4 resultados para Friction force

em CentAUR: Central Archive University of Reading - UK


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We discussed a floating mechanism based on quasi-magnetic levitation method that can be attached at the endpoint of a robot arm in order to construct a novel redundant robot arm for producing compliant motions. The floating mechanism can be composed of magnets and a constraint mechanism such that the repelling force of the magnets floats the endpoint part of the mechanism stable for the guided motions. The analytical and experimental results show that the proposed floating mechanism can produce stable floating motions with small inertia and viscosity. The results also show that the proposed mechanism can detect small force applied to the endpoint part because the friction force of the mechanism is very small.

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Previous work has presented the friction cone algorithm, a generalised method to resolve forces on a simulated haptic object when two or more fingers are in contact. Two extensions to the friction cone algorithm are presented: force shading and bump mapping. Force shading removes the discontinuities that are present when transitioning from one face to the next, whilst bump mapping provides a mechanism for rendering haptic textures on polygonal surfaces. Both these extensions can be combined whilst still maintaining the friction cone algorithm's intrinsic ability to simulate arbitrarily complex friction models.

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The interaction between extratropical cyclones and the underlying boundary layer has been a topic of recent discussion in papers by Adamson et al (2006) and Beare (2007). Their results emphasise different mechanisms through which the boundary layer dynamics may modify the growth of a baroclinic cyclone. By using different sea-surface temperature distributions and comparing the low-level winds, the differences are exposed and both of the proposed mechanisms appear to be acting within a single simulation.