3 resultados para store
em Lume - Repositório Digital da Universidade Federal do Rio Grande do Sul
Resumo:
Audio coding is used to compress digital audio signals, thereby reducing the amount of bits needed to transmit or to store an audio signal. This is useful when network bandwidth or storage capacity is very limited. Audio compression algorithms are based on an encoding and decoding process. In the encoding step, the uncompressed audio signal is transformed into a coded representation, thereby compressing the audio signal. Thereafter, the coded audio signal eventually needs to be restored (e.g. for playing back) through decoding of the coded audio signal. The decoder receives the bitstream and reconverts it into an uncompressed signal. ISO-MPEG is a standard for high-quality, low bit-rate video and audio coding. The audio part of the standard is composed by algorithms for high-quality low-bit-rate audio coding, i.e. algorithms that reduce the original bit-rate, while guaranteeing high quality of the audio signal. The audio coding algorithms consists of MPEG-1 (with three different layers), MPEG-2, MPEG-2 AAC, and MPEG-4. This work presents a study of the MPEG-4 AAC audio coding algorithm. Besides, it presents the implementation of the AAC algorithm on different platforms, and comparisons among implementations. The implementations are in C language, in Assembly of Intel Pentium, in C-language using DSP processor, and in HDL. Since each implementation has its own application niche, each one is valid as a final solution. Moreover, another purpose of this work is the comparison among these implementations, considering estimated costs, execution time, and advantages and disadvantages of each one.
Resumo:
Esta dissertação enfoca as características que um ambiente comercial deve ter para atender as necessidades dos diferentes usuários (cliente e funcionário). Com base na revisão bibliográfica foram pesquisados os métodos de projeto utilizados para o planejamento destes espaços, assim como a forma que os usuários interagem com os diferentes elementos que compõem uma loja. Com base no método Design Macroergonômico (Fogliatto e Guimarães, 1999) foram identificados os itens de demanda ergonômica do funcionário e cliente de cinco lojas franqueadas e dedicadas à comercialização cosméticos e perfumes. Os resultados demonstraram que na maioria das vezes este tipo de espaço preocupa-se tanto com as necessidades de venda que ignora as verdadeiras necessidades dos seus usuários. Verificou-se, também, que o método Design Macroergonômico pode ser utilizado por arquitetos no intuito de enriquecer a avaliação das necessidades dos diferentes usuários de um espaço comercial.
Resumo:
In this thesis, we present a novel approach to combine both reuse and prediction of dynamic sequences of instructions called Reuse through Speculation on Traces (RST). Our technique allows the dynamic identification of instruction traces that are redundant or predictable, and the reuse (speculative or not) of these traces. RST addresses the issue, present on Dynamic Trace Memoization (DTM), of traces not being reused because some of their inputs are not ready for the reuse test. These traces were measured to be 69% of all reusable traces in previous studies. One of the main advantages of RST over just combining a value prediction technique with an unrelated reuse technique is that RST does not require extra tables to store the values to be predicted. Applying reuse and value prediction in unrelated mechanisms but at the same time may require a prohibitive amount of storage in tables. In RST, the values are already stored in the Trace Memoization Table, and there is no extra cost in reading them if compared with a non-speculative trace reuse technique. . The input context of each trace (the input values of all instructions in the trace) already stores the values for the reuse test, which may also be used for prediction. Our main contributions include: (i) a speculative trace reuse framework that can be adapted to different processor architectures; (ii) specification of the modifications in a superscalar, superpipelined processor in order to implement our mechanism; (iii) study of implementation issues related to this architecture; (iv) study of the performance limits of our technique; (v) a performance study of a realistic, constrained implementation of RST; and (vi) simulation tools that can be used in other studies which represent a superscalar, superpipelined processor in detail. In a constrained architecture with realistic confidence, our RST technique is able to achieve average speedups (harmonic means) of 1.29 over the baseline architecture without reuse and 1.09 over a non-speculative trace reuse technique (DTM).