187 resultados para VIDEO


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In this paper we explore current research on violence in video games, with a focus on gender inequalities and imbalance, and introduce a project being undertaken as part of an honours programme in Information Technology. The research focuses on the portrayal of violence in games as perceived by future game developers and the parallel issue of lack of female participation as players and developers. Although the project is in its infancy it has already highlighted a major shortcoming in video games research which will have a major impact on the results. Lack of gender representation in the population being surveyed limits the generality of any results obtained, which has a domino effect on the ability of the games industry to address gender issues.

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We describe how object estimation by a stationary or a non-stationary camera can be improved using recently-developed robust estimation ideas. The robustness of vision-based systems can be improved significantly by employing a Robust Extended Kalman Filter (REKF). The system performance is also enhanced by increasing the spatial diveristy in measurements via employing additional cameras for video capture. We describe a normal-flow based image segmentation technique to identify the object for the application of our proposed state estimation technique. Our simulations demonstrate that dynamic system modelling coupled with the application of a REKF significantly improves the estimation system performance, especially when large uncertainties are present.

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This paper contributes to a better understanding of geophysical characteristics and benthic communities in the Hopkins site in Victoria, Australia. An automated decision tree classification system was used to classify substrata and dominant biota communities. Geophysical sampling and underwater video data collected in this study reveals a complex bathymetry and biological structure which complements the limited information of benthic marine ecosystems in coastal waters of Victoria. The technique of combining derivative products from the backscatter and the bathymetry datasets was found to improve separability for broad biota and substrata categories over the use of either of these datasets alone.


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In this paper, we use recently developed robust estimation ideas to improve object tracking by a stationary or nonstationary camera. Large uncertainties are always present in vision-based systems, particularly, in relation to the estimation of the initial state as well as the measurement of object motion. The robustness of these systems can be significantly improved by employing a robust extended Kalman filter (REKF). The system performance can also be enhanced by increasing the spatial diversity in measurements via employing additional cameras for video capture. We compare the performances of various image segmentation techniques in moving-object localization and show that normal-flow-based segmentation yields comparable results to, but requires significantly less time than, optical-flow-based segmentation. We also demonstrate with simulations that dynamic system modeling coupled with the application of an REKF significantly improves the estimation system performance, particularly, when subjected to large uncertainties.

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A new two-level real-time vehicle detection method is proposed in order to meet the robustness and efficiency requirements of real world applications. At the high level, pixels of the background image are classified into three categories according to the characteristics of Red, Green, Blue (RGB) curves. The robustness of the classification is further enhanced by using
line detection and pattern connectivity. At the lower level, an exponential forgetting algorithm with adaptive parameters for different categories is utilised to calculate the background and reduce the distortion by the small motion of video cameras. Scene tests show that the proposed method is more robust and faster than previous methods, which is very suitable for real-time vehicle detection in outdoor environments, especially concerning locations where the level of illumination changes frequently and speed detection is important.

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A recent television documentary on the Columbia space shuttle disaster was converted to streaming digital video format for educational use by on- and off-campus students in an engineering management study unit examining issues in professional engineering ethics. An evaluation was conducted to assess the effectiveness of this new resource. Use of the video was optional, and about half of the class reported using the video, though usage was 90.0% for off-campus students. Most on-campus students accessed the video on-line, while all off-campus students accessed the video via CD-ROM. Off-campus students rated the educational value of the video higher than on-campus students, and were more likely to indicate that the video helped them understand the issues being studied. Most students were able to view the videos without any technical playback problems.

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This paper discusses a project in which a team of pre-service and experienced teachers, following a teaching development model devised by the authors, reflected on videos of the pre-service teachers teaching literacy. Using a discourse analytic approach, the paper focuses on how teachers' joint reflection contributes to student teacher identity formation. Analysis suggests that reflection, at least in the talk of this team, is a language practice with a distinctive generic structure. Using this structure, participants jointly construct professional teacher identities for themselves and others through the key devices of representation, categorization, evaluation, individualization and inclusion.

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Gait and face are two important biometrics for human identification. Complementary properties of these two biometrics suggest fusion of them. The relationship between gait and face in the fusion is affected by the subject-to-camera distance. On the one hand, gait is a suitable biometric trait for human recognition at a distance. On the other hand, face recognition is more reliable when the subject is close to the camera. This paper proposes an adaptive fusion method called distance-driven fusion to combine gait and face for human identification in video. Rather than predefined fixed fusion rules, distance-driven fusion dynamically adjusts its rule according to the subject-to-camera distance in real time. Experimental results show that distance-driven fusion performs better than not only single biometric, but also the conventional
static fusion rules including MEAN, PRODUCT, MIN, and MAX.

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This paper proposes a novel human recognition method in video, which combines human face and gait traits
using a dynamic multi-modal biometrics fusion scheme. The Fisherface approach is adopted to extract face
features, while for gait features, Locality Preserving Projection (LPP) is used to achieve low-dimensional
manifold embedding of the temporal silhouette data derived from image sequences. Face and gait features are
fused dynamically at feature level based on a distance-driven fusion method. Encouraging experimental results
are achieved on the video sequences containing 20 people, which show that dynamically fused features produce
a more discriminating power than any individual biometric as well as integrated features built on common static
fusion schemes.

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There has been a huge increase in the utilization of video as one of the most preferred type of media due to its content richness for many significant applications including sports. To sustain an ongoing rapid growth of sports video, there is an emerging demand for a sophisticated content-based indexing system. Users recall video contents in a high-level abstraction while video is generally stored as an arbitrary sequence of audio-visual tracks. To bridge this gap, this paper will demonstrate the use of domain knowledge and characteristics to design the extraction of high-level concepts directly from audio-visual features. In particular, we propose a multi-level semantic analysis framework to optimize the sharing of domain characteristics.

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Due to the repetitive and lengthy nature, automatic content-based summarization is essential to extract a more compact and interesting representation of sport video. State-of-the art approaches have confirmed that high-level semantic in sport video can be detected based on the occurrences of specific audio and visual features (also known as cinematic). However, most of them still rely heavily on manual investigation to construct the algorithms for highlight detection. Thus, the primary aim of this paper is to demonstrate how the statistics of cinematic features within play-break sequences can be used to less-subjectively construct highlight classification rules. To verify the effectiveness of our algorithms, we will present some experimental results using six AFL (Australian Football League) matches from different broadcasters. At this stage, we have successfully classified each play-break sequence into: goal, behind, mark, tackle, and non-highlight. These events are chosen since they are commonly used for broadcasted AFL highlights. The proposed algorithms have also been tested successfully with soccer video.

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This paper aims to automatically extract and classify self-consumable sport video highlights. For this purpose, we will emphasize the benefits of using play-break sequences as the effective inputs for HMMbased classifier. HMM is used to model the stochastic pattern of high-level states during specific sport highlights which correspond to the sequence of generic audio-visual measurements extracted from raw video data. This paper uses soccer as the domain study, focusing on the extraction and classification of goal, shot and foul highlights. The experiment work which uses183 play-break sequences from 6 soccer matches will be presented to demonstrate the performance of our proposed scheme.

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Researchers worldwide have been actively seeking for the most robust and powerful solutions to detect and classify key events (or highlights) in various sports domains. Most approaches have employed manual heuristics that model the typical pattern of audio-visual features within particular sport events To avoid manual observation and knowledge, machine-learning can be used as an alternative approach. To bridge the gaps between these two alternatives, an attempt is made to integrate statistics into heuristic models during highlight detection in our investigation. The models can be designed with a modest amount of domain-knowledge, making them less subjective and more robust for different sports. We have also successfully used a universal scope of detection and a standard set of features that can be applied for different sports that include soccer, basketball and Australian football. An experiment on a large dataset of sport videos, with a total of around 15 hours, has demonstrated the effectiveness and robustness of our
aIlgorithms.

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Content-based indexing is fundamental to support and sustain the ongoing growth of broadcasted sports video. The main challenge is to design extensible frameworks to detect and index highlight events. This paper presents: 1) A statistical-driven event detection approach that utilizes a minimum amount of manual knowledge and is based on a universal scope-of-detection and audio-visual features; 2) A semi-schema-based indexing that combines the benefits of schema-based modeling to ensure that the video indexes are valid at all time without manual checking, and schema-less modeling to allow several passes of instantiation in which additional elements can be declared. To demonstrate the performance of the events detection, a large dataset of sport videos with a total of around 15 hours including soccer, basketball and Australian football is used.