5 resultados para Interface de programação de aplicativos (software de computador)

em Deakin Research Online - Australia


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Personal identification of individuals is becoming increasingly adopted in society today. Due to the large number of electronic systems that require human identification, faster and more secure identification systems are pursued. Biometrics is based upon the physical characteristics of individuals; of these the fingerprint is the most common as used within law enforcement. Fingerprint-based systems have been introduced into the society but have not been well received due to relatively high rejection rates and false acceptance rates. This limited acceptance of fingerprint identification systems requires new techniques to be investigated to improve this identification method and the acceptance of the technology within society. Electronic fingerprint identification provides a method of identifying an individual within seconds quickly and easily. The fingerprint must be captured instantly to allow the system to identify the individual without any technical user interaction to simplify system operation. The performance of the entire system relies heavily on the quality of the original fingerprint image that is captured digitally. A single fingerprint scan for verification makes it easier for users accessing the system as it replaces the need to remember passwords or authorisation codes. The identification system comprises of several components to perform this function, which includes a fingerprint sensor, processor, feature extraction and verification algorithms. A compact texture feature extraction method will be implemented within an embedded microprocessor-based system for security, performance and cost effective production over currently available commercial fingerprint identification systems. To perform these functions various software packages are available for developing programs for windows-based operating systems but must not constrain to a graphical user interface alone. MATLAB was the software package chosen for this thesis due to its strong mathematical library, data analysis and image analysis libraries and capability. MATLAB enables the complete fingerprint identification system to be developed and implemented within a PC environment and also to be exported at a later date directly to an embedded processing environment. The nucleus of the fingerprint identification system is the feature extraction approach presented in this thesis that uses global texture information unlike traditional local information in minutiae-based identification methods. Commercial solid-state sensors such as the type selected for use in this thesis have a limited contact area with the fingertip and therefore only sample a limited portion of the fingerprint. This limits the number of minutiae that can be extracted from the fingerprint and as such limits the number of common singular points between two impressions of the same fingerprint. The application of texture feature extraction will be tested using variety of fingerprint images to determine the most appropriate format for use within the embedded system. This thesis has focused on designing a fingerprint-based identification system that is highly expandable using the MATLAB environment. The main components that are defined within this thesis are the hardware design, image capture, image processing and feature extraction methods. Selection of the final system components for this electronic fingerprint identification system was determined by using specific criteria to yield the highest performance from an embedded processing environment. These platforms are very cost effective and will allow fingerprint-based identification technology to be implemented in more commercial products that can benefit from the security and simplicity of a fingerprint identification system.

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We aim to support user interface designers in capturing, representing and reasoning about temporal information. We have developed a method to support user interface designers in considering how the temporal aspects of software impact the user. Importantly the method is based on a detailed analysis of data from a set of situated interviews that capture the views of practicing user interface designers. This paper discusses the background research and the motivation for the method.

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 Virtual property theft is a serious problem that exists in virtual worlds. Legitimate users of these worlds invest considerable amounts of time, effort and real-world money into obtaining virtual property, but unfortunately, are becoming victims of theft in high numbers. It is reported that there are over 1 billion registered users of virtual worlds containing virtual property items worth an estimated US$50 billion dollars. The problem of virtual property theft is complex, involving many legal, social and technological issues. The software used to access virtual worlds is of great importance as they form the primary interface to these worlds and as such the primary interface to conduct virtual property theft. The security vulnerabilities of virtual world applications have not, to date, been examined. This study aims to use the process of software inspection to discover security vulnerabilities that may exist within virtual world software – vulnerabilities that enable virtual property theft to occur. Analyzing three well know virtual world applications World of Warcraft, Guild Wars and Entropia Universe, this research utilized security analysis tools and scenario testing with focus on authentication, trading, intruder detection and virtual property recovery. It was discovered that all three examples were susceptible to keylogging, mail and direct trade methods were the most likely method for transferring stolen items, intrusion detection is of critical concern to all VWEs tested, stolen items were unable to be recovered in all cases and lastly occurrences of theft were undetectable in all cases. The results gained in this study present the key problem areas which need to be addressed to improve security and reduce the occurrence of virtual property theft.

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This paper describes a novel suggestive interface embedded in a smart camera prototype aimed at aiding home movie makers. We focus on the problem of generating shot capture suggestions suitable to the user's filming context, intended audience and style, and formulate a novel aesthetic measure by which to judge proposed suggestions. Tight coupling between media and software allows the aesthetic measure to be sensitive to previous footage captures, including those taken without the system's prompting, in a manner allowing flexible, end-to-end migration of the authoring task from user to machine. An approximate method is used to find timely, near-optimal solutions to the aesthetic measure. Qualitative evaluation in the form of a user study shows it to be a promising approach to the flexible home movie authoring context.

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An overview is given of the design and implementation of a platform for fast external sensor integration in an industrial robot system called ABB S4CPlus. As an application and motivating example, the implementation of force-controlled grinding and deburring within the AUTOFETT-project is discussed. Experiences from industrial usage of the fully developed prototype confirms the appropriateness of the design choices, thus also confirming the fact that control and software need to be tightly integrated. The new sensor can be used for the prototyping and development of a wide variety of new applications