52 resultados para Hero worship
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Este trabalho parte do mito de Ulisses retomado por Dante e se concentra na leitura feita por Levi do canto dantesco , bem como da (re) elaboração da última aventura do herói grego no contexto da história pessoal do escritor. Trata-se de um moderno Ulisses apresentando uma visão moderna do Inferno. Em Dante, Ulisses está entre as almas condenadas a pagar eternamente seus pecados e, ao mesmo tempo, testemunhas e narradores, capazes de contar o processo da própria morte. Neste sentido, o viajante grego tornou-se , a partir da publicação da obra de memória do Holocausto escrita por Primo Levi, o símbolo do testemunho dos campos de concentração. O exemplo clássico da presença de Dante na narrativa de Levi é o capítulo XI do livro Se questo è un uomo , intitulado “Il canto di Ulisse”, onde prosa e poesia se encontram. O mito de Ulisses, que representa a exaltação do homem inteligente, ávido de conhecimento, que chega às portas do grande mistério da existência humana torna-se, em Levi, um instrumento didático. Recitar uma poesia assume, no universo do campo de concentração, o valor de um ato político e humano, uma afirmação coletiva dos valores que aquele sistema pretendia destruir.
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No presente estudo, são analisadas as alusões ao herói mitológico Aquiles, da Ilíada, de Homero, enfocando o diálogo intertextual construído por Machado com a epopéia clássica, em Memórias póstumas de Brás Cubas, a fim de realizar uma desautomatização do processo de leitura, como um processo de educação, chamado pelos gregos de Paidéia.
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Este artigo tem o objetivo de apresentar uma obra-prima do teatro clássico francês: Andromaque (1667), de Jean Racine. Primeiramente, efetuamos sua leitura segundo os princípios da doutrina clássica, que se formou entre 1620 e 1660, na França. Nessa perspectiva, Andrômaca, rainha troiana vencida e cativa, é a personagem triunfante, uma forte personalidade feminina fora do alcance do leitor/espectador: quem é de fato Andrômaca, enquanto Pirro não está morto? Em seguida, destacamos uma das análises realizadas pela crítica literária do século XX, a qual utilizou instrumentos interpretativos vários. A leitura que fez Roland Barthes (1963) em Sur Racine subverte a interpretação anterior que se fazia à luz da doutrina clássica, apresentando-nos Pirro como o grande herói trágico, e a personagem mais emancipada do teatro raciniano.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Millennia ago, through the myths of greeks gods and demi-gods, comes a series of celebrations called Pan-Hellenic Games. Among these festivals, the most famous was certainly the Olympic Games - the Olympics. Forbidden by Rome in the third century AD, they are considered to worship the pagan gods, were rescued in 1894 by Pierre de Coubertin. Over 113 years and 29 Olympiads, the event took gigantic proportions and the right to host the Games has become one of the closest racing of the modern world. Catalyst for urban development, the Olympic Games were the subject of dream for the city of Sao Paulo in the 2000’s, and an internal dispute was fought with Rio de Janeiro to get the right to host the 2012 Games. A team of Paulo Mendes da Rocha and associates was responsible for designing the plan. Eliminated from contention, Sao Paulo forgot the Olympic dream, and in October 2009 the city of Rio was finally chosen to host the Olympics in 2016. This project aims to rescue the look of architectural and urban plan Sao Paulo 2012 and with a critical and poetic eye create a visual identity for a fictitious victory in the election of São Paulo in 2003. Not aiming to create a corporate identity program - because this is not the mission of the architect - but look at Sao Paulo and the Olympics with poetry and criticism in the true Olympic spirit of peace and hope.
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This research project aims to study the relationship between the myths and the automobile, the contributions to the literature of fairy tales and the possible contributions of the heroes of fairy tales can bring to the process of teaching and learning defensive behavior in traffic. Traffic is a phenomenon so common to modern societies that often do not pay attention to their relevance as synonymous with social space and contains diversity of people and behaviors. To counter the image of fatalistic accidents and transgressions, will support us in the virtues of the hero figure to culminate in a collective tale in which children want to rethink their behavior, becoming citizens, with a more preventative and better quality of life. The research will be held in four rooms of elementary school in a city public school that serves children from families of the urban popular classes. The research will seek to analyze how the design of transit for the children and what the increase attributed to the theme, after the establishment of a collective story
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According to the Informational Society of the twentieth century, man develops society of the spectacle, where life becomes virtual and the individual ceases to be a spectator becoming the protagonist of wikiciberepopéia and organizations seeking to gain the attention and time of its consumers through new communication strategies. If the great epics of mankind brought mythical heroes, divine, with powers (mostly above the mortals), in the era of new technologies, the common man is in the hands the opportunity to become the hero of his own ciberepopéia. Increasingly resistant to traditional advertising, the new model of media consumer, the prosumer, the storytelling is transforming into one of the main communication tools of contemporary organizations. Offer your audience a creative and relevant content across several media platforms is a major brand positioning strategies currently used, in addition to providing the transmission of values and organizational principles in a subjective manner. Storytelling where objects are extensions of the human body (eg, the cell can be treated as an extension of the ears) is a strong indication of a technocratic society, because we can consider the new technologies as extensions of the human brain (as new store technologies, create meanings, share information through a specific language) and the individual who is on the edge of new technology ends up being excluded from certain social events. This new world tends to put an end to separation between seemingly contrary ideas, such as reality/fiction, natural/cultural and the man who emerges from this medium is not the creator, but rather, transforming what already exists. The current human evolution takes place from about half the human mind and tell stories that go beyond the media saturation that really emocionem and who have a real meaning for those who listen, to be interconnected with the socio-environmental reality of this new consumer, is a major chall...
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Pós-graduação em Letras - FCLAS
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Pós-graduação em História - FCHS
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Pós-graduação em Ciências Sociais - FFC
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Pós-graduação em Letras - FCLAS
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In Heracles Mainomenos, by Euripides, the hero is submited to the ultimate test: win himself, accepting stay alive after committing an irremediable error. The dramatic action has dual motivation, human and divine. The human conflict requires resilience of families and friends of Heracles and the opposition of Lico is a key element to the action. In the subsequent clash between Heracles and the goddess Hera, victory lies with the deity, motivating the disaster, but confirms the heroics of Heracles, that resists the urge to annihilation after the murder of children. His friend, King Theseus, provides him the support needed to dissuade him from his purpose of annihilation and strengthens him for endurance. The valuation of philia is an important element in shaping the sense of this euripidean text.
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Objective: The aim of this study was to develop an educational oral health digital game for 5-to-7-year-old children. Method: The game, called “Dr. Trata Dente”, was based on the approach to three different oral health-related topics: a) bacterial plaque and the main diseases caused by it; b) oral hygiene methods for bacterial plaque control; c) dental caries and preventive measures for this disease. These topics were discussed in sequential order in three different stages of the game. Dr. Trata Dente is represented by the figure of a little super-hero dentist, who talks to the children about oral health during the game. The game is sub-divided according to its propositions to the children, into an association game, a memory game and a coloring game. After its development, the game was evaluated by three professionals of each of the following areas: Dentistry, Pedagogy and Psychology (n=9), who verified the suitability of the concepts presented in the game as regards oral health, linguistic abilities worked with the children, fulfillment of the intended didactic criteria, and the playful aspect of the game. Results: According to the dentists, the dental concepts presented in the game are adequate. According to the pedagogues, the choice of a super-hero was correct and the given explanations are well elaborated, organized and have accessible language, although long. For the psychologists, the game has a potential positive effect on the children’s learning, but there should be more interaction of the character with the children. After this evaluation, changes were made in the game according to the professionals’ suggestions. Conclusion: It was concluded that in spite of the suggested alterations, the game is suitable for teaching oral health by means of children’s play.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)