22 resultados para educational game

em University of Southampton, United Kingdom


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This is an exercise to use with groups. It was sent to Debra Morris in 2007, by David Jaques, an educationalist with many years' experience in groupwork.

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For students learning JavaScript programming, this exercise sets out a fairly complete template for a DHTML implementation of Life. Students have to program the missing sections of code and attempt the extra features described. Only I have the password to unlock the solution!

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There is a wealth of open educational content in audio and video formats available via iTunes U, one of the services offered especially for education via iTunes. There are details of how to get started as well as an informative video to help you. Details of how to get started with sharing content can be found for developers.

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In this video, taken in front of the Parthenon at the Acropolis in Athens, Su White interviews Les Carr about why he asserts that there is a moral duty for teachers who create educational content to put that content in the public domain, rather than hoarding it in their institution.

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This 6-minute video provides a brief introduction to the educational use of podcasts, how to create them and the technology used.

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This 11-minute video focuses on how self and peer assessment could be used as an integral part of CIP modules, and discusses some innovative methods for assessing written work. The first link is to the native Panopto podcast, which requires the Silverlight player to be installed. The second link is the MP4 video version of the podcast, which should play on all PCs, Macs and suitable mobile devices. This share also includes links to the papers discussed in the video - these are also provided at the end of the script.

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The framework was developed in response to feedback from partner institutions around Europe.

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NETTLE Project Publication

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Since mid-1990s, companies have adopted agile methods and incorporated them in their development methodologies. For this reason, future project managers and developers need to have a full understanding of these methods. At present, the university’s approach to agile methods is theoretical and is not reflected during the development of a product and their practical use. The purpose of this project is the creation of a software system in the form of a game, named Agile Game, which simulates their use. The system is designed for use as supplementary material in lectures, to help students understand agile methods, to present their use within a project, and to demonstrate how they differ from traditional project management methodologies. The final system, which is web based, was implemented using PHP, MySQL and JavaScript. It was fully tested against the requirements and evaluated by peer students. The evaluation showed that the majority of users were satisfied with the system but they thought that it should contain more detailed information at every step of the game. For this reason, some parts of the design and the content were reviewed to meet user requirements.

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Contains visually-appealing and informative "infographics" containing descriptions of common security vulnerabilities and general information about security. Suitable for use in a blog post or printed out and on the wall in an educational area. Also contains video podcasts demonstrating common security exploits in realistic web systems, and offering practical advice on fixing them. Created by "Am and the Raging Otters".

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This video contains an overall description of DRM as an introduction, and a discussion about the controversy around DRM techniques.

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A brief one lecture introduction to Game Theory and Addiction techniques for building a games.

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Seminar given as part of social networking course, to give a brief overview of some applied examples game theory used in social network simulation

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Presentation given by Professor Hugh Davis to the University Strategic Research Group for the Digital Economy monthly lunch meeting on Monday 24 September 2012. This session provided an update on the evolution of the University Centre for Innovation in Technologies and Education (CITE) in September 2012.