14 resultados para Méthode de projection

em Deakin Research Online - Australia


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In many multimedia application systems, it is not the final goal to retrieve the relevant multimedia information from different multimedia information sources. Rather, post-processing of the retrieved multimedia information is needed. For example, the retrieved information is used as “known facts”. The systems will do some reasoning to obtain further conclusions based on these multimedia form “known facts”. We call this reasoning with multimedia information. Most current research work in multimedia information processing is focused on multimedia information retrieval, but post-processing the retrieved information is more or less ignored. This paper explores the way to tackle this problem by using symbolic projection. A case study of reasoning with still image information is presented. Some extensions to symbolic projection- introducing auxiliary pictorial objects in symbolic pictures that need to be processed-are discussed. We expect this paper will stimulate further research on this important but ignored topic.

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This paper describes the work of a group of artists in Australia who used real-time motion capture and 3D stereo projection to create a large-scale performance environment in which dancers seemed to "touch" the volume. This project re-versions Suzanne Langer's 1950s philosophy of dance as "virtual force" to realize the idea of a "virtual haptics" of dance that extends the dancer's physical agency literally across and through the surrounding spatial volume. The project presents a vision of interactive dance performance that "touches" space by visualizing kinematics as intentionality and agency. In doing so, we suggest the possibility of new kinds of human-computer interfaces that emphasize touch as embodied, nuanced agency that is mediated by the subtle qualities of whole-body movement, in addition to more goal-oriented, task-based gestures such as pointing or clicking.

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A desirable property of any edge detector is that it be a projection in the mathematical sense, that is, that when it is applied to its own output it produces no further change. This report examines the behaviour of some conventional and some new operators when applied to line-drawings. The Marr-Hildreth and some gradient operators are among the conventional operators examined. Also a class of energy feature detectors is explored. It is shown that the energy feature detector is a true projection and does not proliferate edges when applied to a line-drawing, whereas several of the conventional operators do.

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Even if the class label information is unknown, side information represents some equivalence constraints between pairs of patterns, indicating whether pairs originate from the same class. Exploiting side information, we develop algorithms to preserve both the intra-class and inter-class local structures. This new type of locality preserving projection (LPP), called LPP with side information (LPPSI), preserves the data's local structure in the sense that the close, similar training patterns will be kept close, whilst the close but dissimilar ones are separated. Our algorithms balance these conflicting requirements, and we further improve this technique using kernel methods. Experiments conducted on popular face databases demonstrate that the proposed algorithm significantly outperforms LPP. Further, we show that the performance of our algorithm with partial side information (that is, using only small amount of pair-wise similarity/dissimilarity information during training) is comparable with that when using full side information. We conclude that exploiting side information by preserving both similar and dissimilar local structures of the data significantly improves performance.

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Learning a robust projection with a small number of training samples is still a challenging problem in face recognition, especially when the unseen faces have extreme variation in pose, illumination, and facial expression. To address this problem, we propose a framework formulated under statistical learning theory that facilitates robust learning of a discriminative projection. Dimensionality reduction using the projection matrix is combined with a linear classifier in the regularized framework of lasso regression. The projection matrix in conjunction with the classifier parameters are then found by solving an optimization problem over the Stiefel manifold. The experimental results on standard face databases suggest that the proposed method outperforms some recent regularized techniques when the number of training samples is small.

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Two Dimensional Locality Preserving Projection (2D-LPP) is a recent extension of LPP, a popular face recognition algorithm. It has been shown that 2D-LPP performs better than PCA, 2D-PCA and LPP. However, the computational cost of 2D-LPP is high. This paper proposes a novel algorithm called Ridge Regression for Two Dimensional Locality Preserving Projection (RR- 2DLPP), which is an extension of 2D-LPP with the use of ridge regression. RR-2DLPP is comparable to 2DLPP in performance whilst having a lower computational cost. The experimental results on three benchmark face data sets - the ORL, Yale and FERET databases - demonstrate the effectiveness and efficiency of RR-2DLPP compared with other face recognition algorithms such as PCA, LPP, SR, 2D-PCA and 2D-LPP.

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Protein mass spectrometry (MS) pattern recognition has recently emerged as a new method for cancer diagnosis. Unfortunately, classification performance may degrade owing to the enormously high dimensionality of the data. This paper investigates the use of Random Projection in protein MS data dimensionality reduction. The effectiveness of Random Projection (RP) is analyzed and compared against Principal Component Analysis (PCA) by using three classification algorithms, namely Support Vector Machine, Feed-forward Neural Networks and K-Nearest Neighbour. Three real-world cancer data sets are employed to evaluate the performances of RP and PCA. Through the investigations, RP method demonstrated better or at least comparable classification performance as PCA if the dimensionality of the projection matrix is sufficiently large. This paper also explores the use of RP as a pre-processing step prior to PCA. The results show that without sacrificing classification accuracy, performing RP prior to PCA significantly improves the computational time.

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This paper presents a projection pursuit (PP) based method for blind separation of nonnegative sources. First, the available observation matrix is mapped to construct a new mixing model, in which the inaccessible source matrix is normalized to be column-sum-to-1. Then, the PP method is proposed to solve this new model, where the mixing matrix is estimated column by column through tracing the projections to the mapped observations in specified directions, which leads to the recovery of the sources. The proposed method is much faster than Chan's method, which has similar assumptions to ours, due to the usage of optimal projection. It is also more advantageous in separating cross-correlated sources than the independence- and uncorrelation-based methods, as it does not employ any statistical information of the sources. Furthermore, the new method does not require the mixing matrix to be nonnegative. Simulation results demonstrate the superior performance of our method.

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Understanding neural functions requires knowledge from analysing electrophysiological data. The process of assigning spikes of a multichannel signal into clusters, called spike sorting, is one of the important problems in such analysis. There have been various automated spike sorting techniques with both advantages and disadvantages regarding accuracy and computational costs. Therefore, developing spike sorting methods that are highly accurate and computationally inexpensive is always a challenge in the biomedical engineering practice.

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This paper describes the work of a group of artists in Australia who used real-time motion capture and 3D stereo projection to create a large-scale performance environment in which dancers seemed to "touch" the volume. This project re-versions Suzanne Langer's 1950s philosophy of dance as "virtual force" to realize the idea of a "virtual haptics" of dance that extends the dancer's physical agency literally across and through the surrounding spatial volume. The project presents a vision of interactive dance performance that "touches" space by visualizing kinematics as intentionality and agency. In doing so, we suggest the possibility of new kinds of human-computer interfaces that emphasize touch as embodied, nuanced agency that is mediated by the subtle qualities of whole-body movement, in addition to more goal-oriented, task-based gestures such as pointing or clicking. © 2010.