329 resultados para Aprendizado por reforzo
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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This paper describes the development of educational materials on media education as a result of workshops held for students and teachers of high school in Midialab – Media Education Laboratory of Universidade Sagrado Coração. The objectives of this exploratory research were to investigate how teachers and students learn about media, looking for similarities and differences in the performance of the two groups in order to make it possible to conclude what methodology frameworks had a best result for promoting the media literacy of each group, taking on account the characteristics of public school and the paradigms of international media literacy. The methodology involved the application of activities focusing on six strategies: textual analysis, contextual analysis, content analysis, case study, translation, simulation and production. The results suggested that such activities are a productive way to develop critical reading skill and to reduce the differences between teachers and students’ repertoire. They also presented good results in the development of language usage by them and promoted collaborative learning, in a social approach.
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Técnicas de reconhecimento de padrões tem como principal objetivo classificar um conjunto de amostras, sendo o processo de aprendizado a fase de maior consumo de tempo. O problema pode piorar em ferramentas de classificação interativas, o que pode ser inaceitável para grandes bases de dados. Um exemplo de classificador é o baseado em Floresta de Caminhos Ótimos [8] - OPF. Dado que muitos trabalhos tem sido orientados à implementação de algoritmos de reconhecimento de padrões em ambiente General Purpose Graphics Processing Unit - GPGPU, o presente estudo objetivou a implementação da etapa de treinamento do classificador Floresta de Caminhos Ótimos em CUDA, visando aumentar a sua eficiência. A otimização do classificador em CUDA demonstrou uma fase de treinamento mais rápida que a versão original.
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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This article originated in a research that was meant to map out and examine the life conditions of “travesti” (transgender) teenagers and youth living in the city of Campinas, state of São Paulo. We contacted our informants outside the environments usually identifi ed as the common spaces where members of this group spend their time and share their experiences, as a strategy that we believed could enable us to better perceive how they construct their subjectivities. As we began our ethnographic endeavors, we were surprised by the multiplicity of ways in which these young people experimented with gender and sexuality, yet which were, at the same time, accompanied by eff orts to fi t these experiments within available identity categories. Feminine boys, cross dressers and drags thus constructed their own ways of living the feminine, and in doing so, stirred our imagination regarding contemporary experiences and political struggles in the realm of sexuality.
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O projeto “Observatório do Esporte” é um programa radiofônico que desde 2010 é veiculado pela Rádio UNESP FM, na madrugada da sexta para o sábado à meia-noite com reprises aos sábados às 11 horas da manhã, onde por meio da estratégia do infotretenimento são discutidos assuntos diversos do cotidiano esportivo com uma análise mais aprofundada, principalmente da mídia esportiva. Com uma abordagem de avaliação multi-metodológica, o projeto busca articular extensão e profissionalização em jornalismo e radialismo esportivo para que o ensino-aprendizado dos alunos e bolsistas dos cursos de graduação e pós-graduação de Comunicação Social da FAAC – Faculdade de Arquitetura, Artes e Comunicação da Unesp Bauru ocorra de modo atualizado , dinâmico e ligado à pesquisa empírica em Comunicação.
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We live in a society governed by information, knowledge and social inclusion. This leads us to reflect on the importance of access and use of information for people with visual disabilities to build knowledge, exercising citizenship and contribute to lifelong learning. We are faced with a society more open to diversity, questioning their mechanisms of segregation and envisions new ways of social inclusion of people with disabilities. Hence the importance of understanding the inclusive practices, especially for the visually impaired person. Thus, we sought to perform a literature search to understand the theoretical corresponding to the selective approach of the existing literature on the subject. It was considered as a concept of this type of research, which provides that a systematic search for information on existing sources, ie, in all the literature that has become public in relation to the subject studied in order to offer reflections and contributions on issues of access and use of information, emphasizing the role of social responsibility of mobilizing information professionals are considered mediators and actors of vital importance in this scenario.
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Learning to program or master a programming language is not an easy task, and the base of process should by study Logic Programming, beginning to learning through the development of pseudocodes, algorithms and flowcharts, for, techniques that facilitate the construction and understanding of what you want to accomplish, to that is subsequently developed or elaborated a program. Reflecting on the learning of Logic Programming, this article presents information about software SCRATCH in relation to logic (pseudocodes), and how it provides support to the understanding of student learning in this course.
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Among the current trends for children’s clothing is clothing that may contribute to the development and children’s learning through interaction with their clothes. For child interaction / clothes from occurring, this dress is appropriate the knowledge of design, which assist in its construction. Thus, this study seeks to investigate design principles that can be adopted for production of clothing that can assist in the development of children, showing how notions of education can be incorporated into costumes, studying the relationships and interactions between design, fashion and education. The study addresses this garment from the perspective of design, so as to provide insights that could contribute to the creation of the pieces. To that end, we developed a theoretical framework that sought to show the infant universe, communication, clothing and design. According to the methodological procedures for the work, there was a case study in ten private schools in Bauru-sp in order to obtain data on experiences with children about their preferences, attitudes and ways of reasoning child’s world.
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O presente trabalho teve como objetivo identificar e analisar concepções sobre o papel do estágio supervisionado de um grupo de alunos de um curso de Ciências Biológicas. Participaram 48 alunos de um curso de licenciatura que responderam a um questionário com questões abertas. Foram identificados 4 agrupamentos das ideias dos alunos sobre o papel do estágio supervisionado: "Treinamento profissional" que reuniu 15 alunos participantes, "Aprendizado com a prática" e "Interação com a realidade escolar", que reuniram, cada um, 12 alunos participantes e "Desenvolvimento de habilidades pessoais", que reuniu 6 alunos. Observamos que houve um predomínio de uma concepção técnico-instrumental do estágio supervisionado.
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Teaching resources involve different elements used to support the organization of teaching and learning. Among these are the comic books, involving visual aspects, both cognitive and creative, that provide an alternative way to complement the lectures. The aim of this study was to develop and evaluate a comic book entitled “Human Body”, focusing on the circulatory, digestive, nervous and respiratory systems, to provide an alternative resource for the teaching of the content in the initial years. The material was evaluated with students of the 5th year of elementary education at a public school in the state of São Paulo, through the use of questionnaires. The comic book proved to be valid as a complementary teaching resource for learning in students, enabling reflection on the relevance of the development and use of comics to science education in the initial years.
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The teaching/learning activities of the daylighting built environment require from the Architecture and Urbanism undergraduate student the ability to abstract the effects of daylight distributed in three-dimensional space that is being designed. Several tools and techniques can be used to facilitate the understanding of the involved phenomena, among which the computational simulation. This paper reports the digital inclusion of the daylighting teaching in the Architecture and Urbanism undergraduate course at the School of Architecture, Arts and Social Communication of Bauru (FAAC) of UNESP – Sao Paulo State University, that began in 2010. The inclusion process involved free software use, specifically the programs DIALux and SketchUp+Radiance, both with graphical output for the illuminated scenes visualization and for result analysis. The graphic model is converted from SketchUp to Radiance by a plugin and a user-friendly interface for Windows was developed to simulate the lighting. The process of digital inclusion is consolidated, with wide acceptance by students, for which computational simulation facilitates understanding of relation between daylight and built environment and helps the design process of elements for daylighting control.
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With respect to design, scientific production in the area helps consolidate it as a scientific field can contribute to the development of society through the promotion of the construction of critical knowledge of researchers. Scientific conferences and journals, periodicals and books consist of some of the effective actions for the exchange of knowledge. Through these channels the results of research are disseminated, shared and put into discussion, collaborating with the learning process and cooperation among sectors. Thus, this paper reflects on the evolution of scientific research in the area and attempts to give an overview of current research of Design in Brazil and its correlation with the Graduate Program in Design.
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This article discusses the dialogism in Mikhail Bakhtin and the grounds of the linguistic sign in Umberto Eco, with the intention to use the themes and authors, to support the teaching-learning methodologies of foreign language (English and Spanish) at the public school of São Paulo state. The conceptual approach of the two authors allows us to infer that learning a foreign language is effected by the appropriation of utterances and cultural knowledge, pedagogical concept that confronts the traditional method used in the São Paulo school, which is based mainly on grammar teaching and lexicons. The paper derives the theoretical research used to support a dissertation, posing and evaluates preliminary, the integration of traditional theaters in foreign language in public schools, with digital environments (in online courses), and also the educational effects -the use of audiovisual material at the classroom and online learning.