215 resultados para Conteúdos curriculares em numeracia
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The law of Guidelines and Bases for National Education-LDB established the need to ensure at Universities a greater flexibility in the Organization of courses and careers, taking into account the heterogeneity of prior education and training, as well as the expectations and interests of students. Since the deployment of the first courses of Physical Education in Brazil, in the 30 's decade, the formation was only in Degree Course. On a pioneer way, resolution CFE 031987 allowed the Universities could organise their own pedagogical projects and curriculum, allowing even the Bachelor Course contemplating the dynamics of the evolution of the area and encouraging a change in attitudes of professionals. The Bachelor Course, with an offer of disciplines to other areas higher than education, openness also allowed to research, promoting an increasing interaction of the Physical Education with other professions od health. Physical education stands out as interareas instrument in the promotion of health and quality of life of the population. With the regulation of the Profession through the law No. 9696/98, grows the discussion around the definition of professional delimitations in this close relationship with other areas. With the need for a reformulation in teaching projects, Degree and Bachelor Courses, express the new curricular guidelines and resolutions of the MEC, as well as the professional delimitations by CONFEF for each formation. Given these aspects, the objective of the present study was to describe the chronology of such facts and a expose a critical opinion of the authors about the course and consequences of this process.
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The Creative Economy is an experimental laboratory for the creation , innovation , invention and reinvention of the universe of media - analog and digital . The scenery in the media and converging technologies favors the process of “ creative destruction and destructive creation “ of this field . The mapping of basins and technological corridors distributed through the territory of concentrated areas creates an infrastructural chassis for the production of content , information and entertainment . As locus and logos of immaterial production , digital ecology that gives speed to the flow of production - planning, fundraising , publishing , distribution and enjoyment - and allows the dispossession of their local clusters , the fragmentation and dilution of their creative chains . The collective cultural production and creation appropriating these capilarizados articles and produce content against political, economic and social status quo . The land is fertile and favorable to the emergence of radical media and rebels that recreate the public sphere , and edit poor public spheres , alternative , radical and efficient , the tactical point of view . This article aims to contribute to studies and research that scour the ecosystem of the media for understanding the management of their creative processes, actors and critics of tangible and intangible resources that support their communication actions .
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A utilização da Web como plataforma para a educação a distância (e-learning), tem sido uma das grandes alternativas para a educação em sala de aula tradicional. Embora esses sistemas sejam amplamente utilizados, existem limitações quanto à dificuldade de busca, integração e reuso dos materiais existentes. Neste contexto, neste trabalho é apresentada uma arquitetura multiagente para o desenvolvimento de sistemas Web semânticos para a gestão de conteúdos educacionais – SWSGC, onde de acordo com os requisitos do usuário são propostos os conteúdos educacionais (OAs) do curso. Tais conteúdos são recuperados de repositórios heterogêneos de OAs, anotados mediante padrões de metadados educacionais e ontologias de domínio. Esta arquitetura proposta visa automatizar atividades relacionadas à gestão de OAs tais como: a autoria de OAs, a autoria de curso, e a busca e a anotação semântica de OAs.
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“Virtual Studio” is a system developed for the creation of virtual sets, as well as any threedimensional virtual objects that can be digitally integrated to the scenes captured on a real television studio. Through techniques such as chroma-key, computer graphics , augmented reality and virtual reality is possible flexibility in producing content for digital TV, reduce cost and meet 12.485/2011 law, the Brazilian “Law of Pay TV”, which has among its objectives “to increase the production and circulation of diverse and quality Brazilian audiovisual content, generating jobs, income, royalties, professionalism and strengthening of national culture” (ANCINE , Brazilian Nacional Cinema Agency ). Based on this background, an overview of the benefits of using the technologies mentioned for the production of content for digital television is presented. This work involves the development of a system of Interactive Virtual Studio called ARSTUDIO per team of researchers from the Posgraduate Program in Digital Television: Information and Knowledge at UNESP, São Paulo State University in Bauru, State of São Paulo, Brazil.
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This study aims to contribute to understanding the complexity related to the definition and practice of "Didactics of Physics" in initial physics teachers training. We intend to make evident how is understood the Didactics of Physics in curricular organizations, since an "observation" from a perspective based on an analysis of theoretical frameworks of Science Teaching, according to which "Didactics of Physics" is an articulating axis between different disciplines and constitutes the knowledge body to be taught in order to teachers learn to teach physics. For that, we used techniques of documentary analysis, constituting a text from a systematic search of information about Physics teachers’ initial education programs, looking for criteria justifying their organizations and contents of disciplines that aim to contribute to the training for teaching, in a study carried out during 2011. We found on these curricular organizations the presence of disciplines in fields such as: Exact Sciences, Humanities, Social Sciences and Teaching Practice, which indicates a consideration of interdisciplinary training which must receive the future teacher. However, without being consistent with Science Education' epistemology, requesting the integration of interdisciplinary knowledge to solve problems related to teach physics in high school, with some exceptions in the preparation for the subject "traineeship" or training for "Didactic transposition", but since different interpretations.
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This study aims to investigate the main issues presented in the literature relating to teacher training during the period 2005/2014. Particular attention is paid to articles that address the Supervised Training and Practice as a Curriculum Component. For the analysis of the articles from the literature, the technique of Content Analysis was used. The results showed that the potential which is attributed to these curricular components depends on the ability to put the trainee teacher in touch with the experience of being a teacher, whilst enabling the approach of the training content to be consistent with professional practice. The technical and fragmented curriculum for training and the extensive content in the disciplines, limited by outmoded practices, is presented as a barrier against this occurring. This shows a discrepancy in the proposed training between the pedagogical design of the course and, what is actually designed as concrete action in its development.
Resumo:
Virtual Studio is a system developed for the creation of virtual sets , as well as any three-dimensional virtual objects that can be digitally integrated to the scenes captured on a real television studio . Through techniques such as chroma-key , computer graphics , augmented reality and virtual reality is possible flexibility in producing content for digital TV , reduce cost and meet 12.485/2011 law , the Brazilian Law of Pay TV , which has among its objectives to increase the production and circulation of diverse and quality Brazilian audiovisual content, generating jobs, income , royalties, professionalism and strengthening of national culture (ANCINE , Brazilian Nacional Cinema Agency ). Based on this background , an overview of the benefits of using the technologies mentioned for the production of content for digital television is presented . This work involves the development of a system of Interactive Virtual Studio called ARSTUDIO per team of researchers from the Posgraduate Program in Digital Television: Information and Knowledge at UNESP , São Paulo State University in Bauru , State of São Paulo, Brazil .
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With the deployment of Digital TV in Brazil, there is a need to foment the development and production of interactive audiovisual quality content, especially for programs that present educational messages from the entertainment concept - defined as Edutertainment. The objective of this study is to propose application of the gamification as a link of communication to encourage and modify user behavior, through a narrative that encourages intrinsic motivation for learning and entertainment in this media. This paper points out that there are few models of screenplays for applications production, particularly educational, with simultaneous interactive applications for television flow or complementary programming content offered. For this reason, a special attention is given to the screenplay, by virtue of inserting in its construction, the elements that make up the mechanics and dynamics of games. As a result, is shown the entry "Gamification-iDTV", which defines these two scenarios, as well as the development of a modeling methodology of a content and process, supported by conceptual maps, wireframes and roadmaps, substantiating the conception and elaboration of screenplay's prototype with elements of gamification for educational programs and its interaction applications.
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The construction methods of information lean on in variable models in the contemporary, especially by the diversity of languages and platforms offered. Among the innovations we find a growth of the gamification effect in the representation or reinforcement of the news, seizing the moment entertainment to increase user engagement. This research presents, from a case study published by The New York Times on the information complement referring to the World Cup Brazil 2014, studies of the importance of the interface in the broadcasting of informative contents, especially in a society where the tactile sensation is growing.
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Pós-graduação em Docência para a Educação Básica - FC
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Pós-graduação em Educação - FFC
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Os Parâmetros Curriculares Nacionais (BRASIL, 1997) é um documento que procura auxiliar o professor na execução de seu trabalho na escola, e dentre os temas contemplados neste documento encontramos a temática da saúde. Desde a origem deste documento, a saúde é um tema considerado importante de ser ensinado na escola, mas atualmente tem recebido destaque nas mídias, chamando a atenção de toda população para o desenvolvimento de um estilo de vida saudável, ao mesmo tempo em que, existe uma crescente preocupação quanto à saúde das crianças relacionada à obesidade e sedentarismo. Desta forma, o presente estudo procurou organizar materiais didáticos em forma de tecnologias da informação e comunicação que fiquem a disposição dos professores para ensinar alguns temas relacionados à saúde. Para a organização desses materiais, foi necessária uma revisão da literatura e em especial uma revisão documental dos Parâmetros Curriculares Nacionais no que diz respeito à saúde, que resultaram em quatro eixos de conteúdos a serem desenvolvidos, sendo eles: higiene pessoal, alimentação, atividade física e padrões de saúde e beleza apresentados pelas mídias. A tecnologia de informação e comunicação foi escolhida como ferramenta para o desenvolvimento das aulas, pois é utilizada com prazer pelos estudantes. Conclui-se que este material é importante, principalmente para os professores de Educação Física escolar, que encontram uma escassez de materiais didáticos na área e sobre as possibilidades de utilização da tecnologia de informação e comunicação em ambiente escolar, e principalmente, que mais estudos sobre a saúde são necessários, pois o mesmo proporciona muitas possibilidades e formas de abordagens
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Pós-graduação em Educação - FCT
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Pós-graduação em Educação Escolar - FCLAR