92 resultados para Ambiente de aprendizagem


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This paper talks about the importance of the calculator as an aid to student learning, being a powerful educational tool when used properly by the teachers. It‟s also exposed some issues related to the calculator to better understand concepts that help the student learning. As a last activity there is an applied research with Math Teachers at Ana Fausta de Moraes school in Guaratinguetá town, SP, in order to expose the reality about the use of the calculator as a teaching resource

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O Projeto EPA! (Educação, Periferia e Arte) é desenvolvido nos bairros de periferia da cidade de Rio Claro, Jardim Bonsucesso e Jardim Novo Wenzel, no interior de São Paulo. A idéia do Projeto surgiu com a possibilidade de acrescentar elementos novos à educação básica das crianças moradoras dos bairros no período contrário ao período escolar, e tem como objetivo proporcionar vivências para os participantes através de uma educação não formal, ou seja, através da arte, oficinas, reflexões e dança (Break), dando-lhes elementos para construírem outras relações com o meio ambiente e consigo mesmos. No segundo semestre de 2007, o BAIRRO foi escolhido como tema para ser trabalhado com as crianças. Foram realizadas diversas atividades de (re)conhecimento do bairro, de fotografias, desenhos, construção de maquetes, leituras e construção de poesias, com o intuito de estimular os diferentes olhares e formas de expressão das crianças com relação aos sentimentos que possuem do espaço (meio) onde vivem, e com relação às propostas que poderiam apresentar para melhoria do bairro. O objetivo geral deste trabalho de conclusão de curso é avaliar e discutir as atividades relacionadas ao tema BAIRRO, na perspectiva do Ensino/Aprendizagem em Educação Ambiental, realizadas no segundo semestre de 2007 no Projeto EPA! Foram utilizados como base para a reflexão e descrição desse trabalho os materiais produzidos pelas crianças durante esse período, os relatórios das atividades enviados para o Laboratório São Lucas, relatos da autora e de referenciais teóricos como Paulo Freire, Bakthin, Marcos Sorrentino, Isabel C. M. Carvalho, entre outros. As discussões foram conduzidas a partir de leituras e reflexões levantadas pela autora ao analisar todo o material.

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This paper aims at discussing the characteristics of computer mediated language within a foreign language teaching and learning environment enabled by the use of synchronic writing resources – chat. The present research is based on (i) theoretical principles about the use of technologies and the teaching-learning of foreign languages in the scope of the Teletandem Brazil Project: Foreign languages for all – Projeto Teletandem Brasil: línguas estrangeiras para todos (TELLES, 2005); (ii) studies on the characteristics of the language within chat interactions; (iii) different theoretical perspectives on the relationship between spoken and written language, emphasizing the constitutive heterogeneity of writing perspective (CORRÊA, 1997, 1998, 2001); and (iv) some relevant concepts related to Prosodic Phonology field (NESPOR; VOGEL, 1986). Is being taken as research data, the written production of a Brazilian student (finishing a Licentiate in Literature) interacting with an American student (in Religious Studies) through Windows Live Messenger. The data were collected during a five-month period, during which the participants interacted through chat, totalizing 12 interactions in English and in Portuguese. During the analysis, a particular attention was given to the messages’ fragmentation, the use (or not) of punctuation signs and abbreviations within the Brazilian participant’s production, in order to discuss the representations she built of her writing, her interlocutor, herself and on the teaching-learning process of a foreign language.

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The aim of this work is presenting the development and the results of a research, which focus of interest has been the making of softwares that could help the process of teaching and learning of the hindu-arabic numerals system, on children in the alphabetical stage. Since the most important presupposes to this work are the development of the number concept according to Jean Piaget (1986-1980) and the reality of the classroom, then three different moments have been fixed: the creation of a beginning scheme of computer activities; the aplication of these activities on children in the alphabetical stage; and, finally, an analysis of the limits and possibilities of these activities while an environment cause of actions that would benefit the process of teaching and learning of the mentioned content. Finally, based on the anlysis of the results obtained, the next step was fixing a more consistant set of computer activities, which makes up a proposal to the use of computer in the process of teaching and learning of the first hindu-arabic numbers

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O trabalho que se segue pretende compreender como as influências do contexto social afetam a aprendizagem. Busca-se entender como o ambiente em que o ser humano está inserido interfere em sua aprendizagem, visto que nos tornamos e temos por base, se considerarmos as aprendizagens informais, aquilo que vivenciamos, ou seja, aquilo que nos foi oportunizado e ensinado socialmente. Porém, na sociedade existem várias peculiaridades, culturas e necessidades individuais. Dessa forma, objetiva, levando em conta as diferentes facetas, compreender se o processo ensino-aprendizagem se faz diferente em relação ao contexto social. Para a realização do trabalho, optou-se por uma pesquisa bibliográfica, em que será feita uma revisão bibliográfica de obras consideradas indispensáveis para o tema, tendo por base fundamentalmente, as contribuições de Vygotsky e Freire, dentre outros, como forma de melhor entender esse processo

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One of the interests of leisure is social and involves the festival. The holidays can be of different types and occur in different places, having lots of functions as the union of those involved, the development of creativity, fun and identification with the culture. The festivities are part of the play culture. The school, being an environment that deals directly and indirectly with the culture of organized behavior and appreciation of the discipline, often in second person through the formation of relationships, cultural transmission and access to the traditions of the groups around it. The entertainment component of culture in the school also finds himself sidelined in a society of work and a school that educates more to the labor market. The parties almost do not occur at school and when they happen, are given in order to make profits and sell consumer goods, apart from values that are intrinsic. In this study the objective was to deepen the study of parties, given that these are elements provides the establishment of the identity of a group of groups and of each individuals. When it comes to educating people, parties contributed to the emancipation of the human being which is cultural. Was developed a study in the field about the theme parties at the school, to understand whether and how it is being taught in schools, and what is its real importance for teachers and students, since we consider it fundamental to the development of culture and leisure culture of individuals. For this, we conducted a qualitative study based on a field research, using as a tool for collecting a semi-structured interviews with 52 students from 6th grade (7 years) from two schools at Ibitinga-SP, since one of them was a public school and the other a private school. Based on data collected from interviews and analysis, we found that the parties do not happen in schools, students do not learn what is leisure, and do not study or folklore festivals in physical...

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The present study has as its main purpose the investigation of teachers'view concerning the teaching and learning of basketball in Physical Education classes in a school setting. The selected teachers who participated in this survey come from public and private institutions in the city of Volta Redonda, RJ, Brazil, teaching 6th-9th grade classes of elementary school. This was a quantitative and qualitative study with content analysis. Data collection included interviewing 60 teachers who provided their opinions on the issue investigated. Development of basketball was investigated not only as a content for the Physical Education classes, but also as a dimension that goes beyond school boundaries, where that sport plays an important role in society. Joint actions to provide the opportunity for basketball to grow as a content for Physical Education classes may represent a way to describe its implementation in all contexts, although the importance of this discipline in the school setting should not be disregarded in favor of obtaining results in sports competitions.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Pós-graduação em Engenharia Mecânica - FEG

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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This paper presents part of the results of a post-doctoral research project which is called "Hypermedia Design involved with the User Experience". The discussion will be undertaken in this article assumes that the use of a hypermedia environment facing the field of Design can facilitate the process of teaching and learning in an undergraduate degree in Design. The theme that guides the paper of the following question: if the education and training in design does not allow access, involvement and knowledge of the technologies in its primary base that practitioners and researchers are forming for the near future? For both this study focuses on the use of a digital environment by reporting of an experiment of using hypermedia digital book "Design, Education and Technology" as a teaching tool in undergraduate courses in design, results and notes on issues involving interactivity and user experience. The methodology has a qualitative bias, developed along the lines of exploratory research in the form of a case study, lectures, and workshops for the dynamic observation, a questionnaire and analysis of results were applied

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Having in sight the current inertia found on the school physical environments as well as on the High School learning methods used, digital games appear as a different tool to build the individuals'/students' knowledge and becomes a driving factor for this research. The usage of this media resource tries to rescue a stimulant type of learning focused on the students' experiences while getting them closer to Science, Technology and Society (STS). The usefulness of this method falls short, however, without the capacitated guidance of a teacher. A literature review has been made about the possible schooling that electronic/digital games provide; it also brings the opinions of students and teachers to help comprehend how the insertion of this new tool in the classroom happens, as well as its efficiency and acceptance. Having in sight the relationship between individuals and the preoccupations about the future of mankind, components of humanity's destiny have been evidenced in the teaching of Chemistry. It is possible to conclude that these games can, indeed, help in the teaching process, although it is necessary that they develop a main didactic role, linked to the teaching of concepts and content, or else become only educational for that matter. Using the tools given by digital games it is possible, for example, through playfulness, to teach the theory of many abstract models, mathematical equations and chemical formulas, making it possible then to grab the students' attention, to thrill them and to develop their participation based on the experience they so often already have with cell phones and personal computers

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)