65 resultados para User Interface Development
Metodologia projetual para produtos de moda e a sua interface com as tabelas de medidas do vestuário
Resumo:
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Resumo:
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Resumo:
Pós-graduação em Agronomia (Energia na Agricultura) - FCA
Resumo:
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Resumo:
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Resumo:
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Resumo:
Pós-graduação em Educação para a Ciência - FC
Resumo:
Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
Resumo:
Pós-graduação em Design - FAAC
Resumo:
Pós-graduação em Engenharia Elétrica - FEB
Resumo:
Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
Resumo:
The algorithm creates a buffer area around the cartographic features of interest in one of the images and compare it with the other one. During the comparison, the algorithm calculates the number of equals and different points and uses it to calculate the statistical values of the analysis. One calculated statistical value is the correctness, which shows the user the percentage of points that were correctly extracted. Another one is the completeness that shows the percentage of points that really belong to the interest feature. And the third value shows the idea of quality obtained by the extraction method, since that in order to calculate the quality the algorithm uses the correctness and completeness previously calculated. All the performed tests using this algorithm were possible to use the statistical values calculated to represent quantitatively the quality obtained by the extraction method executed. So, it is possible to say that the developed algorithm can be used to analyze extraction methods of cartographic features of interest, since that the results obtained were promising.
Resumo:
The AEDROMO (Experimental and Didactic Environment with Mobile Robots) is a versatile, user friendly and scalable environment that supports a wide range of experiments. In it there is an area that is similar to a desk where objects can interact with each other, including robots and other objects, and thus can perform numerous activities. In it's current state, AEDROMO has client computers that interact with the system through an interface, and thus realize the communication between the user and AEDROMO. This project offer support to create a new form of interface for AEDROMO and can therefore be used for devices running Android, the app developed in this project will serve as a basis for future work on this new interface
Resumo:
In this project the Pattern Recognition Problem is approached with the Support Vector Machines (SVM) technique, a binary method of classification that provides the best solution separating the data in the better way with a hiperplan and an extension of the input space dimension, as a Machine Learning solution. The system aims to classify two classes of pixels chosen by the user in the interface in the interest selection phase and in the background selection phase, generating all the data to be used in the LibSVM library, a library that implements the SVM, illustrating the library operation in a casual way. The data provided by the interface is organized in three types, RGB (Red, Green and Blue color system), texture (calculated) or RGB + texture. At last the project showed successful results, where the classification of the image pixels was showed as been from one of the two classes, from the interest selection area or from the background selection area. The simplest user view of results classification is the RGB type of data arrange, because it’s the most concrete way of data acquisition
Resumo:
Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)