241 resultados para Seguranca : Computadores


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This article aims to describe the proposed development of an emulator application for digital TV that operates on a local computer network, to have it as a testing environment for students and researchers. The emulator application is presented as a useful tool to reduce validation costs of applications developed for digital TV.

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With the development of Digital TV, the equipments are becoming more and more modernized in order to popular- ize the information that soon might reach all Brazilian families. That way, we open a space for discussion about the many directions that the usability applied on ISDB-Tb interactivity (Brazilian System of Digital Television) can take. This paper approaches the questions connected to the concept of usability and also the subjects related to the life cycle of some technologies (existence time, obsolescence) Also talks with the definition of interactivityon Digital Television since it is responsible for the emergence of a new contingent of interacting people which goes from the computer and portable equipments users to the passive TV viewers. It’s possible to conclude that the Human-Digital TV Interaction (HDTVI) comprehends the synergy between three actants on Digital TV: the col- lective (or not) TV viewer; the interface and the issuer who can be represented by an Artificial Intelligence (AI) service.

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In the 20th century, youth has become a western myth rather than an important social category in the projection of future societies. The Right-wing was ahead of left-wing movements supporting national political projects. The crisis in the Welfare state and socialism system disoriented the right and left-wing movements. The myth of youth as reference for the progressive development of history was destroyed. Youth movements, consolidated in some student movements and supported by some religious organizations took over this reference position. However, these new youth movements are rarely engaged in political or environmentalist projects. The violence that originates from disturbing practices of social reproduction puts youth under pressure.

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Over the last years, the new technologies have changed the way we relate to information and communicate with other people, which has brought on impact to foreign language teaching and learning, and, consequently, to the area of foreign language teacher education. The abbreviation CALL (Computer Assisted Language Learning) has been used to designate the processes of language teaching and learning with the use of computers, and language teacher education in CALL to name teacher education for and with the use of new technologies, since a number of authors point to the interdependence of both processes. We intend in this article to present an overview of the literature of the area of language teacher education in CALL nowadays and discuss issues related to the use of new technologies concerning its integration to teacher education and the functional and institutional roles to be taken. We also present two proposals of teacher education with the use of new technologies which are being implemented and at the same time studied in Brazil, which we believe have essential elements for the development of language teachers for and with the use of new technologies currently.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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Pós-graduação em Ciência da Computação - IBILCE

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Pós-graduação em Ciência da Computação - IBILCE

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Pós-graduação em Engenharia Elétrica - FEIS

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O tema abordado neste trabalho foi escolhido após uma experiência como monitora em um curso de informática para a terceira idade ministrado na Unesp - Câmpus de Rio Claro. A pesquisa é de caráter bibliográfico e teve como objetivo identificar e compreender possíveis benefícios e dificuldades que se mostram presentes em atividades envolvendo o uso de computadores por pessoas da terceira idade. A análise é feita com base em estudos teóricos sobre educação para a terceira idade em que se considera a qualidade de vida e desenvolvimento pessoal

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The rapid development of Information and Communication Technologies - TIC, coupled with the advancement of the global Internet computer network have framed new concepts and definitions such as virtual reality, immersive environments, webmuseums, digital museums, electronic art, cyber art, among other terminologies that are becoming more and more common and are present in everyday Web users. To better understand the terminologies used to describe museum in the virtual environment, we present a summarized table of terms such as webmuseum, virtual museum, digital museum and their derivatives in order to define the elements that differentiate or resemble them. We used the bibliographic descriptive method for identifying the concepts presented by some expert authors in the field. In conclusion, we recommend the use of the term webmuseum for museums in cyberspace as the most appropriate and we define the concept, comprehending its meaning and characteristics.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)