248 resultados para Integração de conteúdos


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Virtual Studio is a system developed for the creation of virtual sets , as well as any three-dimensional virtual objects that can be digitally integrated to the scenes captured on a real television studio . Through techniques such as chroma-key , computer graphics , augmented reality and virtual reality is possible flexibility in producing content for digital TV , reduce cost and meet 12.485/2011 law , the Brazilian Law of Pay TV , which has among its objectives to increase the production and circulation of diverse and quality Brazilian audiovisual content, generating jobs, income , royalties, professionalism and strengthening of national culture (ANCINE , Brazilian Nacional Cinema Agency ). Based on this background , an overview of the benefits of using the technologies mentioned for the production of content for digital television is presented . This work involves the development of a system of Interactive Virtual Studio called ARSTUDIO per team of researchers from the Posgraduate Program in Digital Television: Information and Knowledge at UNESP , São Paulo State University in Bauru , State of São Paulo, Brazil .

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With the deployment of Digital TV in Brazil, there is a need to foment the development and production of interactive audiovisual quality content, especially for programs that present educational messages from the entertainment concept - defined as Edutertainment. The objective of this study is to propose application of the gamification as a link of communication to encourage and modify user behavior, through a narrative that encourages intrinsic motivation for learning and entertainment in this media. This paper points out that there are few models of screenplays for applications production, particularly educational, with simultaneous interactive applications for television flow or complementary programming content offered. For this reason, a special attention is given to the screenplay, by virtue of inserting in its construction, the elements that make up the mechanics and dynamics of games. As a result, is shown the entry "Gamification-iDTV", which defines these two scenarios, as well as the development of a modeling methodology of a content and process, supported by conceptual maps, wireframes and roadmaps, substantiating the conception and elaboration of screenplay's prototype with elements of gamification for educational programs and its interaction applications.

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The construction methods of information lean on in variable models in the contemporary, especially by the diversity of languages and platforms offered. Among the innovations we find a growth of the gamification effect in the representation or reinforcement of the news, seizing the moment entertainment to increase user engagement. This research presents, from a case study published by The New York Times on the information complement referring to the World Cup Brazil 2014, studies of the importance of the interface in the broadcasting of informative contents, especially in a society where the tactile sensation is growing.

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This study is based on the mapping of occurrences associated with social vulnerability and natural risks, which refer to the resilience of populations and territories, regarding natural hazards associated with the functioning of natural systems (eg, earthquakes, flood, mass movements). According to UNISDR (2014), the state of São Paulo is a reference in working with Urban Resilience and Disaster in the Resilient Cities Campaign (2014), considering the high investment in Risk Areas Mapping and Public Education Campaigns implemented by the Civil Defense. Thus, this study aims to mapping the occurrence of events related to Tree Falls, Erosion, Landslides, Irregular Housing, Rocky Blocks Falls, Wall Falls, Unroofing and Irregular Construction, attended by the Civil Defense in the city of Santos, São Paulo State, from 2011 to 2014. Thereafter, correlated analyzes to the Environmental Vulnerabilities were generated. The Environmental Vulnerability databases used in this dissertation compose the results of the CNPQ Project - Environmental Vulnerability Mapping of the State of Sao Paulo - Brazil: a methodological contribution of Freitas (2013) and Bortolettoet al (2014), with information collected from the 2010 Census (IBGE, 2010), on a census sectors scale. The adopted methodological procedure involves document analysis followed by data integration in Geographic Information System, through algorithms analysis and mapscrossing.The results obtained in Maps of Social and Environmental Vulnerability Occurrences presented areas of High or Very High Vulnerability. The main variables obtained with such characteristics are Irregular Housing, Landslides and Rocky Blocks Falls, which was associated with hilly terrain formations, with slopes above 30%. To the areas of Medium, Low and Very Low Vulnerability were associated the variables Tree Falls, Wall Falls, Erosion, Unroofing and Irregular Construction, which are spatially distributed without an...

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O presente trabalho se refere à análise dos Parâmetros Curriculares Nacionais na área de Matemática no ensino fundamental e sua inserção na disciplina de Conteúdos, Metodologia e Prática do Ensino de Matemática no curso de Licenciatura Plena em Pedagogia da Universidade Estadual Paulista, em Rio Claro/SP. Os Parâmetros Curriculares Nacionais a serem utilizados na pesquisa foram produzidos em 1997, enquanto que o programa de ensino de disciplina teve sua elaboração em 2006, sendo ainda vigentes. A pesquisa tem como objetivo evidenciar e detalhar a proposta de cada um destes documentos para verificar sua compatibilidade de modo a entender em que se fundamenta a formação de pedagogos acerca da área de Matemática e a atual necessidade para o ensino fundamental. A pesquisa foi complementada através da pesquisa bibliográfica, com abordagem qualitativa em autores que cerceiam o tema, além de legislações que contribuem, de modo que o debate literário colabore com a Educação uma vez que analisa o conteúdo estudado na graduação e sua compatibilidade com os parâmetros utilizados na faixa etária em que irá atuar

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Pós-graduação em Ciência da Computação - IBILCE

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Pós-graduação em Docência para a Educação Básica - FC

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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This work is a review of the Negative Dimension Integration Method as a powerful tool for the computation of the radiative corrections present in Quantum Field Perturbation Theory. This method is applicable in the context of Dimensional Regularization and it provides exact solutions for Feynman integrals with both dimensional parameter and propagator exponents generalized. These solutions are presentedintheformoflinearcombinationsofhypergeometricfunctionswhosedomains of convergence are related to the analytic structure of the Feynman Integral. Each solution is connected to the others trough analytic continuations. Besides presenting and discussing the general algorithm of the method in a detailed way, we offer concrete applications to scalar one-loop and two-loop integrals as well as to the one-loop renormalizationofQuantumElectrodynamics (QED)

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)