200 resultados para Programação orientada a objeto (computação)


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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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The research presents as its central theme the study of the bibliographic record conversion process. The object of study is framed by an understanding of analogic bibliographic record conversion to the Bibliograhpic MARC21 format, based on a syntactic and semantic analysis of records described according to descriptive metadata structure standards and content standards. The objective of this research the objective is to develop a theoretical-conceptual model of syntactic and semantic of bibliographic records, from Linguistic studies of Saussure and Hjelmslev of manifestations of human language, which subsidizes the development of a computacional interpreter, focused to the conversion of bibliographic records to MARC21 Bibliographic Format, which can be confirmed both the semantic value of the informational resource represented as the reliability of the representation. Given the aforementioned objectives, the methodological trajectory of the research is based on the qualitative approach, of an exploratory, descriptive and experimental nature, and with recourse to the literature. Contributions on the theoretical plane can be envisaged regarding the development of questions inherent to the syntactic and semantic aspects of bibliographic records, and by involving, at the same time, interdisciplinarity between Information Science, Computer Science and Linguistics. Contributions to the practical field are identified by the fact the study covers the development of the Scan for MARC, a computational interpreter that can be adopted by any institution that wishes to use the conversion procedure for bibliographic record databases to the MARC21 Bibliographic Format from description and visualization schemes of bibliographic records (AACR2r and ISBD), an aspect of the research which is considered innovative.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Techniques of image combination, with extraction of objects to set a final scene, are very used in applications from photos montages to cinematographic productions. These techniques are called digital matting. With them is possible to decrease the cost of productions, because it is not necessary for the actor to be filmed in the location where the final scene occurs. This feature also favors its use in programs made to digital television, which demands a high quality image. Many digital matting algorithms use markings done on the images, to demarcate what is the foreground, the background and the uncertainty areas. This marking is called trimap, which is a triple map containing these three informations. The trimap is done, typically, from manual markings. In this project, methods were created that can be used in digital matting algorithms, with restriction of time and without human interaction, that is, the creation of an algorithm that generates the trimap automatically. This last one can be generated from the difference between a color of an arbitrary background and the foreground, or by using a depth map. It was also created a matting method, based on the Geodesic Matting (BAI; SAPIRO, 2009), which has an inferior processing time then the original one. Aiming to improve the performance of the applications that generates the trimap and of the algorithms that generates the alphamap (map that associates a value to the transparency of each pixel of the image), allowing its use in applications with time restrictions, it was used the CUDA architecture. Taking advantage, this way, of the computational power and the features of the GPGPU, which is massively parallel

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With the technology evolution for school proposals, became necessary the creation and modifica- tion of the pedagogical paradigms applied in the classroom. With this in mind, this monograph attempts to explain clearly and succinctly how to develop a complete game, following the precepts of appropriate pedagogy and software engineering steps, explaining the main entertainment devices and graphics suitable for the student’s intellectual development. Therefore, it is studied throughout this academic work, the complete process of development, making use of the development language ActionScript 3.0 , aided by some other technologies, show- ing that the use of technology articles in the classroom is possible and highly indicated

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This paper presents the development of a Web application called CityFreedom based on 3D modeling. The developed system demonstrates the use of most revolutionary and innovative techniques to create Web portals with the integrated 3D navigation scenarios to their own pages, without requiring any kind of plug-ins or external software. Everything works on the basis of compatible browsers. The CtyFreedom aims to give the user the feeling of immersion in virtual reality so get to interact with a three-dimensional city in order to see new places, traveling in an area of town that has always thought of knowing or even analyze establishments long before attend-them. It's the freedom to know and traveling around the city in a simple and trivial way. It is a new trend, the future of Web systems development

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This project brings the development of an Android application which will allow users to access 3D models on web. The application developed allows Android devices to access web pages which have code that should use OPENGL to renderize. To demonstrate this functionality, an example web application was build, using technologies such as X3DOM and HTML5, which uses WebGL to get renderized. This web application gives to the user an environment of a virtual city, where he could surf by and interact with the objects. The Android application brings this immersion to the mobile world, also. The access and storage of data was developed a Webserver, which bring to the web application a simple API to give access to the database

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This scientific research aimed at presenting a comparative analysis of softwares used to represent the processes of flood wave and debris flow. For this, a literature review was performed on these processes and on simulation models used to represent them. Then, a research on scientific database and developers’ websites was performed to identify the softwares used to simulate these processes. This step was performed based on specific criteria such as the type of simulation performed by the software, its practical applications and a user friendly interface. A free distribution and totally functional software was chosen and its simulation mechanisms were tested through a simulation exercise and the results interpreted based on data on measured in the Basin of Ribeirão Marins section Monjolinho located in Piracicaba - SP. With respect to the processes, it was sought to present the dynamics, constraints, parameters and variables used to understand them and for the simulation models were presented the conceptual aspects of mathematical modeling including the steps of the simulation process and the different types of simulation models used to represent them. In total, 20 softwares were identified, and the software object of analysis was the ABC 6 that performs simulation of flood wave. Through the simulation exercise, it was observed that were presented overestimated values of flow compared to measured data in the basin. For both hypotheses were raised about the causes of the discrepancy between the observed and simulated flow. It has been concluded that the simulation process consisted of a complex procedure where generalizations, misrepresentations and simplifications may occur due to the data used and the method adopted, but it is a useful tool in planning and decision making in various types of studies and environmental projects

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With the technology advancement, mobile devices have become increasingly more powerful and have started to have functions beyond of making phone calls. New applications, which perform these new functions, have been launched. The digital entertainment market has become one of the most benefited with this, once the games have become one of the most used applications for various types of users. This monograph presents the development of a game for Android OS, considering concepts like: physics, scenarios/views and character animation

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Organizational change is occurring in the Brazilian agribusiness from sugar cane in recent decades. Aspects of management in this sector are being changed due to the importance of its products, especially ethanol and electricity. It is observed in the literature a lack of quantitative studies in this Brazilian sector, particularly the selection of sugarcane varieties for planting. This study proposes the use of Goal Programming (GP) with Data Envelopment Analysis (DEA) to select efficient varieties of sugarcane for planting in a sugar and ethanol milling company. The study allowed the identification of efficient sugarcane varieties. This way, it helped the company to make more reliable decisions, favoring the increase of productivity

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The educational institutions need to rethink issues related to teacher training in order to seek personal construction of teaching. Oriented research has been identified as useful in the process of teacher training. Through research builds knowledge about the problems faced in teaching, producing the most effective methods. The aim of this paper is to verify the validity of the application of research activities in the form of short courses and themed play during the formation of licensees and the use and construction of knowledge of high school students who attended these short courses. This work is linked to training of undergraduates and implementation of different activities of teaching and learning for high school students. The oriented investigation was the methodology chosen for the development of activities in which, through the construction and implementation of the mini-courses Students are encouraged to participate in the construction of knowledge itself in activities that suggest the development and testing of hypotheses. The mini-courses are designed and implemented by teachers of the ninth and tenth terms of the degree in chemistry. Students of public schools were the privileged. Data were collected through observation and interview. In applying these mini-courses, associated with the daily, prospective teachers connected theory to practice, arousing the curiosity of students and leading them to raise issues related to the content of chemistry. Students showed interest in the construction of the content addressed. The student teachers sought to study different concepts and how to make them more attractive, causing the chemistry was associated with the phenomena of everyday life, including the problems faced when teaching and trying different possible solutions. Thus, there was an increase in interest in teaching and learning

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The metropolitan region of São Paulo is the most populous of the country, this happens because of its great importance in the national economy and the job opportunities that are offered to the population. These factors result in intense population growth and urban expansion, reaching some non-habitable places of the metropolis, as areas of pipelines, which are very important for the transportation of natural gas, oil and its derivatives. Before the population growth of the region, these sites were unoccupied, do not presenting problems for the population. However, with the disorderly occupation is generated great anthropogenic pressure on the pipeline stitches, causing risks to people who are around them. Therefore it is extremely important to monitor the strip of pipelines through products and techniques of remote sensing and geoprocessing, enabling, through high spatial resolution images, identification of objects or phenomena that occur on Earth's surface that can alter the functioning and safety of pipelines. Therefore, this study aims to monitor a stretch of the area of the pipeline mesh GASPAL/OSVAT and Capuava Refinery (RECAP), located on the outskirts of the metropolitan area of São Paulo in the city of Mauá, who suffer great human pressure, proving thus the techniques of remote sensing and geographic information system (GIS) as effective tools for monitoring phenomena occurred in urban areas of great complexity. The monitoring was done by object-based classification applied in orbital images Ikonos II and RapidEye, of high spatial resolution and, image processing, detection of objects, segmentation, classification and editing were developed through the eCognition and ArcGis softwares. To determine the statistical accuracy of the mapping of the land cover of the stretch of pipeline in Maua, the results were analyzed by error matrix... (Complete abstract click electronic access below)

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The mobile application proposed in this undergraduate project, classified as a Location-Based Service and named Traveller, was developed to support users of mobile phones equipped with GPS in unknown locations by providing information about weather, location of users and stores in urban areas. The mobile devices whose this project is intended are those equipped with Android. The programming language Java was selected and the Eclipse development environment was used along with the toolkit for developing Android (ADT - Android Development Tools)