2 resultados para Stereo matching

em Dalarna University College Electronic Archive


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Examensarbetet undersöker vilken stereoteknik som uppfattas ge den mest verklighetstrogna återgivningen av konstmusik samt om valet av stereoteknik påverkas av ljudteknisk eller konstmusikalisk bakgrund. Undersökningen gjordes i form av ett lyssningstest där deltagare i tre grupper fick, efter att ha lyssnat till en konstmusikalisk ensemble live i en konsertlokal, lyssna till tio olika inspelningar av samma stycke vars enda skillnad var vilken stereoteknik som använts vid inspelningen. Deltagarna ombads att gradera hur väl inspelningarna speglade verkligheten samt rangordna dem efter vilka de ansåg låta bäst oavsett hur trogna verkligheten de var.Studiens resultat visar på att konstmusikalisk och ljudteknisk bakgrund påverkar valet av vilken stereoteknik man föredrar och vilken man tycker låter mest likt den verkliga upplevelsen av musiken live. Av resultatet kan man också utläsa att personer inte konsekvent anser att de inspelningar som låter mest verklighetstroget är den man anser låter bäst.

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This thesis focuses on the adaptation of formal education to people’s technology- use patterns, theirtechnology-in-practice, where the ubiquitous use of mobile technologies is central. The research question is: How can language learning practices occuring in informal learning environments be effectively integrated with formal education through the use of mobile technology? The study investigates the technical, pedagogical, social and cultural challenges involved in a design science approach. The thesis consists of four studies. The first study systematises MALL (mobile-assisted language learning) research. The second investigates Swedish and Chinese students’ attitudes towards the use of mobile technology in education. The third examines students’ use of technology in an online language course, with a specific focus on their learning practices in informal learning contexts and their understanding of how this use guides their learning. Based on the findings, a specifically designed MALL application was built and used in two courses. Study four analyses the app use in terms of students’ perceived level of self-regulation and structuration. The studies show that technology itself plays a very important role in reshaping peoples’ attitudes and that new learning methods are coconstructed in a sociotechnical system. Technology’s influence on student practices is equally strong across borders. Students’ established technologies-in-practice guide the ways they approach learning. Hence, designing effective online distance education involves three interrelated elements: technology, information, and social arrangements. This thesis contributes to mobile learning research by offering empirically and theoretically grounded insights that shift the focus from technology design to design of information systems.