Great classics revolutionized the aesthetics and functionality of this new media. This project aims to analyze the productive chains of Brazilian independent games, starting with a regional analysis. The goal is to observe the factors responsible for the innovation that these games can offer, the management aspects of creative processes, articulation of innovative agents and resources mobilized. Brazil currently has the fourth largest gaming market in the world with expectation of strong growth for years to come, but arises in the international market as a consumer. Given this regional demand is necessary to study the tools of production, even to help fill that need. Not only the production of games should be thought, the media coverage is also another important factor, in view of the economic importance of this segment. Understanding the mechanisms of innovation in the gaming universe, its impact on the formation of public and coverage of specialized journalism in this new media are possible outcomes of future studies and research that scientific research can contribute
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
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This article presents pedagogical reflections on the relationship between media and physical education, a scenario in which digital technologies facilitate and expand access to media. Then there is the need to approach physical education to the media, given its importance in symbolic representation and behavior of students within the movement body culture. The primary intentions of the media are not necessarily compatible with the purposes of school. This apparent contradiction leads us to wonder, in dialogue with the area of media education, which would be the potential of media as a strategy for pedagogical action.
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Unisc. Universidade de Santa Cruz do Sul.Revista Signo. Santa Cruz do Sul, v. 36 n.61, p. 264-278, jul.-dez., 2011.http://online.unisc.br/seer/index.php/signo/index
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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In the present paper, the authors carry out an exploratory analysis of the market of confidential online betrayals by examining the perceptions of the issue of those Ashely Madison Site users participating in the research. The ethnographic method and a multidisciplinary approach were employed in order to understand how love and market, technology and intimacy come together, and how traditional values related to family, conjugality and masculinity articulate in the world of online betrayals. Interactions between men aged between 38 and 70 were favored in the analyses.
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Information and communication technology have contributed to the realization of the ideals of citizen participation in public decisions, as well as to help in fighting corruption and wrongdoing in government. After all, democracy entails the right to information. The government, in many spheres, has encouraged the responsible use of the internet. Conduct manuals and standards have been published for public segments to direct the responsible use of these tools by their agents. This article aims to determine whether the manuals comply with the principles of digital democracy. Conduct manuals were analyzed in digital media from four Brazilian public organizations: Embrapa; Department of Communication of the Federal Government; Judiciary and Health Department of the Federal District. As a methodology, content analysis, based on criteria focused on transparency and encouraging civic engagement was used.
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The paper analyzes the implementation of the new regulatory framework of urban policy in Brazil, synthesized by the Constitution of 1988 and its subsequent regulations by the Statute of the City (Federal Law No. 10.257/2001). The empirical analysis focuses on three medium-sized cities in the state of São Paulo (Piracicaba, Bauru and Rio Claro), and addresses three complementary dimensions. First: interprets the participatory processes that resulted in the new Master Plan. Second, analyzes the crisis of the developmental model for understanding the transformations experienced by the Brazilian urban network, through which the medium-sized cities took on increasing economic relevance. Third: examines the inclusion and regulation of Special Zones of Social Interest (ZEIS) and how this instrument has been used in dealing with urban problems and the housing deficit. Apart from normative considerations, the study aims to assess the actual contribution of the City Statute in the democratization of urban management.
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From the second half of the twentieth century, with the proposal of working active listening, exploring sounds, the experience, the search for new forms of contemporary music notation, improvisation and experimental music composition, arise music educators Paynter Schafer and Koellreutter, known by the active method of second generation who contributed greatly to the development of creative processes in the classroom. Also arises, in the same period, the encounter between art and technology, expanding opportunities through digital media, open, participatory and interactive works such as Video art, Web art, Nanoarte and Locative Art, augmented, not only against the art with the public, through connections mediated by digital interfaces, providing new learning situations attractive for the development of creativity and artistic production as challenges in contemporary.
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This paper describes the planning for the development of a social network conceived as a convergent environment on internet with cooking shows on TV. As results, the paper presents the characterization of the product's business model and a roadmap for specifying its requirements.