73 resultados para Eye, Artifical
Resumo:
Migrating by sea from Holland as an eight-year-old, Dirk de Bruyn went on to be a doyen of Australian experimental cinema. But as this intimate film reveals, his work is suffused with the trauma of migration, and the struggle to recognise himself as a ‘new Australian'. In conversation with documentarian Steven McIntyre, Dirk guides us through more than 40 years of his filmmaking: the early years exploring technique and technology, a subsequent phase of unflinching self-examination brought on by upheaval and overseas travel, and more recent projects where he attempts a fusion of personal, cultural, and historical identity. What emerges is an inspiring, rugged, and at times poignant portrait of an artist committed to self-expression and self-discovery through the medium of film. The House That Eye Live In features spectacular footage of Dirk's renowned expanded-cinema performances, and newly transferred excerpts from his extensive filmography, some of which are seen here for the first time.
Resumo:
This paper looks closely at the aesthetics of the bodies and landscapes in Monica Hughes' Invitation to the Game and M.T. Anderson's Feed – the flesh, the wires, and the pixels – to consider the complicated relationship between the often “unadulterated” beautiful and the “threatening” grotesque in these (and other) science fiction narratives that involve the hybridisation of the artificial and the organic.
Resumo:
Purpose: This study investigated the impact of simulated hyperopic anisometropia and sustained near work on performance of academic-related measures in children.
Methods: Participants included 16 children (mean age: 11.1 ± 0.8 years) with minimal refractive error. Academic-related outcome measures included a reading test (Neale Analysis of Reading Ability), visual information–processing tests (Coding and Symbol Search subtests from the Wechsler Intelligence Scale for Children), and a reading-related eye movement test (Developmental Eye Movement test). Performance was assessed with and without 0.75 diopters of simulated monocular hyperopic defocus (administered in a randomized order), before and after 20 minutes of sustained near work. Unilateral hyperopic defocus was systematically assigned to either the dominant or nondominant sighting eye to evaluate the impact of ocular dominance on any performance decrements.
Results: Simulated hyperopic anisometropia and sustained near work both independently reduced performance on all of the outcome measures (P < 0.001). A significant interaction was also observed between simulated anisometropia and near work (P < 0.05), with the greatest decrement in performance observed during simulated anisometropia in combination with sustained near work. Laterality of the refractive error simulation (ocular dominance) did not significantly influence the outcome measures (P > 0.05). A reduction of up to 12% in performance was observed across the range of academic-related measures following sustained near work undertaken during the anisometropic simulation.
Conclusions: Simulated hyperopic anisometropia significantly impaired academic-related performance, particularly in combination with sustained near work. The impact of uncorrected habitual anisometropia on academic-related performance in children requires further investigation. © 2014 The Association for Research in Vision and Ophthalmology, Inc.
Resumo:
Purpose – The purpose of this paper is to elucidate the role that visual measures of attention to product and information and price display signage have on purchase intention. The authors assessed the effect of visual attention to the product, information or price sign on purchase intention, as measured by likelihood to buy. Design/methodology/approach – The authors used eye–tracking technology to collect data from Australian and US garden centre customers, who viewed eight plant displays in which the signs had been altered to show either price or supplemental information (16 images total). The authors compared the role of visual attention to price and information sign, and the role of visual attention to the product when either sign was present on likelihood to buy. Findings – Overall, providing product information on a sign without price elicited higher likelihood to buy than providing a sign with price. The authors found a positive relationship between visual attention to price on the display sign and likelihood to buy, but an inverse relationship between visual attention to information and likelihood to buy. Research limitations/implications – An understanding of the attention–capturing power of merchandise display elements, especially signs, has practical significance. The findings will assist retailers in creating more effective and efficient display signage content, for example, featuring the product information more prominently than the price. The study was conducted on a minimally packaged product, live plants, which may reduce the ability to generalize findings to other product types. Practical implications – The findings will assist retailers in creating more effective and efficient display signage content. The study used only one product category (plants) which may reduce the ability to generalize findings to other product types. Originality/value – The study is one of the first to use eye–tracking in a macro–level, holistic investigation of the attention–capturing value of display signage information and its relationship to likelihood to buy. Researchers, for the first time, now have the ability to empirically test the degree to which attention and decision–making are linked.
Resumo:
In this chapter I will explore science fiction film spectacle as a particular type of endangering sensorial experience. Employing eye-tracking technology to assess where a small group of viewers look, I will contend that through its spectacular set pieces, science fiction film creates two distinct gazing regimes. First, such spectacular scenes create an experience of sublime contemplation where the viewer is (haptically) lost in the wondrous images liquefying before them. These moments of sublime contemplation create the condition where the viewer feels as if they have had an outer-body experience; one that has been cut free from the borders of the linguistic-led self of everyday life. Second, I will argue that certain scenes of science fiction spectacle work to commodify the viewing experience, creating a gazing pattern that is ‘driven’ by the mechanics of the event moment, by the theme park ride aesthetic and the logic of late capitalism. Set in this sensible, empirical context, the sublime dangers of science fiction film can be considered in two distinct ways. On the one hand, when the viewer is caught gazing in a moment of sublime contemplation there is embodied transgression and transcendence: here I will postulate that the viewer exists purely as a carnal being, or are newly if momentarily constituted as post-human, in the impossible present or possible future world that has been spectacularly imagined for them. On the other hand, when the viewer is presented with a spectacle that demands attention to the mechanics and drivers of the scene as it unfolds, a viewing position is created where the very rhythms of the theme park ride is created, where capitalist life is simply being re-engineered. Sublime and spectacular science fiction endangerment, then, liberates and destroys, and it is the encounter between these two vexing poles that is of central concern in this chapter. My focus will predominately be on the eyes, on vision. Undertaking a small-scale empirical study that uniquely utilizes eye tracking technology, this chapter will concentrate on what viewers attend to, gaze at and ‘contemplate’ when viewing two differently constituted ‘spectacle’ sequences: the sun explodes scene from Sunshine (Boyle, 2007) and the Godzilla enters Manhattan scene from Godzilla (Emmerich, 1998).
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Summary Eyes with refractive error have reduced visual acuity and are rarely found in the wild. Vertebrate eyes possess a visually guided emmetropisation process within the retina which detects the sign of defocus, and regulates eye growth to align the retina at the focal plane of the eye's optical components to avoid the development of refractive error, such as myopia, an increasing problem in humans [1]. However, the vertebrate retina is complex, and it is not known which of the many classes of retinal neurons are involved [2]. We investigated whether the camera-type eye of an invertebrate, the squid, displays visually guided emmetropisation, despite squid eyes having a simple photoreceptor-only retina [3]. We exploited inherent longitudinal chromatic aberration (LCA) to create disparate focal lengths within squid eyes. We found that squid raised under orange light had proportionately longer eyes and more myopic refractions than those raised under blue light, and when switched between wavelengths, eye size and refractive status changed appropriately within a few days. This demonstrates that squid eye growth is visually guided, and suggests that the complex retina seen in vertebrates may not be required for emmetropisation.
Resumo:
How are we to educate young people of, and for, these times in a way which takes into account the existential and moral dilemmas of our age? We argue that the current education system fails to address the full implications of historical change in relation to ethics and equity. In what follows, we offer some ways of describing and theorising contemporary life in an age of uncertainty. We offer it as a knowledge base from which teachers, principals and policy makers might draw in creating new morally and ethically sound policy discourses. We follow with some new frameworks for helping students to deal with the altered context of moral and political life.