25 resultados para automata
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Pós-graduação em Geociências e Meio Ambiente - IGCE
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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Brazil is a major world producer and exporter of agricultural products like soybeans, sugar, coffee, orange and tobacoo. However, the action of phytopathogenic fungi has been one of the largest challenges encountered in the field as they are responsible for approximately 25 to 50 per cent of losses in crops of fruits and vegetables. The presence of these pathogens is always a problem, because the damage on the tissues and organs promote lesions which decreses growth vegetation and often leads the individual (host) to death. Therefore, it is crucial to understand the process of spreading of these pathogens in the field to develop strategies which prevent the epidemics caused by them. In this study, the dispersal of fungi phytopathogenic in the field was modeled using the automata cellular formalism. The growth rate of infected plants population was measured by the radius of gyration and the influence of host different susceptibility degrees into the disease spread was assessed. The spatial anisotropy related to the plant-to-plant space and the system’s response to distinct seasonal patterns were also evaluated. The results obtained by a mean field model (spatially implicit models) emphasized the importance of the spatial structure on the spreading process, and dispersal patterns obtained by simulation (using a cellular automata) were in agreement with thse observed in data. All computational implementation was held in language Cl
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In this paper, a computational analysis, using a cellular automata model, has been developed to analyze post-feeding dispersal behavior of blow y larvae. This model aimed to: simulate the exponential decline of pupal number in relation to the feed source and spatial oscillation due to larval interaction during dispersal; study whether the prior pupal presence in uences distribution patterns of larval frequency; and compare obtained unidirectional dispersal patterns to the cross-dimensional ones. The cellular automata (CA) model was able to successfully reproduce the essential features of the larval dispersal process and, thus, show the importance of local interaction in the studied dispersal process dynamics. Oscillations could be explained by the interaction among dispersing larvae and intrinsic pupation time. The box size and the initial larval density were important factors for the experiment because they in uenced the results. Results showed that the unidirectional dispersal could be used to simulate the larval dispersion that occurs in the natural environment, because both models had a similar result. These results are important to understand how di erent factors can in uence the dynamics of blow y larval dispersal, bringing important results for behavioral ecology and forensic entomology
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In this work, some aspects of the erythrocyte cycle of the malaria parasite was incorporated into a cellular automata model to simulated the major factors leading to disruption of the erythrocyte cycle and consequent appearance of gametocytes, which infected the mosquitoes. Furthermore, the time seies of parasitaemia of infected patients was analyzed and compared to simulated data. The results suggested that differences in the temporal patterns of the asexual parasitaemia are associated with different effectiveness of the immune system in controlling the infection
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The market of digital games have grown in the last years, becoming popular between many ages, the number of smartphones and tablets users have also showed a recent increase, including the ones using Android as operational system. The main objective of a digital game is the ludic activity but also it can be used as a tool to education, learning and even simulation. This work proposes the development of a game for smartphones or tablet running on Android operational system, this game will simulate living beings in an environment, each one with different behaviors, based in the concepts of artificial live, cellular automata and emergence. This way simulating the behavior of a living being community with a computational base in artificial live and following concepts of game design. The game can represent visually some characteristics of living beings, as well behaviors and interactions between them, in a very simple way. The game can be upgraded in the future to represent better living beings using more details to the simulation of these
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This undergraduate thesis aims formally define aspects of Quantum Turing Machine using as a basis quantum finite automata. We introduce the basic concepts of quantum mechanics and quantum computing through principles such as superposition, entanglement of quantum states, quantum bits and algorithms. We demonstrate the Bell's teleportation theorem, enunciated in the form of Deutsch-Jozsa definition for quantum algorithms. The way as the overall text were written omits formal aspects of quantum mechanics, encouraging computer scientists to understand the framework of quantum computation. We conclude our thesis by listing the Quantum Turing Machine's main limitations regarding the well-known Classical Turing Machines