42 resultados para 3D object recognition

em Deakin Research Online - Australia


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Traditional methods of object recognition are reliant on shape and so are very difficult to apply in cluttered, wideangle and low-detail views such as surveillance scenes. To address this, a method of indirect object recognition is proposed, where human activity is used to infer both the location and identity of objects. No shape analysis is necessary. The concept is dubbed 'interaction signatures', since the premise is that a human will interact with objects in ways characteristic of the function of that object - for example, a person sits in a chair and drinks from a cup. The human-centred approach means that recognition is possible in low-detail views and is largely invariant to the shape of objects within the same functional class. This paper implements a Bayesian network for classifying region patches with object labels, building upon our previous work in automatically segmenting and recognising a human's interactions with the objects. Experiments show that interaction signatures can successfully find and label objects in low-detail views and are equally effective at recognising test objects that differ markedly in appearance from the training objects.

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The problem of 3D object recognition is of immense practical importance, with the last decade witnessing a number of breakthroughs in the state of the art. Most of the previous work has focused on the matching of textured objects using local appearance descriptors extracted around salient image points. The recently proposed bag of boundaries method was the first to address directly the problem of matching smooth objects using boundary features. However, no previous work has attempted to achieve a holistic treatment of the problem by jointly using textural and shape features which is what we describe herein. Due to the complementarity of the two modalities, we fuse the corresponding matching scores and learn their relative weighting in a data specific manner by optimizing discriminative performance on synthetically distorted data. For the textural description of an object we adopt a representation in the form of a histogram of SIFT based visual words. Similarly the apparent shape of an object is represented by a histogram of discretized features capturing local shape. On a large public database of a diverse set of objects, the proposed method is shown to outperform significantly both purely textural and purely shape based approaches for matching across viewpoint variation.

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This paper describes an investigation into the use of parametric 2D models describing the movement of edges for the determination of possible 3D shape and hence function of an object. An assumption of this research is that the camera can foveate and track particular features. It is argued that simple 2D analytic descriptions of the movement of edges can infer 3D shape while the camera is moved. This uses an advantage of foveation i.e. the problem becomes object centred. The problem of correspondence for numerous edge points is overcome by the use of a tree based representation for the competing hypotheses. Numerous hypothesis are maintained simultaneously and it does not rely on a single kinematic model which assumes constant velocity or acceleration. The numerous advantages of this strategy are described.

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This paper describes a general purpose flexible technique which uses physical modelling techniques for determining the features of a 3D object that are visible from any predefined view. Physical modelling techniques are used to determine which of many different types of features are visible from a complete set of viewpoints. The power of this technique lies in its ability to detect and parameterise object features, regardless of object complexity. Raytracing is used to simulate the physical process by which object features are visible so that surface properties (eg specularity, transparency) as well as object boundaries can be used in the recognition process. Using this technique occluding and non-occluding edge based features are extracted using image processing techniques and then parameterised. Features caused by specularity are also extracted and qualitative descriptions for these are defined.

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This paper describes object-centered symbolic representation and distributed matching strategies of 3D objects in a schematic form which occur in engineering drawings and maps. The object-centered representation has a hierarchical structure and is constructed from symbolic representations of schematics. With this representation, two independent schematics representing the same object can be matched. We also consider matching strategies using distributed algorithms. The object recognition is carried out with two matching methods: (1) matching between an object model and observed data at the lowest level of the hierarchy, and (2) constraints propagation. The first is carried out with symbolic Hopfield-type neural networks and the second is achieved via hierarchical winner-takes-all algorithms

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This paper presents a novel low cost 3D facial recognition using gaming sensors such as Kinect™. The paper describes the hardware, calibration and infrared noise and pattern interference challenges of integrating multiple Kinect sensors. The preliminary results show a promising trend for low cost solutions that can be populated in crowded facilities such as malls and airports.

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The problem of object recognition is of immense practical importance and potential, and the last decade has witnessed a number of breakthroughs in the state of the art. Most of the past object recognition work focuses on textured objects and local appearance descriptors extracted around salient points in an image. These methods fail in the matching of smooth, untextured objects for which salient point detection does not produce robust results. The recently proposed bag of boundaries (BoB) method is the first to directly address this problem. Since the texture of smooth objects is largely uninformative, BoB focuses on describing and matching objects based on their post-segmentation boundaries. Herein we address three major weaknesses of this work. The first of these is the uniform treatment of all boundary segments. Instead, we describe a method for detecting the locations and scales of salient boundary segments. Secondly, while the BoB method uses an image based elementary descriptor (HoGs + occupancy matrix), we propose a more compact descriptor based on the local profile of boundary normals’ directions. Lastly, we conduct a far more systematic evaluation, both of the bag of boundaries method and the method proposed here. Using a large public database, we demonstrate that our method exhibits greater robustness while at the same time achieving a major computational saving – object representation is extracted from an image in only 6% of the time needed to extract a bag of boundaries, and the storage requirement is similarly reduced to less than 8%.

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Monitoring marine object is important for understanding the marine ecosystem and evaluating impacts on different environmental changes. One prerequisite of monitoring is to identify targets of interest. Traditionally, the target objects are recognized by trained scientists through towed nets and human observation, which cause much cost and risk to operators and creatures. In comparison, a noninvasive way via setting up a camera and seeking objects in images is more promising. In this paper, a novel technique of object detection in images is presented, which is applicable to generic objects. A robust background modelling algorithm is proposed to extract foregrounds and then blob features are introduced to classify foregrounds. Particular marine objects, box jellyfish and sea snake, are successfully detected in our work. Experiments conducted on image datasets collected by the Australian Institute of Marine Science (AIMS) demonstrate the effectiveness of the proposed technique.

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While the primary purpose of edge detection schemes is to be able to produce an edge map of a given image, the ability to distinguish between different feature types is also of importance. In this paper we examine feature classification based on local energy detection and show that local energy measures are intrinsically capable of making this classification because of the use of odd and even filters. The advantage of feature classification is that it allows for the elimination of certain feature types from the edge map, thus simplifying the task of object recognition.

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The use of interaction signatures to recognize objects without considering the object's physical structure is discussed. Without object recognition, smart homes cannot make full use of video cameras because vision systems cannot provide object-related context to the human activities monitored. One important advantage of interaction signatures is that people frequently and repeatedly interact with household objects, so the system can build evidence for object locations and labels.

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The identification of useful structures in home video is difficult because this class of video is distinguished from other video sources by its unrestricted, non edited content and the absence of regulated storyline. In addition, home videos contain a lot of motion and erratic camera movements, with shots of the same character being captured from various angles and viewpoints. In this paper, we present a solution to the challenging problem of clustering shots and faces in home videos, based on the use of SIFT features. SIFT features have been known to be robust for object recognition; however, in dealing with the complexities of home video setting, the matching process needs to be augmented and adapted. This paper describes various techniques that can improve the number of matches returned as well as the correctness of matches. For example, existing methods for verification of matches are inadequate for cases when a small number of matches are returned, a common situation in home videos. We address this by constructing a robust classifier that works on matching sets instead of individual matches, allowing the exploitation of the geometric constraints between matches. Finally, we propose techniques for robustly extracting target clusters from individual feature matches.