51 resultados para high-level features

em Deakin Research Online - Australia


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Supporting adaptive learning is one of the key problems for hypertext-based learning applications. This paper proposed a timed Petri Net based approach that provides adaptation to learning activities by controlling the visualization of hypertext information nodes. Simple examples were given while explaining ways to realize adaptive operations. Future directions were also discussed at the end of this paper.

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One problem for hypertext-based learning application is to control learning paths for different learning activities. This paper first introduced related concepts of hypertext learning state space and Petri net, then proposed a high level timed Petri Net based approach to provide some kinds of adaptation for learning activities. Examples were given while explaining ways to realizing adaptive instructions. Possible future directions were also discussed at the end of this paper.

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Background Although previous studies have investigated beliefs about back pain in clinical and employed populations, there is a paucity of data examining the beliefs of the broader community. We aimed to characterize the beliefs that community-dwelling women have about back pain and its consequences, and to determine whether those with varying levels of pain intensity and disability differ in their beliefs. Methods 542 community-dwelling women, aged 24 to 80 years, were recruited from a research database. Participants completed a self-administered questionnaire that included detailed demographic information, the Chronic Pain Grade Questionnaire (CPG) and the Back Beliefs Questionnaire (BBQ). The CPG examined individuals' levels of pain intensity and disability, and the BBQ investigated their beliefs about back pain and its consequences. Results 506 (93.4%) women returned the study questionnaire. The mean (SD) BBQ score for the cohort was 30.7 (6.0), indicating generally positive beliefs about back pain. However, those women with high intensity pain and high level disability had a mean (SD) score of 28.5 (5.7) and 24.8 (5.7) respectively, which reflects greater negativity about back pain and its consequences. There was an association between negative beliefs and high pain intensity (OR = 0.94 (95% CI: 0.90, 0.99), p = 0.01) and high level disability (OR = 0.93 (95% CI: 0.89, 0.97), p = 0.001), after adjusting for confounders. Conclusion This study highlights that although women living in the community were generally positive about back pain, subgroups of women with high pain intensity and high level disability were identified who had more pessimistic views. While a causal relationship cannot be inferred from these cross-sectional data, the results suggest that negative beliefs individuals have about back pain may be predictive of chronic, disabling spinal pain.

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A problem for hypertext-based learning application is to control learning paths for different learning activities. This paper first introduces related concepts of hypertext learning state space and high level Petri Nets (PNs), then proposes a high level timed PN based approach used to providing kinds of adaptation for learning activities by adjusting time attributes of targeted learning state space. Examples are given while explaining ways to realising adaptive instructions. Possible future directions are also discussed at the end of this paper.

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The recognition of activities from sensory data is important in advanced surveillance systems to enable prediction of high-level goals and intentions of the target under surveillance. The problem is complicated by sensory noise and complex activity spanning large spatial and temporal extents. This paper presents a system for recognising high-level human activities from multi-camera video data in complex spatial environments. The Abstract Hidden Markov mEmory Model (AHMEM) is used to deal with noise and scalability The AHMEM is an extension of the Abstract Hidden Markov Model (AHMM) that allows us to represent a richer class of both state-dependent and context-free behaviours. The model also supports integration with low-level sensory models and efficient probabilistic inference. We present experimental results showing the ability of the system to perform real-time monitoring and recognition of complex behaviours of people from observing their trajectories within a real, complex indoor environment.

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Automatically partitioning instructional videos into topic sections is a challenging problem in e-learning environments for efficient content management and cataloging. This paper addresses this problem by proposing a novel density function to delineate sections underscored by changes in topics in instructional and training videos. The content density function draws guidance from the observation that topic boundaries coincide with the ebb and flow of the 'density' of content shown in these videos. Based on this function, we propose two methods for high-level segmentation by determining topic boundaries. We study the performance of the two methods on eight training videos, and our experimental results demonstrate the effectiveness and robustness of the two proposed high-level segmentation algorithms for learning media.

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The problem of deriving spatial relationships between objects in general requires high level abstract representation, and it would pose difficulties even for human observer. Based on a formalism for spatial layouts proposed earlier [KiV92, VeK921, we present methods for deducing high level spatial relations between objects by an active, sighted agent in a large-scale environment. The deduction of spatial relations is based on simple visual clues, and thus this technique is more feasible than schemes that rely on complex object recognition.

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Emulation facilitates the testing of control systems through the use of a simulation model. Typically emulation has focused on low level control, to ensure that resources within a system are commissioned correctly. Higher level control that deals with complex issues such as throughput, in-system time and stacking, has not received as much attention. In this paper, a higher level agent-based emulation framework was proposed. Then an emulation model for a distribution centre is described that can test distribution centre level algorithms directly. This methodology also allows playback of real world operations, making it an ideal tool to analyse problems with performance of commissioned systems.

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Sparse representation has been introduced to address many recognition problems in computer vision. In this paper, we propose a new framework for object categorization based on sparse representation of local features. Unlike most of previous sparse coding based methods in object classification that only use sparse coding to extract high-level features, the proposed method incorporates sparse representation and classification into a unified framework. Therefore, it does not need a further classifier. Experimental results show that the proposed method achieved better or comparable accuracy than the well known bag-of-features representation with various classifiers.

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Despite a recent increase in the amount of research investigating performance in golf, a comprehensive putting skill test has not been reported in the peer-reviewed literature. In this study, the Golf Australia Putting Test (GAPT) was developed and a series of measurement properties were assessed. Elite (n = 18) and high-level amateur (HLA; n = 22) participants completed six single putts from various areas on six concentric circles (circle radii = 0.9, 1.5, 3.0, 4.6, 6.1 and 7.6 m). Using a scoring system that rewarded participants for holing putts from longer distances, the maximum score from a single round of the test (i.e. 36 putts) was 27 points. After two rounds of the test were completed by all players, a subsample of participants (elite, n = 15; HLA, n = 7) had their putting performance recorded during tournament play for a period of 90 days to assess criterion (predictive) validity of the test. The reliability, sensitivity and discriminative validity of the GAPT were also assessed. Better agreement between Rounds 1 and 2 scores was noted in the elite group, whilst reliability values were similar for both groups. Further, the GAPT scores were shown to predict players from the elite and high-ability groups with a low classification error. An equation for predicting on-course performance from GAPT scores was also developed. Findings from this study indicate that the GAPT is a valid and reliable tool for high-level players and the GAPT may be used for player evaluation in the field.

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One of the issues for tour planning applications is to adaptively provide personalized advices for different types of tourists and tour activities. This paper proposes a high level Petri Nets based approach to providing some level of adaptation by implementing adaptive navigation in a tour node space. The new model supports dynamic reordering or removal of tour nodes along a tour path; it supports multiple travel modes and incorporates multimodality within its tour planning logic to derive adaptive tour. Examples are given to demonstrate how to realize adaptive interfaces and personalization. Future directions are also discussed at the end of this paper.

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A vision based approach for calculating accurate 3D models of the objects is presented. Generally industrial visual inspection systems capable of accurate 3D depth estimation rely on extra hardware tools like laser scanners or light pattern projectors. These tools improve the accuracy of depth estimation but also make the vision system costly and cumbersome. In the proposed algorithm, depth and dimensional accuracy of the produced 3D depth model depends on the existing reference model instead of the information from extra hardware tools. The proposed algorithm is a simple and cost effective software based approach to achieve accurate 3D depth estimation with minimal hardware involvement. The matching process uses the well-known coarse to fine strategy, involving the calculation of matching points at the coarsest level with consequent refinement up to the finest level. Vector coefficients of the wavelet transform-modulus are used as matching features, where wavelet transform-modulus maxima defines the shift invariant high-level features with phase pointing to the normal of the feature surface. The technique addresses the estimation of optimal corresponding points and the corresponding 2D disparity maps leading to the creation of accurate depth perception model.