93 resultados para Interactive Virtual Environment


Relevância:

30.00% 30.00%

Publicador:

Resumo:

This work explored the potential for virtual, CG characters, 3D stereoscopic imagery and providing contextual imagery and text via smart device during a live performance to re-frame contemporary dance practices within a digital visual environment. The work explored the aesthetic and creative affordances of this approach. Live dancers and virtual performers were set against 3D projected landscapes demonstrating the potential of hybrid live/virtual performance. A ground-breaking interactive app enhanced the performance experience with real-time virtual landscapes. The work formed a major outcome of Discovery Project DP120101695 Building innovative capacity in Australian dance through new visualisation technologies.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

The rapid development of virtual reality offers significant potential for skills training applications. Our ongoing work proposes virtual reality operator training for the micro-robotic cell injection procedure. The interface between the operator and the system can be achieved in many different ways. The computer keyboard is ubiquitous in its use for everyday computing applications and also commonly utilized in virtual reality systems. Based on the premise that most people have experience in using a computer keyboard, as opposed to more sophisticated input devices, this paper considers the feasibility of using a keyboard to control the micro-robot for cell injection. In this study, thirteen participants underwent the experimental evaluation. The participants were asked to perform three simulated trial sessions in a virtual micro-robotic cell injection environment. Each session consisted of ten cell injection trials and relevant data for each trial were recorded and analyzed. Results showed participants' performance improvement after the three sessions. It was also observed that participants intuitively controlled multiple axes of the micro-robot simultaneously despite the absence of instruction on how to do so. This continued throughout the experiments and suggests skills transfer from other keyboard based interactions. Based on the results provided, it is suggested that keyboard control is a feasible, simple and low-cost control method for the virtual micro-robot.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

The Project Oriented Design Based Learning (PODBL) is a teaching and learning approach (TLA) that is based on engineering design activities undertaken during a project. PODBL encourages independent learning and a deep approach to student learning outcomes. The Centre for Advanced Design in Engineering Training (CADET) is a new engineering building with cutting edge technology facilities at Deakin University. It acts as a catalyst for a pedagogical change in the way that Engineering is delivered. This paper is focused on the role of the facilitator in a project/design based learning environment and it also looks in to appropriate staff development training for a project/design based learning environment.