6 resultados para Fantasy.

em Dalarna University College Electronic Archive


Relevância:

20.00% 20.00%

Publicador:

Resumo:

Localisation is the process of taking a product and adapting it to fit the culture in question. This usually involves making it both linguistically and culturally appropriate for the target audience. While there are many areas in video game translations where localisation holds a factor, this study will focus on localisation changes in the personalities of fictional characters between the original Japanese version and the English localised version of the video game Final Fantasy XIV: A Realm Reborn and its expansion Heavensward for PC, PS3 and PS4. With this in mind, specific examples are examined using Satoshi Kinsui's work on yakuwarigo, role language as the main framework for this study. Five non-playable characters were profiled and had each of their dialogues transcribed for a comparative analysis. This included the original Japanese text, the officially localised English text and a translation of the original Japanese text done by myself. Each character were also given a short summary and a reasoned speculation on why these localisation changes might have occurred. The result shows that there were instances where some translations had been deliberately adjusted to ensure that the content did not cause any problematic issues to players overseas. This could be reasoned out that some of the Japanese role languages displayed by characters in this game could potentially cause dispute among the western audience. In conclusion, the study shows that localisation can be a difficult process that not only requires a translator's knowledge of the source and target language, but also display some creativity in writing ability to ensure that players will have a comparable experience without causing a rift in the fanbase.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Construction of identity and meaning is becoming increasingly important in both media studies and religion scholarship. (Lövheim, 2004) Meaning construction outside traditional religion has become more interesting for religious studies and what individuals in the audience do with all messages circulated through media in everyday life has attended increasing interest within media studies (Stout and Buddenbaum, 2001). Motion pictures, soap operas and advertising are all examples of media contents which generate ideas among its audience which to a various degree are used as resources within the construction of identity (Jansson, 2001). The investigation of what modern humankind’s world views look like and what components they are composed of, in this context seems to be an important topic of investigation (Holm and Björkqvist, 1996). The ways in which the development of media has effected the daily lives of individuals is interest as is the nature of the self and the ways in which the process of self-formation is affected by the profusion of mediated materials (Thompson, 1995). Film and religion are my interest within this larger frame. The topic is not exactly new but the combination of film and religion has during the last ten years resulted in a rapidly growing number of books by scholars interested in this field (Lyden, 2003). One growing focus is on the role that films can and do play within the emerging and developing valuesystem of people in the West today (Marsh, 2004). The British theologian Clive Marsh’s point of departure is very similar to my own. Viewers bring to a film life-experience, immediate concerns and worldviews and the exploration of this interplay between movies and the interpreting process of meaning making is the very focus in this paper. Theoretically, the semeiological model of Alf Linderman is combined with cultural cognitive approaches used by a number of Scandinavian media scholars developing perspectives in audience theory (Linderman, 1996, Höijer and Werner, 1998). 13 individuals, their favourite movie and what it means to them in their life My aim is to examine how individuals comprehend film and what the meaning process look like. In this paper I present the outcome of 13 interviews with young people about their favourite film. I suggest how it is possible to interpret how they interrelate film comprehension with their personal beliefs and their culturally constructed worldview from a sociocognitive point of view. Examples of films chosen range from Disneys Lion King (1994), sciencefiction and fantasy successes like The Matrix (1999) and Lord of the Rings (2001) or the next best movie ever according to www.IMdb.com The Shawshank Redemption (1994) as well as the Swedish blockbuster Så som i himmelen (2004), aka “As in Heaven”.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

The purpose of the study is, based on a narratological perspective, to analyze and interpret the novel written by Astrid Lindgren: Mio, min Mio. It is based on the legacy of the folktale tradition, which is also the basis for carnival concept according to Bachtin. The study is based on a narrative model of Gérard Genette. Mio, min Mio is told as a first person narrator and can be interpreted as Bo tells it to himself. It is a frame story in which the outer story is the reality, while the inner story is the structure of the folktale where Mio embarks on a predetermined mission to fight against evil. Carnival concept involves a timed up-and-down-turn that is sanctioned and controlled, this fits well with this story seen from this interpretation. In the fantasy world everything has an idealized counterpart and Bo is, via Mio, in this world for a limited time. Children in our society are powerless, but are allowed to be mighty in children's literature. The story gets a subversive effect as it shows that adult standards are not absolute. Even if Bo turns back to his foster parents, he goes through this inner battle processing his thoughts and feelings. The love Bo will experience in imagination gives him the power to manage his real situation.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Syftet med denna uppsats är att ur ett genreteoretiskt och komparativt perspektiv med hjälp av metoden närläsning undersöka vilka av gotikens genrekonventioner som förekommer i svensk urban fantasy. Romanerna som analyseras är Nene Ormes Udda verklighet (2010), Mats Strandbergs och Sara Bergmark Elfgrens Cirkeln (2011), samt Charlotte Cederlunds Middagsmörker (2016). De gotiska genrekonventioner som används vid analysen är hämtade från Mattias Fyhrs definition av gotik i hans doktorsavhandling De mörka labyrinterna (2003). I diskussionsdelen kombineras dessa med Alastair Fowlers teori ur Kinds of Literature (1982) kring hur olika genrer förefaller ha en rörlighet och flyta in i varandra. Resultatet av analysen visar att samtliga av Fyhrs kategorier finns representerade i de tre romanerna, och skiljer sig något i hur de gestaltas. Följande slutsatser dras: att många likheter förekommer såsom att de drömmar och syner som skildras är vitala för böckernas handlingar, att huvudkaraktären i samtliga analyserade romaner är kvinnlig, utom i Cirkeln där fem perspektiv förekommer varav ett är manligt, att alla romaner har sina egna varianter på fantasytroperna Rådet och Den utvalda, samt att urban fantasy inte går att se som en modern variant av gotiken utan snarare utgör en sentida ättling till gotikgenren.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

This essay explores whether the gender constructions in Joe Abercrombie’s Best Served Cold and Juliet Marillier’s Daughter of the Forest question or contribute to existing gender categories. The analysis is performed using Raewynn Connell’s gender structure model, Brian Attebery’s theory of fantasy as a "fuzzy set" and Maria Nikolajeva’s schedule for stereotypical gender traits. Thus, both of the texts were analyzed to determine if their contents, structures and reader responses create opportunities or act limiting, how the main characters are portrayed and how the books various power-, production-, emotional- and symbolic relations look like. The result of the analysis is that both of the books portray patriarchal worlds, sexual division of labor, misogyny and gender-binding statements. The characters in Daughter of the Forest are quite stereotypical, with some traits that exceed their gender, whilst the characters in Best Served Cold are all portrayed with traditionally manly traits (even the female main character). Therefor one can say that Best Served cold’s female protagonist is the only element in the books that fully questions prevailing gender categories.