3 resultados para Electronic games industry

em Repositório digital da Fundação Getúlio Vargas - FGV


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Este estudo tem como objetivo verificar a influência dos jogos eletrônicos e do gênero sobre o comportamento social dos jovens da geração Y brasileira do ponto de vista da propensão a agir mais individualmente ou socialmente. E a forma como tal comportamento afeta os indivíduos no mercado de trabalho. Para atingir tal objetivo, além da bibliografia referente ao assunto foram utilizados dados de jovens brasileiros colhidos através de um questionário online. Ficou constatado, por meio da análise dos resultados, que o hábito de jogar não influencia o jovem a agir mais individualmente ou coletivamente. A internet e os jogos eletrônicos não interferiram nas atitudes da amostra pesquisada frente às relações de amizade, lealdade e ação coletiva. Porém, foi possível observar que o gênero dos jovens os faz terem comportamentos sociais diferentes.

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The purpose of the literature on Research Joint Ventures (RJV), pioneered by DíAspremont and Jacquemin (1988) and Kamien, Muller, and Zang (1992), has been to combine the best of two worlds: to appropriately deal with R&D spillovers while preserving competition in the product market. Moreover, RJVs eliminate duplication of R&D. Thus, at least in theory, RJVs dominate other solutions such as subsidies. If, however, we are concerned about risks of cartelization, then Spenceís (1984) subsidy-based solution for independently acting firms, is a viable alternative that cannot be dismissed. Indeed, in contrast to the previous literature, we find that in the presence of R&D subsidies, market performance may unambiguously improve with the number of firms in the market.

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Brazil is under political and financial crises where the end seems far away. Because of that, researchers argue that the hotel rooms offered by Rio de Janeiro, built to host the Olympic Games 2016, will be difficult to occupy after the event. It is then necessary for the hotels to understand how guests perceive the service quality in order to adapt to this new era. If guests’ perceptions meet or exceed their expectations, they will be satisfied and will probably return. Thus based on the SERVQUAL approach, this paper aims to study the impact of the service dimensions on the guests’ overall satisfaction at hotels of Rio de Janeiro. Two hotels were considered representative of the city in terms of service quality and customers’ profile. Interviews to the hotel managers were performed, and questionnaires to the guests were administered. Among the five SERVQUAL dimensions – Reliability, Tangibles, Responsiveness, Assurance, and Empathy – the Empathy dimension appears to be the only one that affects the guests’ overall satisfaction. The study could also identify that gender, country of residence, home country and family income have an impact on guests’ satisfaction. This study has no intention of generalization, but rather of refining the theory about services and the SERVQUAL model.