242 resultados para Dispositivos digitais
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In the present paper, the authors carry out an exploratory analysis of the market of confidential online betrayals by examining the perceptions of the issue of those Ashely Madison Site users participating in the research. The ethnographic method and a multidisciplinary approach were employed in order to understand how love and market, technology and intimacy come together, and how traditional values related to family, conjugality and masculinity articulate in the world of online betrayals. Interactions between men aged between 38 and 70 were favored in the analyses.
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The article discusses the changes in the relations between communi- cation and forms of consumption of the video formats guided by new interactive content and enabled by the digital technologies of contemporary medias. In light of sociosemiotics by Eric Landowski, regimes of meaning and interaction in the fruition process present in the music video The Time/Dirty Bit, of Black Eyed Peas, and the respective application for mobile devices BEP 360 are discussed.
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Com a evolução dos sensores de captura de impressões digitais e a crescente demanda por sistemas mais seguros, torna-se possível e necessário o uso de um conjunto adicional de características, tais como as cristas e os poros. Este trabalho tem como objetivo avaliar o desempenho de dois dos principais métodos de extração automática de poros, bem como o desempenho das características estendidas em situações onde apenas fragmentos das impressões digitais estão disponíveis. Resultados experimentais realizados sobre a base de dados pública PolyU HRF mostram a superioridade do método de extração de poros baseado em filtros adaptativos, em relação ao baseado em filtros isotrópicos. O reconhecimento de frag-mentos de impressões digitais utilizando características estendidas mostrou-se promissor, principalmente quando a informação das comparações de cristas é utilizada na comparação dos poros.
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The paper aims to present a theoretical and applied analysis of the relationship of the young members of Generation Internet with forms of reception of content defined in the current scenario of convergence of media and languages. The paper aims at highlighting the direct relationship of these young people with the radio, and present data that can serve as reference for the current research on reception and media culture. Para ello, los datos de una investigación empírica sobre los hábitos, las formas y los niveles de consumo con los modelos de interferencias directas y procesos de gestión se presentan hasta hoy.
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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From the second half of the twentieth century, with the proposal of working active listening, exploring sounds, the experience, the search for new forms of contemporary music notation, improvisation and experimental music composition, arise music educators Paynter Schafer and Koellreutter, known by the active method of second generation who contributed greatly to the development of creative processes in the classroom. Also arises, in the same period, the encounter between art and technology, expanding opportunities through digital media, open, participatory and interactive works such as Video art, Web art, Nanoarte and Locative Art, augmented, not only against the art with the public, through connections mediated by digital interfaces, providing new learning situations attractive for the development of creativity and artistic production as challenges in contemporary.
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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Pós-graduação em Educação - FFC
Aprendizagem na contemporaneidade: jogos digitais no novo cenário em que caminha o ensino de química
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Having in sight the current inertia found on the school physical environments as well as on the High School learning methods used, digital games appear as a different tool to build the individuals'/students' knowledge and becomes a driving factor for this research. The usage of this media resource tries to rescue a stimulant type of learning focused on the students' experiences while getting them closer to Science, Technology and Society (STS). The usefulness of this method falls short, however, without the capacitated guidance of a teacher. A literature review has been made about the possible schooling that electronic/digital games provide; it also brings the opinions of students and teachers to help comprehend how the insertion of this new tool in the classroom happens, as well as its efficiency and acceptance. Having in sight the relationship between individuals and the preoccupations about the future of mankind, components of humanity's destiny have been evidenced in the teaching of Chemistry. It is possible to conclude that these games can, indeed, help in the teaching process, although it is necessary that they develop a main didactic role, linked to the teaching of concepts and content, or else become only educational for that matter. Using the tools given by digital games it is possible, for example, through playfulness, to teach the theory of many abstract models, mathematical equations and chemical formulas, making it possible then to grab the students' attention, to thrill them and to develop their participation based on the experience they so often already have with cell phones and personal computers
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)