93 resultados para Jogo de faca picadora


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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Adolescents with a course of life based on the lack of ethical and moral values are more vulnerable to the practice of infractions, and in this case the statute of the child and adolescent assumes their insertion on socio educative measures. The objective of this research is to identify the moral development phase in adolescents who are in confl ict with the law. Thirty male adolescents between fi fteen and eighteen years old, who are inserted on the socio educative care Center, were studied. Data were collected through futsal game observation, without the presence of a referee and structured interview, according to the general lines of the Clinical Method of PIAGET (1994). The arrangement of the collected data confi rmed our hypothesis – these adolescents are still with the characteristics of a heteronomical moral, confi rmed by the differences between conscience and the practice of rules in a game situation. Although they know the rules, these are only respected in order to get some benefi ts, like not charging foul, deceive the opponent or simply win the match. It is presumed that the rules would only be respected in the presence of an authority (referee), because he would impose punishments and privations. However, it is believed that the results of this study may become a parameter to educators in order to create favorable situations which can be preventive and interventive to the socio moral development, minimizing suffering and seizing opportunities to the formation of citizens with higher ethical and moral standards, who are able to choose the way to the solidarity, cooperation and justice.

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The aim of study was to verify what tactical behaviors differ winner from loser teams in small sized games in youth soccer players. The tactical performance of winners and losers teams was compared through of System of Tactical Assessment in Soccer (FUT-SAT). Three thousand eight hundred and eight tactical actions were carried out by seventy-two youth soccer players from the under-11 (n=12), under-13 (n=12), under-15 (n=30) and under-17 (n=18) categories of Portuguese teams. Twenty four teams were composed to analyze, each team carried out one match (12 match analyzed). Each team was composed by three line players with goalkeeper which was not analyzed in test. The statistical analysis was performed thought the SPSS 17.0 software for Windows. A descriptive analyze and the KolmogorovSmirnov, Chi-square, Mann-Whitney U and T-Test tests to the independent samples was carried out, and the Cohen’s Kappa test to determining of the sample reability. Considering 76 variables analyzed, 12 presented significant differences among players of winners and loses teams. The players of the winner teams presented superiority in Macro-Category Action, in the Defensive tactical principles, Equilibrium and Defensive Unity. In the category Local of action in the Field, the winner teams presented superiority in the number of defensive actions performed in the defensive midfielder. In the category Result of the action, the variables Keep without the ball, Retrieving the ball possession and Shots on goal the winner teams presented higher results, while in variables Losing the ball possession and Suffering shot on goal the loser teams presented higher results. In the Performance Macro-Category, the superiority of the winners was showed by better Tactical Performance Index (TPI) in the Penetration principles, Offensive Unity, and in the Offensive phase of the game. The results demonstrated that the winner players presented superiority in both stages of the game.

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Como é conhecido pela maioria, infelizmente, o ensino de matemática vem enfrentando muitas dificuldades. Cerca o ensino dessa disciplina mitos, preconceitos, que fazem com que o estudante, muitas vezes, já chegue à escola com medo das aulas de matemática. Por outro lado, ainda perdura em muitas escolas um ensino focado na reprodução e não na construção do conhecimento, apesar de alguns professores buscarem alternativas para tornarem as aulas mais atrativas, priorizando atividades interessantes e motivadoras. O famoso livro didático e os caderninhos de apoio enviados pela secretaria do estado da educação ainda continuam sendo os principais recursos disponíveis na sala de aula. Os exercícios e listas, muitas vezes considerados intermináveis, buscam sem sucesso fixar um conhecimento que muitas vezes não foram se quer apropriado pelos alunos. Diante do exposto faz-se necessário pensar em transformações no ensino de matemática que ultrapassem a simples reprodução de exercícios e permitam tanto para o professor, quanto para o aluno um ensino mais atraente e desafiador e principalmente repleto de significados. Dessa forma, este estudo tem como objetivo mostrar ao aluno, a partir dos jogos matemáticos, a diversão e, também, a superação, possibilitando a construção de aprendizagens significativas.

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To Freud the group of the psychic activity has for purpose the search of pleasure and escape to the displeasure, and of that drift that the aspects associated to memories of unpleasant experiences have for tendency the removal of level of conscience. The unconscious repeats in subject, in way of being and through where he sees the world. That repetition also shows in practice of game. This study leaned on in analysis of Freudian work to play. Because, independent of sphere in that it is acting, the activity of the game is accomplished, predominantly, under an atmosphere predominantly pleased. The game can propitiate situation so that it happens the sublimation of drive forces, making possible occurrence, in an acceptable way socially, contributing to accomplishment of satisfaction. Like this, this study had as objective contemplates, starting from the reading of passages of Freudian work, on desire and the pleasure to play. For the elaboration of that text pertinent bibliographical revision was accomplished to the game, in relationship with psychoanalysis starting from Freud and other authors.

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A proposta deste trabalho é criar um Jogo de Tabuleiro Empresarial voltado para a capacitação de profissionais de micro e pequenas empresas em comunicação, juntamente com a aluna de Design da Unesp - Bauru, Tatiana Kurokawa Hasimoto. Observando o poder dessa ferramenta em outras áreas do conhecimento (como administração e empreendedorismo) exploramos o potencial da área de comunicação para a criação de um Jogo de Tabuleiro Empresarial, voltado para a capacitação e seleção. O trabalho tem como base um mapeamento de microempresas da cidade de Bauru, realizado pelo Núcleo de Opinião da UNESP, coordenado pela Profª Drª Célia Maria Retz Godoy dos Santos, onde foi possível perceber a falta de conhecimento sobre a área de comunicação por essas empresas. O objetivo é mostrar a importância da comunicação e principalmente como o profissional de Relações Públicas pode atuar nessas empresas

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Sabe-se que o atletismo vem sendo pouco ensinado nas aulas de Educação Física das escolas brasileiras, dadas justificativas tais como: falta de materiais e de espaço, falta de interesse dos alunos ou o fato do professor não saber como ensiná-lo. Pensando em formas para motivar o ensino do atletismo na escola, verificamos a possibilidade de utilização de videogames, já que, desde os mais antigos, o atletismo tem aparecido com uma das modalidades esportivas que podem ser jogadas virtualmente. Nesse sentido, o objetivo dessa pesquisa foi identificar os jogos de videogames relacionados ao atletismo, analisando, em um deles, isto é, no Kinect Sports (Xbox 360), as proximidades e distanciamentos em relação à modalidade esportiva oficial, a fim de se verificar suas possibilidades pedagógicas. A análise deste videogame revelou que este possui características que podem ajudar o professor no ensino do atletismo, já que aborda algumas de suas regras e movimentos específicos, particularmente, da corrida de velocidade, lançamento do dardo, salto em distância, lançamento do disco e corrida com barreiras. Entretanto, o videogame apresenta fragilidades em relação as características antes apontadas, as quais merecem ser realçadas pelo professor de Educação Física em suas aulas. Conclui-se, portanto, que são várias as possibilidades pedagógicas deste jogo de videogame para o ensino do atletismo em aulas de Educação Física, desde que haja uma apropriação devida por parte do professor

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This work's aim was to verify the contributions of educational games usage as a teaching resource in alphabetization and literacy process during elementary school initial years. For this, there was a bibliographical survey on the topic, identifying Brazilian publishing on articles, dissertations and theses over the last ten years and what were the possibilities to use this feature of offering a more meaningful and playful learning to students, ensuring their learning processes. The results indicate that, although there are several themes that address the game and learning, there is little published concerning game and literacy. Overall, it is possible to affirm that games are features that enable the learning of reading and writing in early literacy process. Therefore, it is reiterated that games constitute resources that enable learning in the early literacy process and constitutes in a different activity, which mobilizes the child in a playful dimension to learning

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The chemistry is a science little adored by students, because it is a modeling science. The study in chemistry needs a little of abstraction to be able to view something that can not being viewed, that is why chemistry uses many models and tools. The periodic table is a tool useful, but complicated to be understood, where many students end up just decorating for a test, and losing interest in class. The use of ludic games is a way to facilitate the teaching-learning process, because a game has rules to be followed, so the student will get involved to the content to be studied in addition to having to respect rules. Therefore, it is needed that teachers make their lectures more attractive for their students. This work has analyzed an alternative method for teaching the periodic table using basic computer resources, in order to propose a ludic game to a different class, seeking to get the students attention in order to facilitate the understanding of the content

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Pós-graduação em Artes - IA

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Pós-graduação em Docência para a Educação Básica - FC

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Pós-graduação em Educação para a Ciência - FC