2 resultados para Shades and shadows

em Universidade Federal do Rio Grande do Norte(UFRN)


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In this work evaluate the technical characteristics of the fibers grown in settlements Guamaré, colored cotton seeds were donated existing in the Germplasm Bank of Embrapa Cotton. We sought through the breeding program, raising the resistance, fineness, length and uniformity of cotton fibers, as well as stabilize the staining of fibers in the BRS Topaz, BRS Brown and BRS Green shades and raise their productivity in the field. First, the individual selections to test progeny seeds, and thereafter the hybridization method followed by family selection to obtain variations in the color tones were performed. The BRS Topaz, BRS Brown and BRS Green varieties were produced, analyzed and compared with existing cottons in the region which is the White cotton. The properties amount of impurities and neps, length, length uniformity, short fiber content, fineness and tensile strength of the fibers were sized in Classifiber, NATI, Pressley and Micronaire devices. 10 trials each with 10 tests for all four fiber types were carried out. The White and Topaz fibers showed greater length (32-34mm) and greater resistance (7.94 lb/mg and 7.97 lb/mg respectively) and showed finesse with lower micronaire index 3,71μg/inch and 3, 73μg/inch and a low rate of short fibers. The results were very promising for the use of genetically improved cotton in the manufacturing of fabric and yarn in the textile industry. The fibers were brown colored cotton used in the manufacture of a composite fiber with thermoplastic resin

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Shadows and illumination play an important role when generating a realistic scene in computer graphics. Most of the Augmented Reality (AR) systems track markers placed in a real scene and retrieve their position and orientation to serve as a frame of reference for added computer generated content, thereby producing an augmented scene. Realistic depiction of augmented content with coherent visual cues is a desired goal in many AR applications. However, rendering an augmented scene with realistic illumination is a complex task. Many existent approaches rely on a non automated pre-processing phase to retrieve illumination parameters from the scene. Other techniques rely on specific markers that contain light probes to perform environment lighting estimation. This study aims at designing a method to create AR applications with coherent illumination and shadows, using a textured cuboid marker, that does not require a training phase to provide lighting information. Such marker may be easily found in common environments: most of product packaging satisfies such characteristics. Thus, we propose a way to estimate a directional light configuration using multiple texture tracking to render AR scenes in a realistic fashion. We also propose a novel feature descriptor that is used to perform multiple texture tracking. Our descriptor is an extension of the binary descriptor, named discrete descriptor, and outperforms current state-of-the-art methods in speed, while maintaining their accuracy.