8 resultados para Actor. Receiver. Reception. Presence. Representation

em Deakin Research Online - Australia


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Improved access to multibeam sonar and underwater video technology is enabling scientists to use spatially-explicit, predictive modelling to improve our understanding of marine ecosystems. With the growing number of modelling approaches available, knowledge of the relative performance of different models in the marine environment is required. Habitat suitability of 5 demersal fish taxa in Discovery Bay, south-east Australia, were modelled using 10 presence-only algorithms: BIOCLIM, DOMAIN, ENFA (distance geometric mean [GM], distance harmonic mean [HM], median [M], area-adjusted median [Ma], median + extremum [Me], area-adjusted median + extremum [Mae] and minimum distance [Min]), and MAXENT. Model performance was assessed using kappa and area under curve (AUC) of the receiver operator characteristic. The influence of spatial range (area of occupancy) and environmental niches (marginality and tolerance) on modelling performance were also tested. MAXENT generally performed best, followed by ENFA-GM and -HM, DOMAIN, BIOCLIM, ENFA-M, -Min, -Ma, -Mae and -Me algorithms. Fish with clearly definable niches (i.e. high marginality) were most accurately modelled. Generally, Euclidean distance to nearest reef, HSI-b (backscatter), rugosity and maximum curvature were the most important variables in determining suitable habitat for the 5 demersal fish taxa investigated. This comparative study encourages ongoing use of presence-only approaches, particularly MAXENT, in modelling suitable habitat for demersal marine fishes.

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The visual representation of multivariate spatial and temporal data is important for interpreting and analyzing historical geographic patterns that change over time. The introduction of geospatial technologies in historical scholarship has challenged the suitability of current visual representations due to the need for greater temporal emphasis and the tracking of historical events over time. This research presents a holistic multivariate approach to historical visual representation for point based historical data. The method has been developed through extending the spatial presence in information graphics and through meaningful spatial classification. This paper demonstrates the benefits gained from integrating historical, geographic, temporal, and attribute data through the development of a case study on the history of Melbourne’s cinema venues between 1946 and 1986.

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The sport industry has identified the importance of using the internet as a tool that can benefit the organisation. Much like the purpose of entering into sponsorship of sporting events, corporate partners are also attracted to the opportunities that professional sport team websites offer to fulfil similar objectives. The major purpose of this research is to explore the various ways in which sponsor logos are represented across professional sport websites and to extend previous advertising research, specifically the work developing advertising attribute typologies. The subjects for this research are professional sport websites and a qualitative approach is adopted with a content analysis as the main method of analysis used. To ensure reliability and validity within the coding instruments used, percentage agreement and Cohen’s kappa were adopted as indexes to verify this. The findings show sponsors’ logos exist on most professional sport websites and are represented in a variety of ways. Furthermore, a typology for sponsor representation and location across sport websites has been established to present a reliable foundation for future research in the area of consumer attitudes, behaviour and response towards sponsors and their presence on sport websites.

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In this paper, we investigate the potential of caching to improve quality of reception (QoR) in the context of continuous media applications over best-effort networks. Specifically, we investigate the influence of parameters such as loss rate, jitter, delay and area in determining a proxy's cache contents. We propose the use of a flexible cost function in caching algorithms and develop a framework for benchmarking continuous media caching algorithms. The cost function incorporates parameters in which, an administrator and or a client can tune to influence a proxy's cache. Traditional caching systems typically base decisions around static schemes that do not take into account the interest of their receiver pool. Based on the flexible cost function, an improvised Greedy Dual (GD) algorithm called GD-multi has been developed for layered multiresolution multimedia streams. The effectiveness of the proposed scheme is evaluated by simulation-based performance studies. Performance of several caching schemes are evaluated and compared with those of the proposed scheme. Our empirical results indicate GD-multi performs well despite employing a generalized caching policy.

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 Ten years have passed since the US-led invasion of Iraq in 2003, and the political scene in Iraq is still blurry. Iraq was promoted to be the democratic example in the Middle East. The US came to Iraq to “create” a democratic system that can be a model for other countries in the region. A major factor in creating such environment is by changing the radical centralised totalitarian regime with a weak state that can give more space to building the civil society in new Iraq (Looney, 2003). Nonetheless, the socio-economic and political indicators of the newly installed political “democratic” system point to notable failures. Apart from poor socio-economic factors, the new political elite has either misused democracy for personal, ethno-sectarian or partisan gains or abused the system to ensure their long lasting presence in the decision making arena. Corruption, disconnection from electorate, poor performance and carelessness of politicians and failing state service provisions have all made citizens question the feasibility of political participation in elections. The electorate seem to have lesser faith in the political parties and blocs whose legitimacy of representation  is at stake. Noticeably, tribes have stepped forward to mobilise people as a non-partisan and independent powerful social structure. They have been active in lobbying the state as well as encouraging their members for active participation. This paper discusses the extent to which Iraqi tribes are involved in political participation. It explores their roles in active citizenship and the way they represent and mobilise their  members. It also probes whether tribes have the influence on shaping the political trajectory in Iraq.

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Our aim in this paper is to robustly match frontal faces in the presence of extreme illumination changes, using only a single training image per person and a single probe image. In the illumination conditions we consider, which include those with the dominant light source placed behind and to the side of the user, directly above and pointing downwards or indeed below and pointing upwards, this is a most challenging problem. The presence of sharp cast shadows, large poorly illuminated regions of the face, quantum and quantization noise and other nuisance effects, makes it difficult to extract a sufficiently discriminative yet robust representation. We introduce a representation which is based on image gradient directions near robust edges which correspond to characteristic facial features. Robust edges are extracted using a cascade of processing steps, each of which seeks to harness further discriminative information or normalize for a particular source of extra-personal appearance variability. The proposed representation was evaluated on the extremely difficult YaleB data set. Unlike most of the previous work we include all available illuminations, perform training using a single image per person and match these also to a single probe image. In this challenging evaluation setup, the proposed gradient edge map achieved 0.8% error rate, demonstrating a nearly perfect receiver-operator characteristic curve behaviour. This is by far the best performance achieved in this setup reported in the literature, the best performing methods previously proposed attaining error rates of approximately 6–7%.

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New technologies are transforming the shape and function of contemporary performance practice. Dance in particular has been at the forefront of dissolving the boundaries between humans and technology. In Australia alone, works such as Gideon Obarzanek's GLOW (Chunky Move) and Garry Stewart's Proximity (Australian Dance Theatre) have offered technology a role traditionally preserved only for the live human performer. As these technologies infiltrate theatre practice and their capacity to be co-actors with humans on stage increases, we need to carefully interrogate the notion of the actor's presence. For an overwhelming number of scholars and critics, presence is the defining quality of theatrical performance. Theatre has been privileged as the site where people witness other people together in the same physical space. Digital technologies can be seen as a threat to this and to the actor's presence. Cormac Power's Presence in Play provides a comprehensive analysis of theatrical presence that encapsulates a poststructuralist critique of presence while maintaining the notion of 'presence' as a key aspect of theatre. In this article, I take up Power's category of the literal mode of presence and examine three case studies that use digital technology in ways that disturb traditional conceptions of presence. I investigate the impact that digital technologies in live performance have on theatre's claims to literal presence. I also investigate the indirect impact that these technologies have on forms of fictional and auratic presence (these are Power's terms, which I will define shortly). First, I will establish the centrality of presence to the vast body of commentary on theatre; then, I will draw on Derrida's analysis of the metaphysics of presence to unsettle dominant assumptions about the function of presence in theatre, arguing that such a privileging of presence demonises projected media as a form of contamination that impedes theatre's ability to represent 'truth'. I use Jennifer Parker-Starbuck's term 'Cyborg Theatre' to discuss three examples of digital performance that have used technology to question and challenge our relationship to technology in everyday life. These works challenge traditional notions of selfhood and force us to interrogate the borders between the live and the mediated.

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Focusing on the cultural landscape of the mid-1980s, this paper explores the Australian experience of Bruce Springsteen. Australian author Peter Carey’s short story collection, The Fat Man in History, anticipates two phases of Australia’s relationship to the United States, phases expressed by responses to Springsteen’s Born in the U.S.A. (1984) and the 1986 blockbuster Crocodile Dundee. Springsteen’s album was received by an Australian audience who wanted to be like Americans; Crocodile Dundee, on the other hand, provided a representation of what Australians thought Americans wanted Australians to be. This paper argues that the first phase was driven by emergent technologies, in particular the Walkman, which allowed for personal and private listening practices. However, technological changes in the 1990s facilitated a more marked shift in listening space towards individualization, a change reflected in Springsteen’s lyrics.