17 resultados para Human Error


Relevância:

30.00% 30.00%

Publicador:

Resumo:

The Motion Cueing Algorithm (MCA) transforms longitudinal and rotational motions into simulator movement, aiming to regenerate high fidelity motion within the simulators physical limitations. Classical washout filters are widely used in commercial simulators because of their relative simplicity and reasonable performance. The main drawback of classical washout filters is the inappropriate empirical parameter tuning method that is based on trial-and-error, and is effected by programmers’ experience. This is the most important obstacle to exploiting the platform efficiently. Consequently, the conservative motion produces false cue motions. Lack of consideration for human perception error is another deficiency of classical washout filters and also there is difficulty in understanding the effect of classical washout filter parameters on generated motion cues. The aim of this study is to present an effortless optimization method for adjusting the classical MCA parameters, based on the Genetic Algorithm (GA) for a vehicle simulator in order to minimize human sensation error between the real and simulator driver while exploiting the platform within its physical limitations. The vestibular sensation error between the real and simulator driver as well as motion limitations have been taken into account during optimization. The proposed optimized MCA based on GA is implemented in MATLAB/Simulink. The results show the superiority of the proposed MCA as it improved the human sensation, maximized reference signal shape following and exploited the platform more efficiently within the motion constraints.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

The computer based human motion tracking systems are widely used in medicine and sports. The accurate determination of limb lengths is crucial for not only constructing the limb motion trajectories which are used for evaluation process of human kinematics, but also individually recognising human beings. Yet, as the common practice, the limb lengths are measured manually which is inconvenient, time-consuming and requires professional knowledge. In this paper, the estimation process of limb lengths is automated with a novel algorithm calculating curvature using the measurements from inertial sensors. The proposed algorithm was validated with computer simulations and experiments conducted with four healthy subjects. The experiment results show the significantly low root mean squared error percentages such as upper arm - 5.16%, upper limbs - 5.09%, upper leg - 2.56% and lower extremities - 6.64% compared to measured lengths.