107 resultados para hidden Markov model


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In this paper, hidden Markov models (HMM) is studied for spike sorting. We notice that HMM state sequences have capability to represent spikes precisely and concisely. We build a HMM for spikes, where HMM states respect spike significant shape variations. Four shape variations are introduced: silence, going up, going down and peak. They constitute every spike with an underlying probabilistic dependence that is modelled by HMM. Based on this representation, spikes sorting becomes a classification problem of compact HMM state sequences. In addition, we enhance the method by defining HMM on extracted Cepstrum features, which improves the accuracy of spike sorting. Simulation results demonstrate the effectiveness of the proposed method as well as the efficiency.

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Driving direction prediction can be useful in different applications such as driver warning and route recommendation. In this paper, a framework is proposed to predict the driving direction based on weighted Markov model. First the city POI (Point of Interesting) map is generated from trajectory data using weighted PageRank algorithm. Then, a weighted Markov model is trained for the near term driving direction prediction based on the POI map and historical trajectories. The experimental results on real-world data set indicate that the proposed method can improve the original Markov prediction model by 10% at some circumstances and 5% overall.

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This paper aims to automatically extract and classify self-consumable sport video highlights. For this purpose, we will emphasize the benefits of using play-break sequences as the effective inputs for HMMbased classifier. HMM is used to model the stochastic pattern of high-level states during specific sport highlights which correspond to the sequence of generic audio-visual measurements extracted from raw video data. This paper uses soccer as the domain study, focusing on the extraction and classification of goal, shot and foul highlights. The experiment work which uses183 play-break sequences from 6 soccer matches will be presented to demonstrate the performance of our proposed scheme.

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Transmit power control is an important consideration in the cellular system design since it increases system capacity, improves QoS and reduces multi-user interference. In this paper, an adaptive power control design based on the identification of the underlying pathloss of the fading channel is presented. Making power control decisions based on the measured received power allows to model the fading channel pathloss dynamics with a Hidden Markov Model. Applying the online HMM identification algorithm enables accurate estimation of the real pathloss which ensures efficient performance of the suggested power control scheme.

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The majority of current anonymous systems focus on improving anonymity at the network and website level in order to defend against traffic analysis attacks. However, the vulnerability of the connections between end users and the anonymous network do not attract any attention yet. For the first time, we reveal an end user browsing dynamics based attack on anonymous browsing systems at the LAN where the victim locates. This new attack method is fundamentally different from existing attack methodologies. In general, web surfers browse the web following certain patterns, such as requesting a web page, viewing it and requesting another page. The browsing pattern of a victim can be clearly observed by a local adversary when the victim is viewing the web without protection. Unfortunately, browsing dynamics releases rich information for attacking even though the web page content is encrypted. In order to show how a local eavesdropper can decipher which pages have been viewed with the knowledge of user browsing dynamics and the public information of a given website, we established a specific hidden Markov model to represent browsing dynamics for the website. By using this model, we can then identify the optimal of the accessed pages using the Viterbi algorithm. In order to confirm the effectiveness of the revealed attack method, we have conducted extensive experiments on a real data set. The results demonstrated that the attack accuracy can be more than 80%. A few possible counter-attack strategies are discussed at the end of the paper.

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Human action recognition has been attracted lots of interest from computer vision researchers due to its various promising applications. In this paper, we employ Pyramid Histogram of Orientation Gradient (PHOG) to characterize human figures for action recognition. Comparing to silhouette-based features, the PHOG descriptor does not require extraction of human silhouettes or contours. Two state-space models, i.e.; Hidden Markov Model (HMM) and Conditional Random Field (CRF), are adopted to model the dynamic human movement. The proposed PHOG descriptor and the state-space models with respect to different parameters are tested using a standard dataset. We also testify the robustness of the method with respect to various unconstrained conditions and viewpoints. Promising experimental result demonstrates the effectiveness and robustness of our proposed method.

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Non-invasive spatial activity recognition is a difficult task, complicated by variation in how the same activities are conducted and furthermore by noise introduced by video tracking procedures. In this paper we propose an algorithm based on dynamic time warping (DTW) as a viable method with which to quantify segmented spatial activity sequences from a video tracking system. DTW is a widely used technique for optimally aligning or warping temporal sequences through minimisation of the distance between their components. The proposed algorithm threshold DTW (TDTW) is capable of accurate spatial sequence distance quantification and is shown using a three class spatial data set to be more robust and accurate than DTW and the discrete hidden markov model (HMM). We also evaluate the application of a band dynamic programming (DP) constraint to TDTW in order to reduce extraneous warping between sequences and to reduce the computation complexity of the approach. Results show that application of a band DP constraint to TDTW improves runtime performance significantly, whilst still maintaining a high precision and recall.

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This paper addresses the problem of markerless tracking of a human in full 3D with a high-dimensional (29D) body model Most work in this area has been focused on achieving accurate tracking in order to replace marker-based motion capture, but do so at the cost of relying on relatively clean observing conditions. This paper takes a different perspective, proposing a body-tracking model that is explicitly designed to handle real-world conditions such as occlusions by scene objects, failure recovery, long-term tracking, auto-initialisation, generalisation to different people and integration with action recognition. To achieve these goals, an action's motions are modelled with a variant of the hierarchical hidden Markov model The model is quantitatively evaluated with several tests, including comparison to the annealed particle filter, tracking different people and tracking with a reduced resolution and frame rate.

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In this paper we address the spatial activity recognition problem with an algorithm based on Smith-Waterman (SW) local alignment. The proposed SW approach utilises dynamic programming with two dimensional spatial data to quantify sequence similarity. SW is well suited for spatial activity recognition as the approach is robust to noise and can accommodate gaps, resulting from tracking system errors. Unlike other approaches SW is able to locate and quantify activities embedded within extraneous spatial data. Through experimentation with a three class data set, we show that the proposed SW algorithm is capable of recognising accurately and inaccurately segmented spatial sequences. To benchmark the techniques classification performance we compare it to the discrete hidden markov model (HMM). Results show that SW exhibits higher accuracy than the HMM, and also maintains higher classification accuracy with smaller training set sizes. We also confirm the robust property of the SW approach via evaluation with sequences containing artificially introduced noise.

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We present results on the recognition of intentional human gestures for video annotation and retrieval. We define a gesture as a particular, repeatable, human movement having a predefined meaning. An obvious application of the work is in sports video annotation where umpire gestures indicate specific events. Our approach is to augment video with data obtained from accelerometers worn as wrist bands by one or more officials. We present the recognition performance using a Hidden Markov Model approach for gesture modeling with both isolated gestures and gestures segmented from a stream.

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The recognition of activities from sensory data is important in advanced surveillance systems to enable prediction of high-level goals and intentions of the target under surveillance. The problem is complicated by sensory noise and complex activity spanning large spatial and temporal extents. This paper presents a system for recognising high-level human activities from multi-camera video data in complex spatial environments. The Abstract Hidden Markov mEmory Model (AHMEM) is used to deal with noise and scalability The AHMEM is an extension of the Abstract Hidden Markov Model (AHMM) that allows us to represent a richer class of both state-dependent and context-free behaviours. The model also supports integration with low-level sensory models and efficient probabilistic inference. We present experimental results showing the ability of the system to perform real-time monitoring and recognition of complex behaviours of people from observing their trajectories within a real, complex indoor environment.

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We present a distributed, surveillance system that works in large and complex indoor environments. To track and recognize behaviors of people, we propose the use of the Abstract Hidden Markov Model (AHMM), which can be considered as an extension of the Hidden Markov Model (HMM), where the single Markov chain in the HMM is replaced by a hierarchy of Markov policies. In this policy hierarchy, each behavior can be represented as a policy at the corresponding level of abstraction. The noisy observations are handled in the same way as an HMM and an efficient Rao-Blackwellised particle filter method is used to compute the probabilities of the current policy at different levels of the hierarchy The novelty of the paper lies in the implementation of a scalable framework in the context of both the scale of behaviors and the size of the environment, making it ideal for distributed surveillance. The results of the system demonstrate the ability to answer queries about people's behaviors at different levels of details using multiple cameras in a large and complex indoor environment.

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We present a novel technique for the recognition of complex human gestures for video annotation using accelerometers and the hidden Markov model. Our extension to the standard hidden Markov model allows us to consider gestures at different levels of abstraction through a hierarchy of hidden states. Accelerometers in the form of wrist bands are attached to humans performing intentional gestures, such as umpires in sports. Video annotation is then performed by populating the video with time stamps indicating significant events, where a particular gesture occurs. The novelty of the technique lies in the development of a probabilistic hierarchical framework for complex gesture recognition and the use of accelerometers to extract gestures and significant events for video annotation.

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We present results on an extension to our approach for automatic sports video annotation. Sports video is augmented with accelerometer data from wrist bands worn by umpires in the game. We solve the problem of automatic segmentation and robust gesture classification using a hierarchical hidden Markov model in conjunction with a filler model. The hierarchical model allows us to consider gestures at different levels of abstraction and the filler model allows us to handle extraneous umpire movements. Results are presented for labeling video for a game of Cricket.