37 resultados para games as cultural environment
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A psicologia histórico-cultural assume que o fator biológico determina a base das reações inatas dos indivíduos. Sobre esta base se constitui todo o sistema de reações adquiridas, sendo estas determinadas mais pela estrutura do meio cultural da criança do que pelas disposições biológicas. Se é por meio do processo de apropriação da cultura que cada homem adquire as capacidades humanas, a compreensão atual acerca dos distúrbios de aprendizagem pode ser reconfigurada, demonstrando que mediações adequadas e consistentes podem ter caráter revolucionário para a aprendizagem, ao tornarem presente o talento cultural quando o talento biológico não se revela como esperado.
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Com as transformações pelas quais passa o conhecimento científico na atualidade, a narrativa transformou-se em tema de relevância, quando se pesquisam questões relativas à construção de significado na experiência humana. Investigada como técnica de ensino junto a alunos de 6ª série de Botucatu, São Paulo, os quais foram confrontados com o ambiente urbano de Salvaterra, Ilha de Marajó, revelou que a força das oposições binárias, previstas teoricamente, estimula a reelaboração de conceitos prévios, revisão e resignificação de valores e de condicionamentos sociais. A narrativa como técnica de ensino propicia aprendizagem efetiva, com o espectador organizando a sequência de imagens apresentada e fazendo emergir significado de acordo com as suas experiências e estrutura cognitiva.
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With the evolution of the organizations theory, new management practices have transformed the institutions. The improvement of these management practices in cultural unities (UCs) is constant, and interacts in the international axis, since each unity increasingly communicate with other. As a reflection of organizational administrative practices, UCs had developed and assumed the organizational theories to make easy a framework for effective management practices. Comprehending the importance of the studies on UCs requires both a new approach of existing public politics for this field, and the recognition of the Information Science knowledge on area. In this way, it was planned to develop a model constituting a tool for managers in these institutions through the experience of laboratory works carried out with researchers from the European community. Libraries and museums are institutions that operate in the social process of their communities and the archives establish their structural spaces in parallel with the political, economic and social environments of the communities, translate the society and its organic sphere of informational performance. The information transposes a cyclical and essential role for the arrangement of the effective and necessary record to the organizational process and the institutional growth. Studies of this nature contribute to value a economy based on knowledge, and its production emphasizes the human capital that permeates the condition of the information in support for the development of communities and the growth of the organizational environment in political, social and cultural spheres.
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A visual methods study was conducted with 16 at-risk youth living in a mid-sized Brazilian city. In this study, we focus on data obtained from four of those youth who were working adolescents, aged 13-15, and identify contextually specific protective processes associated with resilience. Through a reciprocal process of collaborative research that included observation, photo elicitation, video recording of a 'day in the life' of each youth, and semi-structured interviews, youth and researchers co-constructed an understanding of adaptive coping in a particularly challenging social environment. By employing techniques from grounded theory to analyze the data, we identified a pattern of protagonism among these youth that enabled them to maintain well-being despite exploitation as working children. This conceptualization of protagonism as a protective process has implications for human service workers who intervene to improve the living conditions of working children. © 2013 Taylor & Francis.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Pós-graduação em Educação - FFC
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Pós-graduação em Serviço Social - FCHS
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with the aim of facilitating widespread adoption of technology in the classroom. Given its low acquisition and maintenance costs, the interpersonal computer allows individual interaction and simultaneous learning with large groups of students. The purpose of this work was to compare arithmetical knowledge acquired by third-grade students through the use of game-based activities and non-game-based activities using an interpersonal computer, with knowledge acquired through the use of traditional paper-and-pencil activities, and to analyze their impact in various socio-cultural contexts. To do this, a quasi-experimental study was conducted with 271 students in three different countries (Brazil, Chile, and Costa Rica), in both rural and urban schools. A set of educational games for practising arithmetic was developed and tested in six schools within these three countries. Results show that there were no significant differences (ANCOVA) in the learning acquired from game-based vs. non-game-based activities. However, both showed a significant difference when compared with the traditional method. Additionally, both groups using the interpersonal computer showed higher levels of student interest than the traditional method group, and these technological methods were seen to be especially effective in increasing learning among weaker students.
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In 1997, the National Curriculum Parameters (BRASIL, 1997a) proposed the incorporation of the Transversal Themes in all of the knowledge areas. Specifically in the School Physical Education, the teacher working with transversality must stabilish bridges between the body culture practice with these themes. Promote this relationship is not a simple task and there are many problems that stuck the advance of this propose. So, thinking about making didactical formulat teaching stragies and think about the development of their practice. Another challenge is considerate as a beginning in the pedagogic activity the student’s knowledge and experience, as listening during the process of knowledge construction. In this way, the aim of this research is investigate the 8th and 9th grade of the primary school students conception about Cultural Plurality. After this, using the information taken gron the students, we are going to present subisidies to make a textbook, for the teachers and for students, with Physical Education activities possibilies with this Transversal Theme. Keeping in mind the aim of this research, we used the semi-structed interview as a instrument of data collection. The interview was made with 30 students of the 8th and 9th grade the primary school from two statual schools of Rio Claro city. The procediments were executed following the ethics comite requirements. In other to associate the Cultural Plurality with Physical Education, dance and physical adventure activities contents were selected. The results showed that the students know few thinks about this Transversal Themes, because they had apoor knowledge, according to National Curriculum Parameters. In scholar environment and Physical Education classes, there are many cases of prejudice and discrimination, mostly by the leack of ability. Nonetheless, most of the students are able to...(Complete abstract click electronic access below)