174 resultados para Face-to-face learning


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Active video games are an emerging genre of electronic games that provide engaging exercise experiences by combining physical exertion with interactive game play. As such they have attracted increased interest from health promotion professionals to reduce sedentary behavior, increase physical activity, and improve health outcomes such as body composition. However their potential for enhancing the educational experience has not been extensively explored. This paper provides a brief overview of active video game research to date and outlines opportunities for future research. Specifically, we highlight the need to develop a conceptual framework to better understand the determinants, mediators, moderators, and consequences of active video gaming and integrate learning and health outcomes. Wepropose that active video games can be a key part of a wider “digital” supportive environment where education and health researchers and professionals work with, rather than against, video game technologies to promote learning and health.

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BACKGROUND: Team learning is an integral part of engineering education today and teamwork knowledge, teamwork skills and teamwork product have been included as one of the major components of engineering graduate outcomes in undergraduate engineering course/program curriculum. In spite of enormous research advances in theoretical aspects of learning and working in teams, anecdotal evidence suggests that most engineering academic staff are inundated by student complaints of not being able to work in a learning team due to numerous reasons. In addition to student complaints, most engineering academic staff are non-expert in team learning theories and methodologies and hence are unsure of specific learning outcomes of a teamwork, approaches to achieve those learning outcomes, suitability of team learning in a particular unit/subject, planning required for implementing teamwork, implementation and monitoring teamwork and teamwork reflection. Too often engineering academic staff include teamwork, yet without adequate preparation and with little understanding about how to use their time to achieve the greatest gains for themselves or for their students. Hence, there is a clear need for a framework for managing learning teams in engineering units.
PURPOSE OR GOAL: This study develops a framework for managing learning teams in engineering units through extensive review of existing literature and anecdotal practices. The focus is to provide step-by-step procedure so that the problems of team learning in engineering can be reduced. Depending upon the time and resources available to academic staff, the framework would help to choose an optimal path and associated strategies.
APPROACH: This study uses evidence-based literature knowledge to develop a framework that help to manage engineering students’ learning teams. The literature information are discussed in reference to anecdotal practices from undergraduate engineering classrooms.
DISCUSSION: The literature review suggests that for better management of learning teams, engineering academic staff need to focus on specifying learning outcomes of a teamwork, identifying appropriate approaches to achieve these learning outcomes, judging the suitability of team learning in a particular learning context, developing a clear plan for implementing teamwork, implementing and monitoring teamwork and reflecting and re-evaluating teamwork. Elaborated discussions regarding these issues can help academic staff to manage learning teams effectively and efficiently.
RECOMMENDATIONS/IMPLICATIONS/CONCLUSION: Depending upon the availability of time and resources and the suitability of a particular educational context, managing engineering learning teams can be both simple as well as complex. The developed framework may assist engineering academic staff to manage teamwork in their engineering units. For further research, the framework need to implemented, monitored, evaluated and revised.

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BACKGROUND OR CONTEXT: With the re-imagining of engineering education at Deakin University an opportunity was presented with the ability to design purpose built spaces. With this development a review of leading practice educational spaces was undertaken specifically in a product development unit as well as a materials unit. Whilst both areas have different needs there were some common elements with the location of teaching aids, apparatus and experimental set-up and collaborative teaching spaces.
PURPOSE OR GOAL: This study examined what would a best practice learning environment look like in two different disciplines and what is the connection and similarities in a problem based learning environment. A benchmarking study and literature review on best practice was undertaken; this learning space was intrinsically linked to the educational model. Aspects of the educational model have started to be implemented in this long term project
APPROACH: Student perceptions were measured primarily through standard unit feedback for both units as well as student comments on the units. Engagement of students was the primary focus of the redesign of purpose built spaces as well as curriculum review. By placing students into specifically designed spaces to enhance learning outcomes it is anticipated that the knowledge and skills attainment will be higher for all students.
DISCUSSION: The redevelopment of learning spaces has forced staff to think hard about their units and how space impacts on student educations. With both the materials and product development units, student had the ability to move through spaces depending on what they were doing. This ability to move is a combination of the educational model, the facilities and staff/student interaction.
RECOMMENDATIONS/IMPLICATIONS/CONCLUSION: While part of a long term redevelopment of facilities and curriculum, it has been found that when the facilities match the educational model student engagement is higher. This has been support in both the literature and observation through student and staff evaluations of the unit. It is expected that as students adapt to the new educational model further they will make greater use of the purpose built facilities.

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Emergencies and disasters are different types of crisis events which can affect students and staff in their on-campus roles and off-campus activities. In such events, mobile technologies, mobile software applications (apps), and mobile social networks are becoming increasingly relied upon to communicate, to swiftly send and received information and images, to deliver learning moments, and to check the safety of colleagues and friends. This paper investigates the intersection of mlearning, mobile social media, mobile apps, and crisis informatics in times of emergencies and disasters, using the recent Gipplsand earthquake in south-eastern Australia as an exemplar. It also discusses proactive preparation for educational resilience during emergencies and disasters.

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Interpretations of “literacy” and approaches to literacy pedagogy and assessment are under renewal as meaning-making and learning are increasingly situated in digitized environments. While the implications of these shifts are in part technological, they are also relational, as students are increasingly positioned as interactive with participatory roles in self-knowledge and increased responsibility for their learning. However, while shifts are occurring in understandings of literacy and approaches to literacy pedagogy, the same cannot be said for the way in which assessments of digital literacies are undertaken. There is a lack of valid, reliable, and practical assessments of new literacies to inform and help students to become better prepared for study, work, and citizenship in digital environments. This article maps five characteristics of effective formative assessment in print-based classrooms with seven affordancesin digital learning and assessment to suggest an analytical framework for examining teacher and student assessment in digital environments. Drawing on data from a research project in which a team of teachers introduced a one-to-one computing program and worked to renew their literacy assessment practices, this article discusses how each of the seven affordances are enacted in the assessment practices in a years five and six primary school classroom. The findings from this research project show that educational technologies have the potential to enable new approaches to teaching, learning, and assessment that better align with the needs of twenty-first century literacy learners. The findings alsosupport approaches to formative assessment that value print and multimodality and engage students in more flexible and differentiated ways. They can enable teachers and students to be re-positioned as designers, knowledge producers, and collaborative learners. The seven affordances provide a framework that holds rich possibilities for teacher learning and planning as prompts to support reflection on formative assessment practices, critique habitual practices, and considernew opportunities.

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This study advances organisational learning research by exploring how and why learning patterns differ between different family businesses at different layers of China’s marketoriented transformation. The focus is the locational difference, namely the separate urban and rural environments and outcomes. Combining case studies and in-depth interviews, the study investigated how family businesses interact with their institutional environment and consequently build learning patterns. Learning initiatives undertaken by relevant and motivated family members are found to reflect a dynamic process involving personal learning, business growth, and business innovation. Family conflicts and business growth were also found to impact learning in family businesses. Implications for organisational learning are discussed at the end of the paper.

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Background. Health literacy is the ability to access, understand, and use information and services for good health. Among people with chronic conditions, health literacy requirements for effective self-management are high. The Optimising Health Literacy and Access (Ophelia) study engaged diverse organisations in the codesign of interventions involving the Health Literacy Questionnaire (HLQ) needs assessment, followed by development and evaluation of interventions addressing identified needs. This study reports the process and outcomes of one of the nine organisations, the Royal District Nursing Service (RDNS).

Methods. Participants were home nursing clients with diabetes. The intervention included tailored diabetes self-management education according to preferred learning style, a standardised diabetes education tool, resources, and teach-back method.

Results. Needs analysis of 113 quota-sampled clients showed difficulties managing health and finding and appraising health information. The service-wide diabetes education intervention was applied to 24 clients. The intervention was well received by clients and nurses. Positive impacts on clients' diabetes knowledge and behaviour were seen and nurses reported clear benefits to their practice.

Conclusion. A structured method that supports healthcare services to codesign interventions that respond to the health literacy needs of their clients can lead to evidence-informed, sustainable practice changes that support clients to better understand effective diabetes self-management.

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CONTEXTTechnology has played an important role in the provision of educational equity for learners inAustralian communities. Engaging off-campus students through technology resources is vital for avirtual learning environment in engineering education. To ensure a positive experience for thestudents in off-campus (virtual) learning, the use of modern technology is crucial for collaborative andactive learning.PURPOSEDesign based education is a combination of project based and problem based approaches. Throughsmall or big projects, students work in teams with combinations of off-campus and on-campusstudents. Integration of technology resources takes place within these groups through collaborativelearning and active learning. Even though the facilities and technology support are provided for offcampusstudents, there is always a gap in fulfilling the off-campus students’ learning expectations in avirtual learning environment. Technology plays an important role in providing student engagement insolving design problems, which is a need for the distance learner community in future. The purpose ofthis study is to evaluate students’ experiences on the use of technology in learning and teaching,which is delivered in off-campus mode.APPROACHThe cohorts of students involved in this online survey are from first year undergraduate engineering inTrimester 2, 2016. The online survey analysis of students’ perceptions will help teaching staff to betterunderstand and assess off-campus students’ experiences, challenges and barriers in a virtual learningenvironment.RESULTSThe distance learners’ experiences are analysed from an online survey. This online survey analysesthe students’ experiences on use of technology and how it supports and enhances students learning indistance mode. It also analyses the student learning experiences on project/design-based learningapproach in engineering. In this particular unit (Electrical Systems), students work in teams of 2-3 onlab work and other assignments. The analysed results also discuss the students’ perceptions onteamwork, communication, interaction and assessment.CONCLUSIONSThe aim of the engineering curriculum is to provide learning and teaching support equally for both oncampusand off-campus students. From the analysed survey results, this study reveals that the use oftechnology plays a vital role in students learning from availability and accessibility of materials toassessment methods, lab tutorials, and online seminars. In a project/design based learningcurriculum, the distance learners have an equal opportunity to enhance the learning skills as the oncampusstudents experience in a study environment.

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In Australia, as is the case in other countries around the world, the Early Childhood workforce is in the process of ‘skilling up’ to meet government demands related to quality service provision. This paper sets out to identify what constitutes effective teacher professional learning through mentoring. Guided by critical realism and social practice as theoretical perspectives, the paper uses data drawn from the State-wide Professional Mentoring Program for Early Childhood Teachers (2011–2014), Victoria, Australia. The findings identify four C’s essential to effective professional learning – Context: the association between individual aspirations and systemic requirements; Collegiality: the positioning and importance of collegial relationships; Criticality: critical deliberation in ‘safe’ learning environments; and Change: recognition that teacher learning takes place in the domains of professional dispositions, pedagogical knowledge and social capital. These findings point to the need to consider teachers’ contexts of practice in the design of professional development programs such as mentoring, and to conceptualise learning as a socially situated practice rather than a detached pedagogic event.