39 resultados para Jogos de estratégia (Matemática)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Pós-graduação em Educação Matemática - IGCE
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Pós-graduação em Educação Matemática - IGCE
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Pós-graduação em Educação Matemática - IGCE
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Pós-graduação em Educação para a Ciência - FC
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Pós-graduação em Educação para a Ciência - FC
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Pós-graduação em Educação Matemática - IGCE
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Pós-graduação em Educação Matemática - IGCE
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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The idea of this research is to analyze the possibilities of using chess as a nice alternative for motivating and teaching mathematics. The study was carried out in three steps, consisting of a literature review about the importance of games for education, followed by the importance that the game of chess has on the student's cognitive development and, finally, a qualitative analysis of data obtained by recording it. The data were taken from some activities performed in the 6th grade class of elementary education at a public school in the city of Roseira, state of São Paulo, in a team at the age 9 and 12 year-old students. The result of this research proved to be significant the use of chess game to teach math, we were able to verify that there was an easy assimilation of the subject, because when a student plays, he/she willdevelop skills in the game which becomes an incentive to study even more
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This work has as purpose to present some boardings that assist in the process of mathematics teach-learning. We detach the Laboratory of Education of Matemática (LEM) and its main components. On the basis of the National Curricular Parameters, we display four activities that had been developed and applied in a Municipal School of the Public Net of Education in the city of Roseira. In the activities the mental arithmetic is developed, to study the elementary operations and concepts of horizontal segment and vertical segment. The results show that, with the development of the activities, as much the researcher as the teacher and its pupils had been more interested in arguing, teaching and to learn mathematics
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In this research, we analyzed the use of manipulative materials and games as motivators tools that facilitate the comprehension of fractions content when presented to a class of students from the 9th grade from a public school in Guaratinguetá-SP city. The students are 14 and 17 years old. Initially we presented the benefits that could bring manipulative materials for teaching and learning with understanding, followed by historical accounts of the Tangram material. We show the advantages of the games, when properly used in activities classroom. The game titled Dominoes fractions using the Tangram was applied in order to check if students retook properly the fractions contents. This research was motivated students to participate in math classes and this motivation may have promoted the understanding of the contents worked
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)