163 resultados para Ensino das artes visuais


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Based on sound and video synesthetic possibilities, we seek for the same possibilities on drawings and photographs by treating these in image editing softwares. The resulting montages of this final college work tend to manifest and evoke sensations in which all the human senses work as ways of understanding significations

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This research focuses on methods and strategies for educational-based digital tools, aimed at the public school. Thus, we present possibilities, and the main actions of the national museum institutions in several online educational services that exemplify some forms of virtual mediation in order to verify the relevance of using these tools. The study discusses the need for museums to follow the advance of new technologies to engage and retain the public school, consisting of a highly connected generation with new technologies. It also brings a brief overview of the evolution of the museum in the Western world and presents the formation and nature of art collections that comprise the Artistic-Cultural Collection of the Governmental Palaces of the State of São Paulo, focusing on the management policy of each period, highlighting the educational program and the relationship with the website. As a practical exercise, the research presented suggests applying a form of mediation for the virtual site of Artistic-Cultural Collection of the Governmental Palaces to extend relations sector educational institution for the virtual context

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Indiscipline has figured as one of the biggest problems and challenges of education both in schools and in academia. In this routing, this research aims to observe and describe disruptive behaviors from a survey of teachers' conceptions of the third year of elementary school about them. To this end, semi structured interviews were held with the teachers of regular education, arts and physical education in a state school in Bauru and later proceeded to the observation of students in the classroom. The collected data were subjected to a qualitative analysis and found out this work that teachers relate indiscipline to some pre determined behaviors and students, especially those appointed by the teachers as being undisciplined, actually have very similar behavior among themselves, and these can be completely understood in terms of age, level of psychological, affective and emotional development

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The term “writing media art” expresses an artisticscientific process performed in the Art-Science Communication interface presented as Final Paper in Visual Arts baccalaureate modality. The first part gathers, in artistic-scientific research, a historical overview of the relation between image and writing, which its main focus is calligraphy and its different expressions in art and design, including their interrelations. The identification is made from bibliographical and iconographical survey, both printed and virtual materials. This approach involves the selection of authors’ statements and comments in order to offer a deeper historical basis, since it comes to facts and events. The second part relates to the set of works produced during the four-year period of the Visual Arts course, including a reflection about the creation process and all that surrounds it – influences, memories, visions etc. – to finally establish a connection between all these elements in order to make clear this incredible web of creation. This work is inserted in the line of research “Artistic Processes and Procedures” of the Department of Fine Arts of the Art Institute of UNESP and describes: creative process, production and influences. The methodology used was Freinetiana Educational Cybernetics, developed in the research group “Art media and Videoclip”, whose leading advisor is the one from this Final Paper. The result and discussion of the artistic-scientific research were reported in monography in the following versions: PDF File repository for dissemination in the virtual library of the Institute of Arts; hardcover version for physical collection in the Library of the Institute of Arts; paper version for the committee; template version appropriate for submission to International Scientific Congress in the area of Arts

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This monograph seeks to provide an exposition and theoretical examination of Ciência da Carne (“Science of the Flesh”), a series of artworks in woodcut printing executed after research into the artistic aspects of Human Anatomy, done throughout the Graduate Course in Visual Arts at UNESP’s Art Institute. Traditional procedures of naturalistic representation of the human figure often adopt the scientific basis of Anatomy as a means of interpreting the surface contours of the body from its inside out. The historical connection between Anatomy and Art, however, is not merely accidental, for it is integral to the development of both disciplines, which find themselves deeply related in the human impulse for self-discovery and reinvention of its own likeness. The series of artworks collected in Ciência da Carne explores, through the particular graphical language provided by woodcut printing, abstract arrangements of isolated anatomical elements, at once removed from the context of traditional figurative representation and from the didactic goals of medical illustration.

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Produção de um trabalho de arte na internet, que busca desmistificar a linguagem através da subjetivação dos indivíduos na rede, criando para isso espaços para a construção de conceitos-mosaicos de cores. Para sustentar isso foi feita uma breve pesquisa sobre arte dos anos 60, análise de alguns aspectos da linguagem, alguns filósofos, obras da Internet Art, Rede e aspectos subjetivos no estudo das cores

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The Brazilian population needs of practicing exercises increases every day by the health or pleasure results of it. But although conventional options of physical activities are more popular and easier to find out wherever you go, alternative ways of exercising yourself and unconscious and indirect ways to obtain wellness and health are increasing its popularity nowadays. One example of it is the circus classes inside the gyms, where people have fun during intense body working, while get in shape and relax them mind, getting all the benefits like any other conventional physical activity does. Thinking about the increasing teaching of circus arts like a new option of physical activity and leisure to the Sao Paulo citizens inside its bigger gyms, this study founded out how and why these classes were offered there and the reasons of the people interests and maintenance of them practice in this kind of classes.

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Este trabalho consiste numa série de ilustrações digitais criadas com base na influência da cultura pop japonesa sobre a cultura brasileira contemporânea. A ideia por trás da série surgiu de uma observação e autoanálise da poética, repertório e inspiração da artista, que também foi influenciada pelo oriente. Isto se deu tendo em vista como a cultura japonesa, nas duas últimas décadas, se tornou parte do cotidiano e imaginário de uma geração (mais especificamente no Brasil), sendo consumida em massa e assimilada pela população ocidental, criando novas hibridações de culturas. O trabalho teórico discute a influência e a vivência dessa cultura, salientando a sua importância para as gerações a partir dos anos 90. Neste trabalho, são apresentados os estilos de comportamento e moda que surgiram no Japão desde a época do pós-segunda guerra (mas aparecendo mesmo na década de 60), mostra também o epicentro desta cultura: o bairro de Harajuku, localizado em Tóquio e famoso por reunir jovens desfilando com estilos extravagantes e originais. Assim como resgata como essas influências chegaram até o Brasil e se tornaram parte importante do comportamento e cotidiano de muitos brasileiros, criando no bairro da Liberdade (em São Paulo) a equivalência com Harajuku.

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O termo Artemídia Sequente expressa um processo artístico-científico realizado na interface Arte-Comunicação-Ciência, apresentado como Trabalho de Conclusão de Curso em Artes Visuais na modalidade Bacharelado. A primeira parte deste trabalho tem como objetivo identificar e evidenciar, na abordagem da pesquisa artístico-científica, algumas das consequências da vinda da linguagem do mangá para o Brasil na produção atual de histórias em quadrinhos, tanto as observadas no mercado editorial tradicional quanto na produção independente. A identificação é feita a partir de levantamento bibliográfico e iconográfico do tema Mangá no Brasil, de estudos de casos com análises de obras de ambas as vertentes de publicação e de contextualização da veiculação digital/virtual. Além disso, também relacionarei os quadrinhos analisados com a Internet para assim estudar seu vínculo com o público através do meio digital. Na segunda parte tenho como objetivo mostrar e especificar a Artemídia Sequente ao relatar o processo completo da produção de uma história em quadrinhos de minha autoria: Dragon Tales, uma consequencia do mangá na publicação de quadrinhos no Brasil. O presente trabalho está inserido na linha de pesquisa Processos e procedimentos artísticos do Departamento de Artes Plásticas do Instituto de Artes da UNESP e descreve: partindo das ideias iniciais, roteiro, concept arts, desenhos das páginas, line art e chegando até a finalização da revista com o fechamento dos arquivos para serem enviados a uma gráfica. A monografia inclui também, como apêndice, uma cópia impressa do primeiro capítulo da história que produzi em forma de revista. A metodologia utilizada foi a Cibernética Pedagógica Freinetiana, desenvolvida no Grupo de Pesquisa Artemídia e Videoclip, do qual é líder o orientador... (Resumo completo, clicar acesso eletrônico abaixo)

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Levando em conta o contexto histórico, artístico e filosófico da Alemanha no início do século XX, bem como as iniciativas que buscavam uma nova concepção no ensino de Artes, os objetivos deste trabalho referem-se à realização de um estudo das concepções pedagógicas e metodológicas que permearam a escola de artes Bauhaus desde sua fundação, em 1919, até sua dissolução, em 1933, partindo das concepções pedagógicas daqueles que estiveram, de alguma forma, relacionados à história da instituição. A escola Bauhaus teve sua origem na República de Weimar, Alemanha, em um contexto de descontentamento com o ensino vigente das artes que não mais cumpria sua função na formação dos artistas. Propunha, dessa forma, uma volta às técnicas artesanais, realizando uma síntese entre o ensino das artes aplicadas e das artes livres. Assim, vemos que a Bauhaus, no âmbito do ensino de Artes, pode ser considerada como uma das mais relevantes iniciativas, procurando contemplar, em seu ensino e metodologia, tanto a arte autônoma quanto as artes aplicadas, promovendo uma união entre a técnica e o potencial criativo inerente ao ser humano. Diante se sua trajetória e concepções pedagógicas, vindas daqueles que sobre ela exerceram influência, é possível perceber a marca deixada pela existência da Bauhaus no cenário artístico, social e educacional no período que precedeu a Segunda Guerra Mundial, preservando-se ainda nos dias atuais

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Fragmento D' Alma is an artistic research that part of a poetic tale through an initial charge of dawn one fantastic universe where words have life and willingly. The work includes sculptural works in order to interpret through the use of allegory situations of the tale in the form of sculptural compositions considering one or more characters in the story. In the sculptural work, I tried figuring the relations tale as my interpretations and poetic, so I sought theoretical studies of allegory after noting my affinity with the theme to contribute to the relationship text and image set in my work. I also sought to understand the relationships that the text played with sculptural work, so the chances that I could address this through dialogue between text and image. The studies collected through surveys pointed allegory by João Adolfo Hansen, as well as in various artistic and visual references present in my repertoire, such as the Baroque sculpture of Bernini, the performances of Berna Reale and literature of Neil Gaiman, contributed in this research to the development of my creative process during the preparation of this research work of art, making the complexity of the relationship between textual production and poetic sculptural three-dimensional, also became a concern and an integral theme of my work and my reflections presented here. Therefore, I conclude based on my own experience in this work, the artistic research inspired allegory might contribute to the development of my creative process during the preparation of this artwork, besides assigning relations between textual production and poetic dimensional sculpture

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Este texto pretende analisar o filme de animação Valente, produzido pela Walt Disney Pictures e pela Pixar Animation Studios, em busca de elementos que abordem o tema “gênero” e, assim, utilizá-lo de modo a propor a discussão em sala de aula sobre este mesmo tema, levando em consideração o contexto atual da imagem da mulher e pontos históricos que sejam interessantes ao debate

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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This research intend to investigate the main concepts on the pedagogical activities from the 8th Bienal de Artes Visuais do Mercosul, through its history and in a field research made in 2011, by the occasion and in the same year of that edition. It tries to recognize the innovative points of its pedagogical curatorial project and its meaning for the educational art in museums - the expanded field of the art. The expository and educational experience in the Bienal do Mercosul, through its concepts, proposes a reflection about educational art in museums or big events

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From a bibliographical study, the objective is the study of children's literature and its contributions in the lives of pre-readers, especially from zero to three years. This course of completion of work includes Children's Literature and Visual Arts, addressing the relationship between the illustration and children's books, indicating the importance of their contact from the first years of life, and how much contribute to the emotional, cognitive and child's learning, also helping to solve problems they will face throughout life, awakening the imagination and creativity, necessary factors in the child's education. By reading the stories, by adults, children are immersed in an imaginary world which stimulates the drawing, the music, to leave, thinking, imagining, playing, seeing the book and write, so the allies books Early Childhood Education will help the child, making it capable person, critical and interested in learning. In addition to attracting and marvel children, illustrations and graphic design aroused the interest in books and reading, inspiring the imagination and creation, therefore, the books submitted for babies should be made of materials that are suitable for their age group therefore more resistant and attractive, containing attributes for the development of motor and sensory skills of babies and children