1 resultado para HOMOGENEOUS SPACES
em Digital Archives@Colby
Filtro por publicador
- JISC Information Environment Repository (1)
- Aberdeen University (1)
- Aberystwyth University Repository - Reino Unido (1)
- Academic Archive On-line (Stockholm University; Sweden) (1)
- Acceda, el repositorio institucional de la Universidad de Las Palmas de Gran Canaria. España (7)
- AMS Tesi di Dottorato - Alm@DL - Università di Bologna (7)
- AMS Tesi di Laurea - Alm@DL - Università di Bologna (5)
- ArchiMeD - Elektronische Publikationen der Universität Mainz - Alemanha (8)
- Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco (10)
- Biblioteca de Teses e Dissertações da USP (1)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (25)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (BDPI/USP) (31)
- BORIS: Bern Open Repository and Information System - Berna - Suiça (55)
- Brock University, Canada (4)
- Bucknell University Digital Commons - Pensilvania - USA (6)
- Bulgarian Digital Mathematics Library at IMI-BAS (6)
- CaltechTHESIS (7)
- Cambridge University Engineering Department Publications Database (50)
- CentAUR: Central Archive University of Reading - UK (75)
- Chinese Academy of Sciences Institutional Repositories Grid Portal (35)
- Cochin University of Science & Technology (CUSAT), India (9)
- Comissão Econômica para a América Latina e o Caribe (CEPAL) (1)
- CUNY Academic Works (5)
- Dalarna University College Electronic Archive (1)
- Department of Computer Science E-Repository - King's College London, Strand, London (1)
- DI-fusion - The institutional repository of Université Libre de Bruxelles (3)
- Digital Archives@Colby (1)
- Digital Commons - Michigan Tech (2)
- Digital Commons @ DU | University of Denver Research (2)
- Digital Peer Publishing (2)
- DigitalCommons@The Texas Medical Center (2)
- DRUM (Digital Repository at the University of Maryland) (1)
- Duke University (1)
- Düsseldorfer Dokumenten- und Publikationsservice (1)
- eResearch Archive - Queensland Department of Agriculture; Fisheries and Forestry (1)
- Greenwich Academic Literature Archive - UK (2)
- Helda - Digital Repository of University of Helsinki (16)
- Indian Institute of Science - Bangalore - Índia (66)
- Massachusetts Institute of Technology (3)
- National Center for Biotechnology Information - NCBI (3)
- Portal de Revistas Científicas Complutenses - Espanha (1)
- Publishing Network for Geoscientific & Environmental Data (4)
- QSpace: Queen's University - Canada (2)
- QUB Research Portal - Research Directory and Institutional Repository for Queen's University Belfast (144)
- Queensland University of Technology - ePrints Archive (137)
- ReCiL - Repositório Científico Lusófona - Grupo Lusófona, Portugal (1)
- Repositório digital da Fundação Getúlio Vargas - FGV (2)
- Repositório Institucional da Universidade de Aveiro - Portugal (1)
- Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho" (60)
- Royal College of Art Research Repository - Uninet Kingdom (1)
- RUN (Repositório da Universidade Nova de Lisboa) - FCT (Faculdade de Cienecias e Technologia), Universidade Nova de Lisboa (UNL), Portugal (3)
- SAPIENTIA - Universidade do Algarve - Portugal (1)
- Universidad de Alicante (1)
- Universidad del Rosario, Colombia (1)
- Universidad Politécnica de Madrid (22)
- Universidade Complutense de Madrid (7)
- Universidade de Lisboa - Repositório Aberto (1)
- Universidade Federal do Pará (3)
- Universidade Federal do Rio Grande do Norte (UFRN) (2)
- Universitat de Girona, Spain (1)
- Universitätsbibliothek Kassel, Universität Kassel, Germany (1)
- Université de Lausanne, Switzerland (1)
- Université de Montréal, Canada (6)
- University of Connecticut - USA (1)
- University of Southampton, United Kingdom (2)
- WestminsterResearch - UK (9)
Relevância:
Resumo:
Virtual Reality is a relatively new technology in the relatively young field of computer science. The design of Virtual Reality has only recently come into discussion, as well as the implications for this sort of design. I hope to determine how a user can work most efficiently and accurately in a Virtual World. By studying this, I hope to help in the standardization of Virtual Reality design.