1 resultado para Generalized spaces.
em Digital Archives@Colby
Filtro por publicador
- JISC Information Environment Repository (1)
- Aberystwyth University Repository - Reino Unido (4)
- Acceda, el repositorio institucional de la Universidad de Las Palmas de Gran Canaria. España (1)
- Adam Mickiewicz University Repository (1)
- Aquatic Commons (5)
- ArchiMeD - Elektronische Publikationen der Universität Mainz - Alemanha (3)
- Archive of European Integration (1)
- Archivo Digital para la Docencia y la Investigación - Repositorio Institucional de la Universidad del País Vasco (16)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (5)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (BDPI/USP) (40)
- Biblioteca Digital de Teses e Dissertações Eletrônicas da UERJ (1)
- BORIS: Bern Open Repository and Information System - Berna - Suiça (3)
- Boston University Digital Common (4)
- Brock University, Canada (3)
- Bulgarian Digital Mathematics Library at IMI-BAS (11)
- CaltechTHESIS (9)
- Cambridge University Engineering Department Publications Database (29)
- CentAUR: Central Archive University of Reading - UK (109)
- Chinese Academy of Sciences Institutional Repositories Grid Portal (41)
- Cochin University of Science & Technology (CUSAT), India (12)
- Corvinus Research Archive - The institutional repository for the Corvinus University of Budapest (3)
- CUNY Academic Works (4)
- Dalarna University College Electronic Archive (8)
- Department of Computer Science E-Repository - King's College London, Strand, London (1)
- DI-fusion - The institutional repository of Université Libre de Bruxelles (4)
- Digital Archives@Colby (1)
- Digital Commons @ Winthrop University (1)
- Diposit Digital de la UB - Universidade de Barcelona (1)
- Duke University (3)
- Greenwich Academic Literature Archive - UK (6)
- Harvard University (1)
- Helda - Digital Repository of University of Helsinki (16)
- Indian Institute of Science - Bangalore - Índia (121)
- Institutional Repository of Leibniz University Hannover (1)
- Instituto Politécnico do Porto, Portugal (2)
- Massachusetts Institute of Technology (5)
- Ministerio de Cultura, Spain (2)
- Plymouth Marine Science Electronic Archive (PlyMSEA) (1)
- Portal de Revistas Científicas Complutenses - Espanha (1)
- QSpace: Queen's University - Canada (2)
- QUB Research Portal - Research Directory and Institutional Repository for Queen's University Belfast (165)
- Queensland University of Technology - ePrints Archive (150)
- ReCiL - Repositório Científico Lusófona - Grupo Lusófona, Portugal (1)
- Repositório digital da Fundação Getúlio Vargas - FGV (3)
- Repositório Digital da UNIVERSIDADE DA MADEIRA - Portugal (1)
- Repositório do Centro Hospitalar de Lisboa Central, EPE - Centro Hospitalar de Lisboa Central, EPE, Portugal (1)
- Repositório Institucional da Universidade de Aveiro - Portugal (4)
- Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho" (4)
- Royal College of Art Research Repository - Uninet Kingdom (1)
- RUN (Repositório da Universidade Nova de Lisboa) - FCT (Faculdade de Cienecias e Technologia), Universidade Nova de Lisboa (UNL), Portugal (3)
- SAPIENTIA - Universidade do Algarve - Portugal (5)
- The Scholarly Commons | School of Hotel Administration; Cornell University Research (1)
- Universidad del Rosario, Colombia (1)
- Universidad Politécnica de Madrid (2)
- Universidade Complutense de Madrid (1)
- Universidade de Lisboa - Repositório Aberto (1)
- Universidade Federal do Rio Grande do Norte (UFRN) (1)
- Universitat de Girona, Spain (4)
- Universitätsbibliothek Kassel, Universität Kassel, Germany (5)
- Université de Lausanne, Switzerland (1)
- Université de Montréal, Canada (13)
- University of Michigan (2)
- University of Southampton, United Kingdom (2)
- WestminsterResearch - UK (9)
Relevância:
Resumo:
Virtual Reality is a relatively new technology in the relatively young field of computer science. The design of Virtual Reality has only recently come into discussion, as well as the implications for this sort of design. I hope to determine how a user can work most efficiently and accurately in a Virtual World. By studying this, I hope to help in the standardization of Virtual Reality design.