84 resultados para wireless ad hoc network

em Deakin Research Online - Australia


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We developed a new content routing based on the virtual backbone structure, which groups wireless nodes and contents into a virtual architecture. Our approach is scalable, works with local information, and does not rely on address information. The naming system uses flat naming to identify nodes and contents, and organizes these identifiers together. Backbone nodes can be selected automatically or predefined to direct their associated normal nodes in a local area. The normal nodes are guided by the backbone nodes to full fill the searching and routing processes. With a virtual structure, the searching performance can be improved by using the DHT technique.<br /><br />Experiments using ns2 simulator demonstrate that this virtual backbone routing architecture has the following significances: workable without being aware address in a mobile situation; scalable with the size of network; efficient in terms of the reduced hop counts and short end-to-end delay, and also resistant to the dead-end problem.<br />

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Mobile ad-hoc networks are characterised by constant topology changes, the absence of fixed infrastructure and lack of any centralised control. Traditional routing algorithms prove to be inefficient in such a changing environment. Ad-hoc routing protocols such as dynamic source routing (DSR), ad-hoc on-demand distance vector routing (AODV) and destination-sequence distance vector (DSDV) have been proposed to solve the multi hop routing problem in ad-hoc networks. Performance studies of these routing protocols have assumed constant bit rate (CBR) traffic. Real-time multimedia traffic generated by video-on demand and teleconferencing services are mostly variable bit rate (VBR) traffic. Most of these multimedia traffic is encoded using the MPEG standard. (ISO moving picture expert group). When video traffic is transferred over MANETs a series of performance issues arise. In this paper we present a performance comparison of three ad-hoc routing protocols - DSR, AODV and DSDV when streaming MPEG4 traffic. Simulation studies show that DSDV performs better than AODV and DSR. However all three protocols fail to provide good performance in large, highly mobile network environments. Further study is required to improve the performance of these protocols in mobile ad-hoc networks offering VBR services. <br />

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In traditional stop-and-wait strategy for reliable communications, such as ARQ, retransmission for the packet loss problem would incur a great number of packet transmissions in lossy wireless ad-hoc networks. We study the reliable multicast lifetime maximization problem by alternatively exploring the random linear network coding in this paper. We formulate such problem as a min-max problem and propose a heuristic algorithm, called maximum lifetime tree (MLT), to build a multicast tree that maximizes the network lifetime. Simulation results show that the proposed algorithms can significantly increase the network lifetime when compared with the traditional algorithms under various distributions of error probability on lossy wireless links.

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In this paper we study the problem of routing in opportunistic wireless network, and propose a novel routing mechanism, message-aware routing (MAR). Using MAR, the messages can be prioritized at mobile nodes and the resources will be allocated accordingly. The MAR uses the message-aware socializing model to classify mobile nodes into different social groups. In MAR, nodes only maintain up-to-date routing information for the nodes in the same social group and the messages for the nodes in the same social group will have higher priority to be delivered. The MAR improves the routing efficiency in terms of reduced traffic and a higher delivery success rate. Further, MAR is constructed in decentralized way and does not require any centralized infrastructure. Experiments using NS2 simulator show that the MAR achieves higher delivery rate than the Epidemic and Prophet routing.<br />

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In this paper we studied several virtual routing structures (ring, ring-tree, cord, and mesh) which are scalable, independent on addresses, based on local information and partial global information for routing packets. These virtual routing structures are built on the top of the backbone nodes which are selected by considering power, connections, and immobility metrics.Our experimental results on the ns2 simulator and both TelosBand MicaZ sensor nodes tested platform prove that the virtual backbone structures are superior to the existing routing schemes and the different virtual structures fit in with the different physical scenarios.<br /><br />

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Optimizing broadcasting process in mobile ad hoc network (MANET) is considered as a main challenge due to many problems, such as Broadcast Storm problem and high complexity in finding the optimal tree resulting in an NP-hard problem. Straight forward techniques like simple flooding give rise to Broadcast Storm problem with a high probability. In this work, genetic algorithm (GA) that searches over a population that represents a distinguishable &lsquo;structure&rsquo; is adopted innovatively to suit MANETs. The novelty of the GA technique adopted here to provide the means to tackle this MANET problem lies mainly on the proposed method of searching for a structure of a suitable spanning tree that can be optimized, in order to meet the performance indices related to the broadcasting problem. In other words, the proposed genetic model (GM) evolves with the structure of random trees (individuals) &lsquo;genetically&rsquo; generated using rules that are devised specifically to capture MANET behaviour in order to arrive at a minimal spanning tree that satisfies certain fitness function. Also, the model has the ability to give different solutions depending on the main factors specified such as, &lsquo;time&rsquo; (or speed) in certain situations and &lsquo;reachability&rsquo; in certain others.