97 resultados para Cartografia Digital Aplicada a Mapas Históricos


Relevância:

30.00% 30.00%

Publicador:

Resumo:

This paper focuses on the implementation of a geological and geotechnical mapping to the planning of the region stream Bertini, territorial expansion area of the municipality of Americana (SP), a medium-sized city in the countryside of Sao Paulo state, with great potential for growth industrial and residential. To this end, based on the methodology established by the Institute for Technological Research, the charters geological and geotechnical aimed at exposing the capabilities and limitations of the soil. The analysis of similar soil characteristics such as geology, geomorphology, slope, geotechnical testing and the current use and land cover was possible to recognize four geotechinical units. The units I and III are related to areas of top and concave and convex parts of the study area, shown to be sites of low occupancy restriction. However the units II and IV, respectively allocated in the floodplain of the Piracicaba River and the banks of the stream Bertini and some of its drainage, showed a more restricted area due to proximity to water bodies and drainages that offer higher slopes.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

The proposed of scanning of an electrical industrial substation HV is associated with a segment of the Electrotechnical area and aims the study and preliminary application of digital technologies in the protection, control, measurement and automation maneuvers aimed at a Industrial Electrical System typical High Voltage. Well intended to supervision, protection and control of major electrical and thermal quantities involved in a substation, such as voltage levels, current, temperature, power factor, loads of transformers and circuit feeders, status of interlocking devices, switching equipment maneuvers, etc

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Given the intense expansion of the industries in Brazil and the discovery of hydrocarbons in the pre-salt layer of the Santos and Campos Basin, there is a need to expand the distribution of oil and gas network in the country. The present work aims to present the development of susceptibility map by two distinct methods of two events (debris flows and full wave), applied to the establishment of pipelines on Ribeirão da Prata Basin. The research area covers two municipalities: São João da Boa Vista and Águas da Prata, in total 145 km2. In the paper was used the methodology proposed by Zaine (2011) for the physiographic subdivision method, which uses geological maps, geomorphological maps, digital terrain models and aerial photographs, used to extract the main elements of the physical environment, as rivers, lines, ridges, tops forms and valley forms and historical processes. Thus, the basin was divided into 11 physiographic zones, considering the following elements: thickness of soil, rock type, geomorphology, amplitude, ridges orientation, erosion occurences and mass movements. Were subsequently performed location maps of dams, that had as main purpose to localize major dams in the study area along with their area and perimeter of the reservoir, and land use map that subdivided the area in woody vegetation, permanent culture, temporary culture and urban area. Along with the preparation of the auxiliar maps was conducted a field campaign with three days and approximately 2 points per km2, which aimed to better understand the physical environment and check the main peculiarities of the study area. Criteria have been established for susceptibility maps physiographic subdivision and land use, and a survey of criteria weights used in each map for both processes under study. For the preparation of susceptibility maps were adopted two different methods, which treat the weighted average and the multiplicand. The weighted average method it is...

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Pós-graduação em Ciência da Informação - FFC

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

Relevância:

30.00% 30.00%

Publicador:

Resumo:

With the development of Digital TV, the equipments are becoming more and more modernized in order to popular- ize the information that soon might reach all Brazilian families. That way, we open a space for discussion about the many directions that the usability applied on ISDB-Tb interactivity (Brazilian System of Digital Television) can take. This paper approaches the questions connected to the concept of usability and also the subjects related to the life cycle of some technologies (existence time, obsolescence) Also talks with the definition of interactivityon Digital Television since it is responsible for the emergence of a new contingent of interacting people which goes from the computer and portable equipments users to the passive TV viewers. It’s possible to conclude that the Human-Digital TV Interaction (HDTVI) comprehends the synergy between three actants on Digital TV: the col- lective (or not) TV viewer; the interface and the issuer who can be represented by an Artificial Intelligence (AI) service.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Este artigo tem por objetivo fazer uma reflexão da usabilidade aplicada à interatividade do SBTVD (Sistema Brasileiro de Televisão Digital). Aborda as perspectivas de mercado no Brasil e na América Latina e cita alguns casos em que a usabilidade constituiu-se em fator decisivo para ampliar o ciclo de vida do produto. Explicita a interação e a engenharia de usabilidade com destaque para a garantia da consolidação da interatividade do SBTVD. Neste contexto, inclui o estabelecimento de redes de banda larga para todos, chamados de “cidade digital” condição decisiva no processo de possibilitar a democratização. Conclui que essa facilidade de usabilidade, aliada aos avanços tecnológicos digitais que propiciam uma qualidade e uma convergência tecnológica, que certamente romperá o modelo de telespectador passivo para um telespectador interativo gerando um novo contingente de telespectadores vindo da televisão digital e da televisão analógica.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Pós-graduação em Educação - IBRC

Relevância:

30.00% 30.00%

Publicador:

Resumo:

This paper proposes a model of educative content structuring for interactive digital television programs. Its intent was to provide references for collaborative production processes and content organization in learning networks associated with university and educative television broadcasting services. The model defines terms, actors, events, environments, as well as content categories, classes and attributes, indicating criteria for their synchronic or asynchronic association in a dynamic television schedule. The model is presented in both descriptive and visual formats, with the use of conceptual maps. The results indicate that interactive use of digital television in education requires systematic content models covering communitarian participation in both media production and distribution processes, in order to enhance learning instruments beyond vertical, hierarchical and centralized communication sustained by traditional broadcast channels.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

With the deployment of Digital TV in Brazil, there is a need to foment the development and production of interactive audiovisual quality content, especially for programs that present educational messages from the entertainment concept - defined as Edutertainment. The objective of this study is to propose application of the gamification as a link of communication to encourage and modify user behavior, through a narrative that encourages intrinsic motivation for learning and entertainment in this media. This paper points out that there are few models of screenplays for applications production, particularly educational, with simultaneous interactive applications for television flow or complementary programming content offered. For this reason, a special attention is given to the screenplay, by virtue of inserting in its construction, the elements that make up the mechanics and dynamics of games. As a result, is shown the entry "Gamification-iDTV", which defines these two scenarios, as well as the development of a modeling methodology of a content and process, supported by conceptual maps, wireframes and roadmaps, substantiating the conception and elaboration of screenplay's prototype with elements of gamification for educational programs and its interaction applications.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

This article seeks to contribute to the debate on the importance of cultural collective producers of anti-capitalist content, ownership of digital ecology by subaltern segments, the creation of the opposition media to exclusionary globalization and the articulation of alternative and radical public sphere for the recent demonstrations policies in planetary scale. Data were collected in the first half of 2013, on a course completion project in vehicles with citizen journalism characteristics ["Portal Fórum", "Outras Palavras" and "Observatório da Imprensa"]. Partial these mapping results indicate that these manifestations inherited anti-capitalist demands of previous decades, and amplified in [by digitally pathways] in political demonstrations that swept those abrasive months in major cities worldwide.