92 resultados para Lúdico


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Introduction: Equine therapy is a therapy that uses horses to provide the practitioner in rehabilitation aspects of motor, sensory, behavioral and social. Objective: To investigate the effect of the combination of playful activities with hippotherapy sessions on the trunk balance and range of motion. Methods: We selected 18 practitioners diagnosed with cerebral palsy were randomly divided into two groups. The group 1 held hippotherapy sessions, and group 2 held equine therapy with recreational activities and sports. Before and after treatment, the trunk control and range of motion of the practitioners were evaluated. The data were analyzed using the Student’s t-test (p <0.05). Results: There was an improvement in range of motion and balance in both groups. Conclusion: Equine therapy is an effective treatment for individuals with cerebral palsy, regardless of accomplishing it with or without recreational activities.

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O processo de alfabetização no âmbito formal (escolar) tem ocorrido, nos últimos anos, cada vez mais precocemente. Diante do cenário da obrigatoriedade de que o ensino fundamental deva ter a duração mínima de nove anos, é fato que a criança antecipa seu ingresso na escola. Desta forma, parte da sua infância e de seu aprendizado que antes ocorria em diferentes espaços – família, praças públicas, com brincadeiras pelas ruas do bairro em que vivia, passa agora a ser dividida com a escola. Quando pensamos nas atividades mais realizadas por crianças na faixa etária em que atualmente se inicia o processo de alfabetização, o brincar é a referência principal dessas atividades. Assim, o que antes estava pautado no brincar, no fantasiar, na diversão, com o processo de alfabetização, esses aspectos tendem a assumir um caráter mais formal. Está claramente posto na literatura que o brincar é algo constante na vida das crianças, sendo este um meio pelo qual a criança aprende, desenvolve e interage com o mundo. Considerando esses apontamentos, é possível questionar: como tem se dado o processo de alfabetização nas séries iniciais do ensino fundamental Há “espaços” para o aprender brincando no processo de alfabetização? Se sim, como ele tem se configurado Se não, quais as dificuldades encontradas para que aprender e brincar no processo de alfabetização possam se efetivar Diante de tais questionamentos, desenvolveu-se uma pesquisa qualitativa utilizando-se da metodologia da problematização, que envolveu observação em uma escola no interior paulista, identificação dos pontos-chave, a teorização através de levantamento bibliográfico, formulação de hipóteses e realização de atividades na prática na escola pesquisada. Estes procedimentos favoreceram para entender e refletir sobre a temática buscando alternativas para alfabetizar de forma prazerosa

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Partindo de leituras e discussões sobre a importância das atividades lúdicas para crianças em idade escolar, esta pesquisa procurou identificar o lúdico dentro da escola, bem como a sua utilização como estratégia de ensino no Ensino Fundamental I. Buscou-se, primeiramente, levantar argumentação teórica que comprovasse a eficiência do lúdico no processo de ensino-aprendizagem, no desenvolvimento social, cognitivo e físico da criança. Coletou-se dados da realidade escolar em quatro escolas do município de Araras, interior de São Paulo, investigando a presença e a utilização de atividades lúdicas, na sala de aula. Colheu-se dados através de questionário fechado entregue aos professores para embasar, juntamente com o referencial teórico, as análises e discussões sobre a presença ou não do lúdico, na escola, e sua importância quando utilizado. Esta pesquisa possibilitou trazer à tona a discussão dos dados da realidade escolar, sob a luz do material teórico pesquisado, e verificou-se que o corpo docente entende e procura utilizar o lúdico em sala de aula, contudo falta material e também incentivo das escolas com relação a essa rica alternativa. Dessa forma, essa realidade permitiu refletir acerca da preparação dos professores, para desenvolver conteúdos e estratégias mais prazerosas; de modo a trazer o aluno a participar das relações de ensino-aprendizagem de forma crítica e criativa; bem como a participação ativa de coordenação e direção dentro da escola auxiliando o trabalho do professor.

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Nowadays the accelerated development arising from globalization and the interrelation of the nations, the great increase in communication between different countries and the necessity for knowledge in different linguistic structures, the interest in learning a foreign language is crescent, and thinking about it, this work has the scope to verify how young and adult learners of a foreign language, in this case English, behave, that is, how best to develop the four language skills of the language: listening, writing, speaking, and reading and how the use of recreational and educational games can help this dichotomy between teaching-learning. The present research, theoretical and analytical basis, aims to make a study on how fun games can influence the teaching and learning of English in an audience of young and adult people and that includes a study of how human history has evolved, more precisely, as history of education was influenced by the playful and how the human mind also becomes over time. Nowadays, the playful is a tool that has been widely used pedagogically in teaching foreign languages and every day opens new manners and ways of teaching languages, always with its array of spaced more possibilities. Under this assumption, the focus of this research is discover how the use of recreational and educational games may influence grammar greater understanding and language development of young and adults students in learning English, and also what better way to introduce these games, that is, a contextualized content being discussed each time during the school way, so that the games may be, of course, used for relaxation of the students, but also (and especially) for their intellectual growth and language development

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We know that play is directly linked to the development and growth of the child. Thinking in this context, were created recreational spaces, more known as playrooms or toy libraries. This research seeks to understand the playful objects used in more visits with children, realized CPA, FC UNESP - Bauru. Therefore, it was necessary to identify the objects necessary to the demands of users of CPA, they were psychology trainees, fellows extension projects, graduate students, teachers and the subjects treated population served. Composed over 1000 objects, the collection must be appropriate to the needs of the CPA. The research in question is characterized as a case study, is related to our shares a scholarship project Playing in the Center for Applied Psychology - CPA, held in the collection playful and Toy CPA, FC UNESP - Bauru, used, in this case, as a field for this research. Watching the playful collection, daily, some questions have arisen about this space became in this study. The data collection period was from September 2011 to September 2012. As an instrument for data collection was mounted a notebook control in order to check the movement of the objects of the collection, also applied a questionnaire to teachers and trainees working in the CPA. At the end of the study we can say that the symbolic games and rules are the objects that are related to care provided in the CPA because of its capabilities to assist in various aspects of the development of children, with the most frequently used symbolic games with children aged 2 to 7 years and the games rules with children aged 7-12 years or more

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In this work, is discussed the importance of experimental activities in Education of Physics in Basic Education from the experience of Supervised Stage and the work with the Initiation of Teaching in the Program PIBID CAPES, in this case linked to the Department of Education of the Institute of Biosciences, Campus Rio Claro, São Paulo State, in partnership with three schools of basic education in the city. At first, based on the work of Ferreira with Instrumentation for Teaching Physics, consider the electrostatic theme. The focus is the searching for equipments constructed with low cost materials and easy access. Were developed and promoted strategies of the use of such materials in Physics’ Teaching, with a view to reintroducing experimental teaching activities in Public Basic Education, in the form Workshop Learning and Teaching of Physics, as well as lessons of Laboratory with the help of script and also in the form of an Experiments Library. These experimental activities were critically analyzed with a focus on playfulness. The focus of work in experimental activities for the Physics’ Teaching allowed to redeem, critically, didactic materials. From the standpoint of playfulness, playful moments and interaction of individuals with the knowledge that provides the experimental material when used strategically, they seem to be of great relevance to the Physics’ Teaching in Basic Education. It is possible to use experiments in Physics’ Teaching in public schools

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Este trabalho discute a importância do lúdico no processo de ensino e aprendizagem de espanhol como língua estrangeira. Para tanto, apresenta um panorama histórico com as principais concepções filosóficas, psicológicas e educacionais acerca da prática dos jogos. Os marcos de referência são, sobretudo, os estudos de Kishimoto, que operam uma releitura dos postulados de Froebel, Piaget, Vygotsky e Bruner. Esses pressupostos teóricos são levados ao contexto de aprendizagem da língua espanhola e constituem uma defesa de um ensino significativo do idioma, que se baseia na capacidade de criação, exploração e argumentação do aluno, e privilegia um ambiente de motivação e descontração. A partir de uma proposta educativa que valoriza a formação cognitiva, social e afetiva dos aprendizes, e se atenta a questões como o prazer e a alegria, encaminha-se uma breve análise dos livros didáticos de espanhol selecionados pelo PNLD, bem como uma observação da presença de atividades lúdicas nesses materiais. Diante da expressiva oferta de cursos de idiomas para idosos, e do crescente interesse desse público em aprender uma segunda língua, este estudo contempla, também, a cultura lúdica inserida no espaço de ensino a grupos da terceira idade, uma vez que os benefícios dos jogos e brincadeiras se estendem a qualquer faixa etária. São elaboradas, ainda, algumas atividades destinadas ao ensino de espanhol para esse público, pois nunca é tarde para brincar

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The present article considers the configuration of poetic features of a song in the context of the so called Brazilian Popular Music. The inicial discussion draws general and theoretical considerations about the relations between literature and music and deepens the analysis on the nature of the song as a manifestation of a consciousness of the historical memory as a metaphysical and aesthetical transcendence. The ludic element is then considered as an important element of the poetic features of songs in the 60‟s and nowadays.

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This work was to study how the playful approach occurs in schools in the cycle of Fundamental Education. Know childhood representations from the rise till the present, the importance of playfulness in the formation and development of the child, also investigated the role of schools in the contribution to the process of human development, in view of the process through which pass the grown up most children of the age group studied. The methodology consisted of bibliographical and documentary research on related topics and field research with participant observation with children six years old in the first year of elementary school and conducting semi-structured interviews with teachers of a public school in the city of Bauru. Also analyzes the concepts of teachers on the playful using semi-open interview as the initial resource. We found that 40% of participants are unaware of such term and work with the playful from time to time in the classroom. The introduction of recreational activities in school had a satisfactory repercussion with the entry of other classes in the course of project development. Students were involved, participated in the whole process. However for the playful become effective in school, there must be enough basic training and also continuous education to teachers to break with paradigms crystallized in their teaching practices. Also and above all that, public policies have to consider the children and the children before they become adults as beings with their own identity

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Hospitalization is usually steeped in fantasies that generate high levels of anxiety, especially for children. Therefore, the hospital psychotherapeutic process must propose actions to enable them to develop internal resources to cope with situation that causes anxiety. This article aims to demonstrate the importance of psychological intervention through drawings as mediators in the pre-surgical context of orthopedic correction in the hospital. This patient made seven drawings that at first expressed her anguish towards the surgery and at the end showed her attempt to elaborate. We conclude that drawing is an important therapeutic tool in the hospital.

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It is a fact that childhood is a period of play and it is through them that the child meets their interests, express their way to organize, disorganize, build, think, making new discoveries. Therefore, the playful stands as one of the most important and effective in children's learning process forms, as it enables the development of imagination, feelings and fantasies, helping the child progress in their motor, psychomotor, cognitive, and physical skills emotional. This gives her the exercise of attention and memory to play activities adults engage, thus expanding their knowledge about the world. The teacher's role in this process is essential, where it can bring to everyday life of the child in various situations themes, turning the simple play on continuous learning and not just using the play as a complementary activity to the child because they provide pleasure and relaxation which do interact with the new learning and the group operates. The psychology emphasizes that play is essential to the balanced development of the psychosocial human being, because when in childhood, the relationship with the toy and gaming in general develops affectivity, creativity, and reasoning ability. Playing, the child increases their independence by building their knowledge. The aim of this work is to make a theoretical study based on a literature search, aiming to understand the play within the child development process, where it is recognized as very important in a child's learning starting from the theoretical conceptions of thinkers such as Piaget, Vygotsky, Wallon among others. With this, it can also be possible to recover the importance of the play that is being extracted from the infant universe due to new reasons to experience the modern world brings, as the excess number of activities assigned to the child, electronic games, etc. Finally, a playful approach to provide a reflection for parents and educators, bringing children's learning...

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Pós-graduação em Educação Sexual - FCLAR

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We can know a people through their cultural and artistic assets. One of the many aspects of Japanese culture is origami, a fusion of the verb “oru”, which means folding, with the word “kami” meaning paper. In this communication, we describe the course “Origami and Kirigami: art and culture as a recreational and educational resource”. The course aimed to present these two oriental techniques based on paper and its potential as a source of entertainment and education, at the same time seeking to introduce cultural aspects of these arts of folding and/or cutting paper. This practice is more common than we realize, and is present in our day-to-day life when we perform actions such as folding clothes and papers, and making packages, amongst others. However, few are aware of the benefits that this folding brings to the fields of Arts, Mathematics, and Science, besides its recreational characteristics. Kirigami is a mixed technique that in addition to using folds in the paper (as in origami) also uses cuts (“kiru” – meaning, “cut”). It can be performed with heavier paper than origami, and by introducing some cuts, the paper can be folded to form the desired shape. It is a simple technique, with impressive results. We conducted eight weekly meetings, each lasting four hours, totaling 32 hours of coursework. In addition to the classes, a visit was made to the Okinawa Club in Bauru (São Paulo), where it was possible for the students of the course and the elderly group (fujinkai) of origamists of the club to exchange experiences. Finally, an exhibition was organized to display the artifacts produced by the course participants and disseminate the work of the students.