20 resultados para Sports Shopper


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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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In modern society, combatting cardiovascular and metabolic diseases has been highlighted as an urgent global challenge. In recent decades, the scientific literature has identified that behavioral variables (e.g. smoking, unhealthy diet and physical inactivity) are related to the development of these outcomes and, therefore, preventive actions should focus on the promotion of physical exercise practice and a healthy diet, as well as combatting the smoking habit from an early age. The promotion of physical exercise in the general population has been suggested as a relevant goal by significant health organizations around the world. On the other hand, recent literature has indicated that physical exercise performed in early life prevents the development of diabetes mellitus, dyslipidemia and arterial hypertension during adulthood, although this protective effect seems to be independent of the physical activity performed during adulthood. Apparently, the interaction between physical exercise and human growth in early life constitutes an issue which is not completely understood by sports medicine. The aim of the present review was therefore to discuss recent evidence on the effects of physical exercise performed during childhood and adolescence on cardiovascular and metabolic outcomes in adulthood.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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The purpose of this paper is to discuss the concept of e-sports (or electronic sports) in sports journalism in transmedia context. To achieve this goal are performed refl ections on the current concept of sport, the strong presence of game culture in contemporary society and their implications in the media ecosystem through the presentation of an on-line platform for electronic sports, called Twitch. Th is thread moves into a new media ecosystem created in interdisciplinary sphere that encompasses sports and media & technology. In this environment sports and video games seek merge into the concept of e-sport (electronic sport), a phenomenon of contemporary digital culture.

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The aim of this study was to adapt and initiate validation of an instrument of attitudes toward mathematics to sports competitions. So through a correlational study, we adapted the instrument counting on a total sample of 260 young athletes (n=260), all students, divided into three rounds, and the confirmatory purpose we apply a pre competitive stress scale in order to show mappable symptoms. An initial reliability of the instrument, Alpha 0.83 to negative attitudes, and 0.90 for positive attitudes, with the average results of 2.52 (±0.86) to negative attitudes and 4.66 (±0.84) was determined for attitudes positive; we conclude that the instrument performed well in this first test, and should be applied in a larger sample, by un mounting this case study that young athletes have positive attitudes toward sports competition, so they enjoy participating in the competition.