54 resultados para multi-modal interaction


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A multi-agent system is a complex software system which is composed of many relative autonomous smaller softwares called agents. The research on multi-agent systems is concerned with the interaction and coordination among these agents to let them help each other to solve complicated problems, such as finance investment management. The principal contributions represented by these 50 selected papers are "cooperation under uncertainty in distributed expert systems (DESs)", "a tool and algorithms to build DESs", and "information gathering and decision making in multi-agent systems (MASs)".

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The paper describes the design and implementation of an immersive Virtual Reality (VR) interaction system. The system aims to provide a flexible mechanism for programmers to implement interaction in their VR applications, making good use of all accepted practices in the field. The paper further describes how the system was extended to a multi-user system using the CORBA middleware layer.

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Results generated by simulation of computer systems are often presented as a multi-dimensional data set, where the number of dimensions may be greater than 4 if sufficient system parameters are modelled. This paper describes a visualization system intended to assist in understanding the relationship between, and effect upon system behavior of, the different values of the system parameters.

The system is applied to data that cannot be represented using a mesh or isosurface representation, and in general can only be represented as a cloud of points. The use of stereoscopic rendering and rapid interaction with the data are compared with regard to their value in providing insight into the nature of the data.

A number of techniques are implemented for displaying projections of the data set with up to 7 dimensions, and for allowing intuitive manipulation of the remaining dimensions. In this way the effect of changes in one variable in the presence of a number of others can be explored.

The use of these techniques, when applied to data from computer system simulation, results in an intuitive understanding of the effects of the system parameters on system behavior.

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Haptic interaction has received increasing research interest in recent years. Currently, most commercially available haptic devices provide the user with a single point of interaction. Multi-point haptic devices present a logical progression in device design and enable the operator to experience a far wider range of haptic interactions, particularly the ability to grasp via multiple fingers. This is highly desirable for various haptically enabled applications including virtual training, telesurgery and telemanipulation. This paper presents a gripper attachment which utilises two low-cost commercially available haptic devices to facilitate multi-point haptic grasping. It provides the ability to render forces to the user's fingers independently and using Phantom Omni haptic devices offers several benefits over more complex approaches such as low-cost, reliability, and ease of programming. The workspace of the gripper attachment is considered and in order to haptically render the desired forces to the user's fingers, kinematic analysis is discussed and necessary formulations presented. The integrated multi-point haptic platform is presented and exploration of a virtual environment using CHAI 3D is demonstrated.

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The majority of commercially available haptic devices offer a single point of haptic interaction. These devices are limited when it is desirable to grasp with multiple fingers in applications including virtual training, telesurgery and telemanipulation. Multipoint haptic devices serve to facilitate a greater range of interactions. This paper presents a gripper attachment to enable multi-point haptic grasping in virtual environments. The approach employs two Phantom Omni haptic devices to independently render forces to the user's thumb and other fingers. Compared with more complex approaches to multi-point haptics, this approach provides a number of advantages including low-cost, reliability and ease of programming. The ability of the integrated multi-point haptic platform to interact within a CHAI 3D virtual environment is also presented.

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Training of optometrists is traditionally achieved under close supervision of peers and superiors. With the rapid advancement in technology, medical procedures are performed more efficiently and effectively, resulting in faster recovery times and less trauma to the patient. However, application of this technology has made it difficult to effectively demonstrate and teach these manual skills as the education is now a combination of not only the medical procedure but also the use of the technology. In this paper we propose to increase the training capabilities of optometry students through haptically-enabled single-point and multi-point training tools as well as augmented reality techniques. Haptics technology allows a human to touch and feel virtual computer models as though they are real. Through physical connection to the operator, haptic devices are considered to be personal robots that are capable of improving the human-computer interaction with a virtual environment. These devices have played an increasing role in developing expertise, reducing instances of medical error and reducing training costs. A haptically-enabled virtual training environment, integrated with an optometry slit lamp instrument can be used to teach cognitive and manual skills while the system tracks the performance of each individual. These interactions would ideally replicate every aspect of the real procedure, consequently preparing the trainee for every possible scenario, without risking the health of a real patient.

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Book review: This book has much to offer social work and human services students. It covers many key theories, ideas, and debates relevant to a wide range of practice fields in a comprehensive, clearly organised, and engaging fashion. The author proposes, as on overarching premise, a “multidimensional” approach to understanding lifespan development and experiences of trauma, stress, and grief, as well as responses of adaptation and resilience across the life course. Consistent with social work values, the multidimensional approach “places an emphasis on the constant interaction of the biological, psychological, and spiritual dimensions of our inner worlds with the relational, social, structural, and cultural dimensions of our outer worlds” (p. 394).

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This paper presents the impact of large penetration of wind power on the transient stability through a dynamic evaluation of the critical clearing times (CCTs) by using intelligent agent-based approach. A decentralised multi-agent-based framework is developed, where agents represent a number of physical device models to form a complex infrastructure for computation and communication. They enable the dynamic flow of information and energy for the interaction between the physical processes and their activities. These agents dynamically adapt online measurements and use the CCT information for relay coordination to improve the transient stability of power systems. Simulations are carried out on a smart microgrid system for faults at increasing wind power penetration levels and the improvement in transient stability using the proposed agent-based framework is demonstrated.