24 resultados para Mobile application testing

em Deakin Research Online - Australia


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Recent empirical studies in the area of mobile application testing indicate the need for specific testing techniques and methods for mobile applications. This is due to mobile applications being significantly different than traditional web and desktop applications, particularly in terms of the physical constraints of mobile devices and the very different features of their operating systems. In this paper, we presented a multiple case-study involving four software development companies in the area of mobile and smartphones application. We aimed to identify testing techniques currently being applied by developers and challenges that they are facing. Our principle results are that many industrial teams seem to lack sufficient knowledge on how to test mobile applications, particularly in the areas of mobile application life-cycle conformance, context-awareness, and integration testing. We also found that there is no formal testing approach or methodology that can facilitate a development team to systematically test a critical mobile application.

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The importance of mobile application specific testing techniques and methods has been attracting much attention of software engineers over the past few years. This is due to the fact that mobile applications are different than traditional web and desktop applications, and more and more they are moving to being used in critical domains. Mobile applications require a different approach to application quality and dependability and require an effective testing approach to build high quality and more reliable software. We performed a systematic mapping study to categorize and to structure the research evidence that has been published in the area of mobile application testing techniques and challenges that they have reported. Seventy nine (79) empirical studies are mapped to a classification schema. Several research gaps are identified and specific key testing issues for practitioners are identified: there is a need for eliciting testing requirements early during development process; the need to conduct research in real-world development environments; specific testing techniques targeting application life-cycle conformance and mobile services testing; and comparative studies for security and usability testing.

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In the past decade there has been massive growth of data on the internet. Many people rely on XML based RSS feeds to receive updates from websites. In this paper, we propose a method for managing the RSS feeds from various news websites. A web service is developed to deliver filtered news items from RSS feeds to a mobile client. Each news item is indexed, subsequently, the indexes are used for filtering news items. Indexing is done in two steps. First, classical text categorization algorithms are used to assign a category to each news item, second, geoparsing is used to assign geolocation data to each news item. An android application is developed to access filtered news items by consuming the proposed web service. A prototype is implemented using Rapid miner 5.0 as the data mining tool and SVM as the classification algorithm. Geoparsing and geocoding web services, and Android API are used to implement location-based access to news items. Experimental results prove that the proposed approach is effective and saves a significant amount of information overload processing time.

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A project of interpretive and comparative re-photography, making use of the collection of Mark Strizic's images and the documents related to his career, held by the State Library, as a basis. Strizic died in 2012. It is now 50 years since his work began to illustrate the period of the 1960s when architecture of the Gold Rush era coexisted side-by-side with, and was being replaced by, curtain-glass high-rise office buildings. It is the position of the researchers that not sufficient attention has been given to Mark Strizic’s reaction to what he saw as a plague of ugliness pervading Australian city-scapes, developing a distinctive aesthetic that in turn made his work useful to commentators like Robin Boyd and David Saunders. Strizic operated from a unique perspective as a migrant with an architectural heritage from his father Zdenko, prominent architecture professor in Croatia, and visiting professor of architecture at Melbourne University in the 1960s. Precise re-photography alongside creative work will enable a comparison of Melbourne now with fifty years ago. The public will be able to participate in and contribute to the project via a crowd-funded custom-made app. Half a century has passed since Strizic made his photographs of Melbourne. In so many cases buildings have disappeared or altered, streetscapes have changed and the appearance of Melburnians have changed as have their habits of using the city. A selection of Strizic’s photographs of Melbourne locations can be rephotographed by the public using the methods devised by Mark Klett, assisted by the app software. This will provide a core of documentary imagery of benefit in framing and completing the rest of this project and to future research through comparisons over the time span. The app enables the location on a map of the site and orientation of photographs taken by Strizic. Photographs are downloaded onto users’ devices from the online SLV Strizic picture catalogue. They appear in the app as transparent templates so that users can line up their own re-photograph with accuracy. They will be able to upload their resultant images to a server and they will be available to the Library as an archive enabling direct comparison with the Strizic holdings. It is anticipated that involvement and participation of the public will elevate the profile of the project and publicise the SLV collections and encourage their increased usage and popularity.

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This paper demonstrates a multi-view framework for Rapid APPlication Tool (RAPPT). RAPPT enables rapid development of mobile applications. It employs a multilevel approach to mobile application development: a Domain Specific Visual Language to define the high level structure of mobile apps, a Domain Specific Textual Language to define behavioural concepts, and concrete source code for fine grained improvements.

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Software integration testing plays an increasingly important role as the software industry has experienced a major change from isolated applications to highly distributed computing environments. Conducting integration testing is a challenging task because it is often very difficult to replicate a real enterprise environment. Emulating testing environment is one of the key solutions to this problem. However, existing specification-based emulation techniques require manual coding of their message processing engines, therefore incurring high development cost. In this paper, we present a suite of domain-specific visual modelinglanguages to describe emulated testing environments at a highabstraction level. Our solution allows domain experts to model atesting environment from abstract interface layers. These layermodels are then transformed to runtime environment for application testing. Our user study shows that our visual languages are easy to use, yet with sufficient expressive power to model complex testing applications.

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In this article, we discuss the importance of recognizing students' technology-enhanced informal learning experiences and develop pedagogies to connect students' formal and informal learning experiences, in order to meet the demands of the knowledge society. The Mobile-Blended Collaborative Learning model is proposed as a framework to bridge the gap between formal and informal learning and blend them together to form a portable, flexible, collaborative and creative learning environment. Using this model, three categories of mobile application tools, namely tools for collaboration, tools for coordination and tools for communication, have been identified as pertinent in blending formal and informal learning, and they can be connected seamlessly to provide an effective learning mechanism to support the learning process.

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Stroke is a common neurological condition which is becoming increasingly common as the population ages. This entails healthcare monitoring systems suitable for home use, with remote access for medical professionals and emergency responders. The mobile phone is becoming the easy access tool for self-evaluation of health, but it is hindered by inherent problems including computational power and storage capacity. This research proposes a novel cloud based architecture of a biomedical system for a wearable motion kinematic analysis system which mitigates the above mentioned deficiencies of mobile devices. The system contains three subsystems: 1. Bio Kin WMS for measuring the acceleration and rotation of movement 2. Bio Kin Mobi for Mobile phone based data gathering and visualization 3. Bio Kin Cloud for data intensive computations and storage. The system is implemented as a web system and an android based mobile application. The web system communicates with the mobile application using an encrypted data structure containing sensor data and identifiable headings. The raw data, according to identifiable headings, is stored in the Amazon Relational Database Service which is automatically backed up daily. The system was deployed and tested in Amazon Web Services.

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Climate change is already impacting a wide range of marine species around Australia. Australia has a large number of marine mammals and seabirds, particularly when Australian Antarctic and Southern Ocean species are included: 110 species of seabird and 52 species of marine mammal. These iconic species are protected throughout Australia and in some cases are recovering from previous anthropogenic impacts including harvest. The first tool we developed is a simple 'cost-benefit- risk' (CBR) screening tool to evaluate each scenario-specific adaptation option against a number of semi-quantitative attributes. Awareness and identification of potentially contested options would be useful to managers charged with implementing adaptation options. Following on from specific application, testing some of the adaptation options in limited field trials would be a useful next step, further building the experience of researchers and managers charged with securing the status of these iconic species in the future.

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BACKGROUND: School-based physical education is an important public health initiative as it has the potential to provide students with regular opportunities to participate in moderate-to-vigorous physical activity (MVPA). Unfortunately, in many physical education lessons students do not engage in sufficient MVPA to achieve health benefits. In this trial we will test the efficacy of a teacher professional development intervention, delivered partially via the Internet, on secondary school students' MVPA during physical education lessons. Teaching strategies covered in this training are designed to (i) maximize opportunities for students to be physically active during lessons and (ii) enhance students' autonomous motivation towards physical activity. METHOD: A two-arm cluster randomized controlled trial with allocation at the school level (intervention vs. usual care control). Teachers and Year 8 students in government-funded secondary schools in low socio-economic areas of the Western Sydney region of Australia will be eligible to participate. During the main portion of the intervention (6 months), teachers will participate in two workshops and complete two implementation tasks at their school. Implementation tasks will involve video-based self-reflection via the project's Web 2.0 platform and an individualized feedback meeting with a project mentor. Each intervention school will also complete two group peer-mentoring sessions at their school (one per term) in which they will discuss implementation with members of their school physical education staff. In the booster period (3 months), teachers will complete a half-day workshop at their school, plus one online implementation task, and a group mentoring session at their school. Throughout the entire intervention period (main intervention plus booster period), teachers will have access to online resources. Data collection will include baseline, post-intervention (7-8 months after baseline) and maintenance phase (14-15 months after baseline) assessments. Research assistants blinded to group allocation will collect all data. The primary outcome will be the proportion of physical education lesson time that students spend in MVPA. Secondary outcomes will include leisure-time physical activity, subjective well-being, and motivation towards physical activity.
DISCUSSION: The provision of an online training platform for teachers could help facilitate more widespread dissemination of evidence-based interventions compared with programs that rely exclusively on face-to-face training.

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This paper describes the Mobile Architecture and Built Environment Laboratory (MABEL) and its application for systematic building performance evaluation for compliance testing, commissioning, strategic and operational facility management and continuous improvement in the built environment.

The first part of the paper introduces the application areas of on-site building performance evaluation and discusses the shortcomings in this regard in current practice. It emphasises the need for on-site investigations to generate information on 'as built performance' for the 'feedback' loop between design, operation and occupancy of new buildings, retrofit or adjustment.

The second part introduces the Energy-Comfort-Behaviour Framework for 'across-the-board' building evaluation and discusses MABEL's role in this scheme. MABEL's objectives, procedures and the performance measurement matrix are explained and discussed.

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The example of the youth mobile phone market is used for pilot empirical testing of a model of consumers’ decision making, based on common features of consumer behaviour in mature markets of information and high technology products. Firstly, we discuss the key properties of mature high technology markets which affect market behaviour and strategies. These properties include: established customer and provider bases; the elements of both oligopolistic and monopolistic competition; very short product life cycle; considerable product differentiation; and using product quality, versioning and price discrimination as planning and marketing tools. Secondly, a model of consumers’ decision making in such markets is suggested on the assumption that a choice is to be made between the following options: to continue using the existing version of the product, to upgrade it with the current provider or to switch to another provider. Product price, quality characteristics, switching costs and network effects are demonstrated to be the variables affecting consumers’ decisions and therefore, these variables should be considered by competing providers when they choose production and marketing strategies. In conclusion, the results of the empirical study are discussed in the context of their possible application to other information and high technology markets.