5 resultados para Childrens
em Repositório Digital da UNIVERSIDADE DA MADEIRA - Portugal
Resumo:
A escola é um contexto fundamental para o desenvolvimento das crianças e adolescentes, sendo um local privilegiado para os processos de socialização e de construção de identidade colaborando para a organização do seu auto-conceito. Este contexto tanto pode propiciar experiências que favorecem sentimentos de confiança e competência, como pode actuar no sentido oposto, diminuindo o autoconceito daqueles que têm dificuldades em obter bons resultados e fazer amizades. Os percursos escolares são construídos através da experiência de vida de cada aluno. No entanto, a transição escolar é um factor com que todos os alunos têm de lidar, implicando mudanças nos papéis que desempenham, nas suas rotinas, relações e na forma como se percepcionam e percepcionam o mundo, podendo ter, por isso, repercussões nas atitudes que os alunos desenvolvem face à escola e sobre si mesmos. Deste modo é importante que, os alunos, ao transitarem de escola levem consigo uma percepção positiva sobre si e sobre as suas vivências escolares. Nesse sentido, este estudo pretendeu, através de uma abordagem descritivocorrelacional de caracter quantitativo, analisar a relação entre auto-conceito e as atitudes face à escola de modo a perceber melhor o efeito destes factores em alunos que se preparavam para transitar de ciclo de ensino. Para o efeito, foi recolhida uma amostra de 157 alunos, do 4º, 6º e 9º ano, de duas escolas da Região Autónoma da Madeira, a frequentar o ano lectivo 2011/2012 e utilizada a Piers-Harris Children’s Self-Concept Scale (PHCSCS-2) (Veiga, 2006) e o Questionário de Atitudes Face à Escola (QAFE) (Candeias & Rebelo, 2011). No que respeita aos resultados obtido, estes demonstraram que existe uma relação significativa, positiva, entre o auto-conceito e as atitudes nos três anos de escolaridade, assim como, uma diminuição nas atitudes face à aprendizagem do 6º para o 9º ano. Observou-se, também, que os rapazes apresentam índices mais elevados nas dimensões do auto-conceito “popularidade” e “ansiedade”, do que as raparigas.
Resumo:
Nos últimos anos tem havido um aumento da investigação em torno das transições escolares. Assim, consideramos que as variáveis socioemocionais e o autoconceito podem influenciar de forma positiva e/ou negativa este processo de transição. No mesmo sentido as expetativas criadas pelos alunos nos anos de transição podem condicionar a adaptação ao novo ciclo de estudos. Se soubermos antecipadamente o que carateriza estes alunos, poderemos intervir adequadamente no sentido de potencializar o seu sucesso escolar. Centramos então o nosso estudo numa amostra de alunos do 2º e 3º ciclo do ensino básico de uma escola situada na zona rural da ilha da Madeira onde foram aplicados testes de inteligência emocional, autoconceito e de expetativas na transição de ano, nomeadamente, o PACS - Avaliação de Competências Sociais; EQ-i: YV - Inteligência Emocional; PCIS - Inteligência Social; PHCSCS 2 - Piers-Harris Children’s Self-Concept Scale 2 e o Questionário de Expetativas dos Alunos nos anos de Transição. Os resultados apontam para que quer no 2º, quer no 3º ciclo a inteligência emocional esteja direta e positivamente associada ao autoconceito. No 2º ciclo, existe uma relação positiva entre a competência social e o autoconceito bem como entre a competência social e a inteligência emocional, existindo diferenças entre os géneros, nas diferentes dimensões da inteligência emocional, sendo que as raparigas registam índices mais elevados nos domínios intrapessoal, interpessoal e inteligência geral no 2º ciclo, enquanto no 3º ciclo são os rapazes que nas dimensões do humor geral e na escala total registam os índices mais elevados. Por último, no 2º ciclo as raparigas manifestam um autoconceito superior aos rapazes, no aspeto comportamental, intelectual e na satisfação-felicidade, enquanto no 3º ciclo apenas se verificam maiores níveis de ansiedade no género masculino. As correlações relativamente às expetativas também são apresentadas.
BlueFriends: measuring, analyzing and preventing social exclusion between elementary school students
Resumo:
Social exclusion is a relatively recent term, whose creation is attributed to René Lenoir(Lenoir, 1974). Its concept covers a remarkably wide range of social and economic problems, and can be triggered for various reasons: mentally and physically handicapped, abused children, delinquents, multi-problem households, asocial people, and other social “misfits” (Silver, 1995, pp. 63; Foucault, 1992). With an increasingly multi-cultural population, cultural and social inequalities rapidly ascend, bringing with them the need for educational restructuring. We are living in an evermore diverse world, and children need to be educated to be receptive to the different types of people around them, especially considering social and cultural aspects. It is with these goals that inclusive education has seen an increased trend in today’s academic environment, reminding us that even though children may be taught under the same roof, discriminatory practices might still happen. There are, however, a number of developed tools to assess the various dimensions of social networks. These are mostly based on questionnaires and interviews, which tend to be fastidious and don’t allow for longitudinal, large scale measurement. This thesis introduces BlueFriends, a Bluetooth-based measurement tool for social inclusion/exclusion on elementary school classes. The main goals behind the development of this tool were a) understanding how exclusion manifests in students’ behaviors, and b) motivating pro-social behaviors on children through the use of a persuasive technology. BlueFriends is a distributed application, comprised by an application running on several smartphones, a web-hosted database and a computer providing a visual representation of the data collected on a TV screen, attempting to influence children behaviors. The application makes use of the Bluetooth device present on each phone to continuously sample the RSSI (Received Signal Strength Indication) from other phones, storing the data locally on each phone. All of the stored data is collected, processed and then inserted into the database at the end of each day. At the beginning of each recess, children are reminded of how their behaviors affect others with the help of a visual display, which consists of interactions between dogs. This display illustrates every child’s best friends, as well as which colleagues they don’t interact with as much. Several tips encouraging social interaction and inclusiveness are displayed, inspiring children to change their behaviors towards the colleagues they spend less time with. This thesis documents the process of designing, deploying and analyzing the results of two field studies. On the first study, we assess how the current developed tools are inferior to our measuring tool by deploying a measurement only study, aimed at perceiving how much information can be obtained by the BlueFriends application and attempting to understand how exclusion manifests itself in the school environment. On the second study, we pile on the previous to try and motivate pro-social behaviors on students, with the use of visual cues and recommendations. Ultimately, we confirm that our measurement tool’s results were satisfying towards measuring and changing children’s behaviors, and conclude with our thoughts on possible future work, suggesting a number of possible extensions and improvements.
Resumo:
This report tells a story which started as an idea that came to us to fight the battle-cry feeling commonly known as stress and anxiety. Before creating the solution of the idea, we first need to understand the feelings underneath and its effects on our well-being. Throughout the course of our lives, we experience states of weakness and fear. These feelings can arise, for instance, while we are in an emergency room. Needless to say, how much it would have imaginable effects on children, who are unfamiliar to such environments. We ran through a serious of scenarios to find the most suitable solution, among them the study of interaction with positive expressions by Dr. Baldwin, proved to be a valued resource. It was reduced due to its length and to be suitable to our public audience. The game was then created in order to reduce or even eliminate the stress and anxiety of children. Since the game was initially released, some modifications had been made but the original idea - interaction with positive expressions – remained. When the time came, we asked children to play one of the two versions of the game while waiting in the emergency room. This not only created a diversion for them but also a learning experience as it displayed some hospital equipment. The difference between the two versions is that one provides expressions, while the other does not. After all our hard work, we felt rewarded because the project proved its worth and we would see that in the expressions on children’s faces while they played. Most importantly, their anxiety level numbers were significantly reduced during that short period of time.
Resumo:
Overconsumption of natural resources and the associated environmental hazards are one of today’s most pressing global issues. In the western world, individual consumption in homes and workplaces is a key contributor to this problem. Reflecting the importance of individual action in this domain, this thesis focuses on studying and influencing choices related to sustainability and energy consumption made by people in their daily lives. There are three main components to this work. Firstly, this thesis asserts that people frequently make ineffective consumption reduction goal choices and attempts to understand the rationale for these poor choices by fitting them to goalsetting theory, an established theoretical model of behavior change. Secondly, it presents two approaches that attempt to influence goal choice towards more effective targets, one of which deals with mechanisms for goal priming and the other of which explores the idea that carefully designed toys can exert influence on children’s long term consumption behavior patterns. The final section of this thesis deals with the design of feedback to support the performance of environmentally sound activities. Key contributions surrounding goals include the finding that people choose easy sustainable goals despite immediate feedback as to their ineffectiveness and the discussion and study of goal priming mechanisms that can influence this choice process. Contributions within the design of value instilling toys include a theoretically grounded framework for the design of such toys and a completed and tested prototype toy. Finally, contributions in designing effective and engaging energy consumption feedback include the finding that negative feedback is best presented verbally compared with visually and this is exemplified and presented within a working feedback system. The discussions, concepts, prototypes and empirical findings presented in this work will be useful for both environmental psychologists and for HCI researchers studying eco-feedback.