75 resultados para servers

em Deakin Research Online - Australia


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This paper analyses update ordering and its impact on the performance of a cluster of replicated servers. We propose a model for update orderings and constraints and develop a number of algorithms for implementing different ordering constraints. A performance study is then carried out to analyse the update ordering model.

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Quality-of-Service is an important issue in multimedia applications; so far most of the research focuses on bandwidth guarantee, few pays attention to the server performance guarantee. In this paper we pay more attention to the server performance guarantee under the prerequisite of guaranteed bandwidth quality. We take advantage of anycast to find the "best" multimedia server among a distributed server group in terms of bandwidth, the request will be submitted to the selected server, moreover, the selected server's neighbours' (all the servers with feasible paths) addresses are delivered to the selected server simultaneously. If the selected server can not guarantee the QoS for the request in terms of server performance, then a proposed QoS-Aware Server Load Deviation (QASLD) mechanism wiII be employed, which will deliver the request to one of its neighbours until there exists a suitable server that can guarantee the server performance for the request. Our experiments show that the proposed QASLD algorithm works well.

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Plenty of research has been done for any cast service, but few research touches the fault-tolerant problem based on the best of our knowledge. In this paper, we propose and analyse a fault-tolerant model, called twin server model, for anycast communication to provide reliable and continuous anycast services. We select a twin server in an anycast group for a given anycast server, the primary server. If the twin server suspects that its primary server is dead, it will take the unfinished job(s) of its primary server. We propose two algorithms: the server failure detecting algorithm and the server failure broadcasting algorithm. We then analyse the performance change when a primary server fails using queue theory and obtain some interesting conclusions. At the end, we summary the paper and present the future work.

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One of the characteristics of the current Web services is that many clients request the same or similar service from a group of replicated servers, e.g. music or movie downloading in peer-to-peer networks. Most of the time, servers are heterogeneous ones in terms of service rate. Much of research has been done in the homogeneous environment. However, there is has been little done on the heterogeneous scenario. It is important and urgent that we have models for heterogeneous server groups for the current Internet applications design and analysis. In this paper, we deploy an approximation method to transform heterogeneous systems into a group of homogeneous system. As a result, the previous results of homogeneous studies can be applied in heterogeneous cases. In order to test the approximation ratio of the proposed model to real applications, we conducted simulations to obtain the degree of similarity. We use two common strategies: random selection algorithm and Firs-Come-First-Serve (FCFS) algorithm to test the approximation ratio of the proposed model. The simulations indicate that the approximation model works well.

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This paper reviews the technical features and requirements of Building Information Modelling (BIM)-servers as collaboration platforms for multi-disciplinary building and construction projects. Multi-disciplinary collaboration is the norm in the Architecture, Engineering, and Construction (AEC) industries, especially in complex projects. The widespread adoption of object-oriented Computer-aided Design (CAD) tools that support BIM capabilities has generated greater interest in model based exchange of information across disciplines and consultants who have traditionally collaborated through the frequent exchange of 2D drawings and documents. BIM-servers are collaboration platforms that are expected to provide the technical capability to support this inter-disciplinary exchange of 3D models in addition to intelligent management of the related drawings, documents and other forms of data. Since BIM-servers are a recent technical development a review of their technical features can help further development. This paper serves this objective by providing a review of the technical features and requirements for using BIM-servers as multi-disciplinary collaboration platforms on building and construction projects. The methodologies include focus group interviews (FIGs) with representatives from the diverse AEC disciplines, a case study on a state-of-the-art BIM-server, and a critical review and analysis of current collaboration platforms that are available to the AEC industries. This paper concludes that greater emphasis should be placed on supporting technical requirements to facilitate technology management and implementation across disciplines. Their implications for user-centric technology development in design and construction industry are also discussed.

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In recent years, we have witnessed substantial exploitation of real-time streaming applications, such as video surveillance system on road crosses of a city. So far, real world applications mainly rely on the traditional well-known client-server and peer-to-peer schemes as the fundamental mechanism for communication. However, due to the limited resources on each terminal device in the applications, these two schemes cannot well leverage the processing capability between the source and destination of the video traffic, which leads to limited streaming services. For this reason, many QoS sensitive application cannot be supported in the real world. In this paper, we are motivated to address this problem by proposing a novel multi-server based framework. In this framework, multiple servers collaborate with each other to form a virtual server (also called cloud-server), and provide high-quality services such as real-time streams delivery and storage. Based on this framework, we further introduce a (1-?) approximation algorithm to solve the NP-complete "maximum services"(MS) problem with the intention of handling large number of streaming flows originated by networks and maximizing the total number of services. Moreover, in order to backup the streaming data for later retrieval, based on the framework, an algorithm is proposed to implement backups and maximize streaming flows simultaneously. We conduct a series of experiments based on simulations to evaluate the performance of the newly proposed framework. We also compare our scheme to several traditional solutions. The results suggest that our proposed scheme significantly outperforms the traditional solutions.

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The single factor limiting the harnessing of the enormous computing power of clusters for parallel computing is the lack of appropriate software. Present cluster operating systems are not built to support parallel computing – they do not provide services to manage parallelism. The cluster operating environments that are used to assist the execution of parallel applications do not provide support for both Message Passing (MP) or Distributed Shared Memory (DSM) paradigms. They are only offered as separate components implemented at the user level as library and independent servers. Due to poor operating systems users must deal with computers of a cluster rather than to see this cluster as a single powerful computer. A Single System Image of the cluster is not offered to users. There is a need for an operating system for clusters. We claim and demonstrate that it is possible to develop a cluster operating system that is
able to efficiently manage parallelism, support Message Passing and DSM and offer the Single System Image. In order to substantiate the claim the first version of a cluster operating system, called GENESIS, that manages parallelism and offers the Single System Image has been developed.

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Summarization is an essential requirement for achieving a more compact and interesting representation of sports video contents. We propose a framework that integrates highlights into play segments and reveal why we should still retain breaks. Experimental results show that fast detections of whistle sounds, crowd excitement, and text boxes can complement existing techniques for play-breaks and highlights localization.

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Anycast and multicast are two important Internet services. Combining the two protocols can provide new and practical services. In this paper we propose a new Internet service, Minicast: in the scenario of n replicated or similar servers, deliver a message to at least m members, 1 m n. Such a service has potential applications in information retrieval, parallel computing, cache queries, etc. The service can provide the same Internet service with an optimal cost, reducing bandwidth consumption, network delay, and so on. We design a multi-core tree based architecture for the Minicast service and present the criteria for calculating the subcores among a subset of Minicast members. Simulation shows that the proposed architecture can even the Minicast traffic, and the Minicast application can save the consumptions of network resource.

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Anycast is a new service in IPv6, and there are some open issues about the anycast service. In this paper, we focus on efficient and reliable aspects of application layer anycast. We apply the requirement based probing routing algorithm to replace the previous period based probing routingalgorithm for anycast resolvers. We employ the twin server model among the anycast servers, therefore, try to present a reliable service in the Internet environment. Our theoretical analysis shows that the proposed architecture works well, and it offers a more efficient routing performance and fault tolerance capability.

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The object-oriented finite element method (OOFEM) has attracted the attention of many researchers. Compared with the traditional finite element method, OOFEM software has the advantages of maintenance and reuse. Moreover, it is easier to expand the architecture to a distributed one. In this paper, we introduce a distributed architecture of a object-oriented finite element preprocessor. A comparison between the distributed system and the centralised system shows that the former, presented in the paper, greatly improves the performance of mesh generation. Other finite element analysis modules could be expanded according to this architecture.

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Finite Element Method (FEM) is widely used in Science and Engineering since 1960’s. The vast majority of FEM software is procedure-oriented. However, this conventional style of designing FEM software encounters problems in maintenance, reuse, and expansion of the software. Recently the object-oriented finite element method attracts the attention of lots of researchers, and now there is a growing interest in this method. In this paper, the object-oriented finite element (OOFE) is briefly introduced. Then the design and development of an integrated OOFE system is described. A comparison of the integrated OOFE system and a procedure-oriented system shows that our OOFE system has many advantages.

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Most of the current web-based database systems suffer from poor performance, complicated heterogeneity, and synchronization issues. In this paper, we propose a novel mechanism for web-based database system on multicast and anycast protocols to deal with these issues. In the model, we put a castway, a network interface for database server, between database server and Web server. Castway deals with the multicast and anycast requests and responses. We propose a requirement-based server selection algorithm and an atomic multicast update algorithm for data queries and synchronizations. The model is independent from the Internet environment, it can synchronise the databases efficiently and automatically. Furthermore, the model can reduce the possibility of transaction deadlocks.

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Anycast is defined as a service in IPv6, which provides stateless best effort delivery of an anycast datagram to at least one, and preferably only one host. It is a topic of increasing interest. This paper is an attempt to gather and report on the work done on anycast. There are two main categories at present: network-layer anycast and application-layer anycast. Both involve anycast architectures, routing algorithms, metrics, applications, etc. We also present an efficient algorithm for application-layer anycast, and point out possible research directions based on our research.

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Anycasting communication is proposed in IPv6, and it is designed to support server replication by allowing applications to select and communicate with the “best” server, according to some performance or policy criteria, among the replicated servers. Originally any-cast researchers focus on network layer. In this paper we pay more attention to application-layer anycasting, because at application layer we can obtain more flexibility and scalability. First of all, we describe the application-layer anycast model, and then summarize the previous work in application-layer anycasting, especially the periodical probing algorithms for updating the database of anycast resolver. After that, we present our algorithm, the requirement-based probing algorithm, an efficient and practical algorithm. In the end, we analyse the algorithms using the queuing theory and the statistics characteristics of Internet traffic. The results show that the requirement-base probing algorithm has better performance not only in the average waiting time for all anycast queries, but also in the average time used for an anycast query.