289 resultados para novas tecnologias (informação)
Resumo:
Influenced by the counterculture movement Provos (1965), the poetic narrative Islands of Croatan presents a brief analysis of its two artistic actions: in the experimental implementation of a white bicycle as collective, public and free transportation, inserted in the campus of UNESP/Bauru; and in TRANSITOSensorium action, deterritorializing an imaginary city from QRcodes throughout the city of Bauru, where the user finds a hybridity between visual, sound and written languages. The research relates the idea of territory through a relationship between space and power, listing the concepts of Psychogeography - the study of affective actions in collective space and Temporary Autonomous Zones. This is an experimental study, with the insertion of new technologies.
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In front of the vast and widespread use of new technology in 3D animation currently, this research aims to give an overview adjacent to major film productions with Studio Ghibli and its main director/animator: Hayao Miyazaki. Showing up as an interesting exception to worldwide success, the Ghibli feature films are made with the predominance of 2D hand-drawn art. Its process dates back to the first animations created in the early twentieth century, though such tools have been “overcome” by big studios like Walt Disney, Pixar and Dreamworks, the works of Miyazaki still get considerable highlight, preferring the pencil and paper than the computer. With the aid of some authors in particular as McCloud and the founders of Anima Mundi, and other theorists of design and subjective philosophy, some analyzes are mapped to better understand the connection between the work of Miyazaki and his contribution to the field of illustration and originality as a whole. The objective is to find the key points of Ghibli animations which will drive new parameters between creativity, illustration and Western and Eastern praxis.
Resumo:
Pós-graduação em Letras - FCLAR
Resumo:
The practice of physical exercise and the adopting of a healthy lifestyle are some of the ways to minimize the physiological and pathological changes associated with aging. Therefore, it is interesting to search for new technologies that encourage the elderly to practice physical activities, such as Exergames. In this study, an integrative review was carried out through electronic databases, journals and scientific journals searching for articles and publications that relate the use of exergames by retirees and testing the viability of these technologies towards this target public. A total of twenty-seven articles made part of the review. After analyzing the results, it's clear that exergames are one of the pertinent options to motivate this public to adhere in a healthier lifestyle, being able to improve the physical, cognitive abilities and improve emotional states of its practitioners, can vary the intensity of exercise in accordance with the personal limitations of each one. But certain care and adjustments need to be made before starting to practice them