4 resultados para student learning support

em CUNY Academic Works


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This presentation was offered as part of the CUNY Library Assessment Conference, Reinventing Libraries: Reinventing Assessment, held at the City University of New York in June 2014.

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Games are known for leveraging enthusiasm, engagement, energy, knowledge, and passion on gamers; areas that are fundamentally important in higher education. Our panelists will share their perspectives on how Higher Education can take advantage of the potential of game based learning to create a more engaging student learning experien

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The proliferative usage of multimedia tools in the classroom reflects an increasingly technocratic education system. Technology provides educators with new opportunities to reach students in innovative ways. We describe the use of iPads and several proprietary applications in a General Psychology course as one opportunity to improve student learning outcomes. Quantitative and qualitative evidence will be provided of the pre- and post-tests, which both show positive significant outcomes.

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While there is research supporting the use of technology in classrooms, there is also evidence that technology often disrupts student learning. Examples of technology use in classrooms by both teachers and students will be explored, including the benefits and risks of each to the learning process. Research findings on cognition, attention, and classroom technologies will inform strategies for best practices for classroom technology use.