369 resultados para Aprendizado semissupervisionado


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Objective: The aim of this study was to develop an educational oral health digital game for 5-to-7-year-old children. Method: The game, called “Dr. Trata Dente”, was based on the approach to three different oral health-related topics: a) bacterial plaque and the main diseases caused by it; b) oral hygiene methods for bacterial plaque control; c) dental caries and preventive measures for this disease. These topics were discussed in sequential order in three different stages of the game. Dr. Trata Dente is represented by the figure of a little super-hero dentist, who talks to the children about oral health during the game. The game is sub-divided according to its propositions to the children, into an association game, a memory game and a coloring game. After its development, the game was evaluated by three professionals of each of the following areas: Dentistry, Pedagogy and Psychology (n=9), who verified the suitability of the concepts presented in the game as regards oral health, linguistic abilities worked with the children, fulfillment of the intended didactic criteria, and the playful aspect of the game. Results: According to the dentists, the dental concepts presented in the game are adequate. According to the pedagogues, the choice of a super-hero was correct and the given explanations are well elaborated, organized and have accessible language, although long. For the psychologists, the game has a potential positive effect on the children’s learning, but there should be more interaction of the character with the children. After this evaluation, changes were made in the game according to the professionals’ suggestions. Conclusion: It was concluded that in spite of the suggested alterations, the game is suitable for teaching oral health by means of children’s play.

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The use of computers in childhood education makes it possible for them to acquire knowledge in a fun way through games. This paper describes the experience of implementing the course “Computers for Children”, which is part of a University Extension Program at the School of Dentistry at UNESP - Araraquara. This course is offered to children aged 5-7 years old and it aims, not only, to offer children, via computer, a direct contact with new teaching technologies, but also, to help them develop both their motor and logical thinking abilities through educational games. The children that participated in this course are from the Children’s Center “Casinha de Abelha” at the UNESP -Araraquara and also from the Municipal Recreation and Educational Centers also in Araraquara, SP, Brazil. The software resources used in this course to teach computer skills are the educational games “Coelho Sabido Maternal”, “A Estrela Cintilante” and “Festa dos Dentinhos”. The children’s learning and the level of difficulty in using the computer as a tool were evaluated. It was possible to conclude that the course has been contributing to the digital inclusion of children aged 5-7 years old, in addition to training their visual and audio perception, their motor coordination and memorization, hence developing skills that are essential to the children’s literacy process.

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The aim of this study was to evaluate the learning of Senior Citizens after a face-to-face course with the goal of teaching them how to use the internet. The study population was composed of people (n=18), of both genders, aged 50 years or over, from the open university for Senior Citizens UNATI (“Universidade Aberta da Terceira Idade” in Portuguese) at Araraquara. Two hour classes weekly were taught in the computer laboratory - LDI in Portuguese located in the School of Dentistry in Araraquara. The course program content covered the use of e-mail and researches in sites. In order to evaluate the learning acquired, a self-evaluation questionnaire was applied in twice (before and after the course), which enabled the development of students concerning their knowledge and skill in the topics approached in classes. Descriptive statistical analysis was performed. The average performance of participants was calculated per point and interval of confidence of 95% (IC95%) in the beginning and in the end of the course. Comparison between the averages was performed by using the paired Student’s-t test. The level of significance adopted was 5%. It was observed that the students’ learning about computer use improved significantly after the course (Student’s-t test: -5.360, p<0.001, p2=0.628, =0,999), however, 72.2% of them reported that they did not know how to attach a file to a message to be sent by e-mail, as well as having no or little skill to perform this activity. It was concluded that the evaluated course improved the participants knowledge and skills in computer use.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Pós-graduação em História - FCLAS

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Pós-graduação em Agronomia (Horticultura) - FCA

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Pós-graduação em Educação - FCT

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Pós-graduação em Biologia Geral e Aplicada - IBB

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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A good night sleep is part of a healthy lifestyle. However, children and adolescents replace sleeping hours by several other activities. This project aimed to disseminate information about sleeping and stimulate some reflections about the risk factors to health arising frompersonal and collective habits. A group of 1014 junior high school students from five schools in the city of Assis-SP, participated in the project. The students visited an exhibition about the theme "sleeping and health" and took part of group assignments. Issues related to sleeping and alternatives to promote healthy sleeping habits in day-life context were discussed. The activities were planned and executed by six trainees under the supervision of the responsible teacher. The majority of the visitors reported pleasure (90% of students) and interest in the subject; (85%) enjoyed learning new information about it (93%). Among the activities performed, 25% of visitors particularly enjoyed playful educational activities, 19% the oral presentation and 23% all the activities without distinction. Group discussion on everyday situations encouraged the adolescents to reevaluate previous experiences and knowledge that were not always consistent with current scientific knowledge. Undergraduate students had a rich practical opportunity that stimulated them to create health education strategies for adolescents. Some adolescents got more involved in the activities and others were more stimulated by the change of school routine. The activities were feasible and can be designed according to the target public. Certainly individual experience was sporadic and we suggest that future projects might be improved by stimulating bigger schools and more teachers to participate.

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The objective of this paper is to present the relationship between higher education with other levels of education. In Brazil, some challenges were launched to fulfill improvement in teaching / learning covering a scientific development with the involvement of several bodies, among them the science and society. Therefore, according to the National Postgraduate-PNPG, the close relationship between science and society requires a scientific-cultural training that should start in higher education, teacher training, and that this knowledge can follow the company, traversing all levels of education prior to higher education. Thus, we analyze the formation of teachers as one of the pillars of our discussion, trying to understand that at different times, men have paid attention to the re/organization of society, to masters/teachers have the knowledge that enabled individuals to convey an apprenticeship favoring the theoretical reflection on practice. So, we have considered some classics, as Bonaventure of Bagnoregio, that dealt on the training of teachers (as) in different periods, expressing concern about the quality of teaching and documents dealing with the situation of education in Brazil

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)